

Mech Quirks
#1
Posted 05 March 2014 - 11:01 AM
LIGHTS
Locust - Quirk allows dropping with 9 heat sinks.
Commando - Quirk doubles down on anchor turn.
Spider - Quirk reduces jump jet recharge time
Jenner - Quirk reduces fall damage to legs
Raven - Quirk reduces cooldown for energy weapons
Firestarter - ****Unsure, hasn't been in game long enough for me to call it*****
MEDIUMS
Cicada - Quirk improves accel/decel rates (a second doubling of those basic skills)
Blackjack - Quirk lowers heat from lasers
Hunchback - Quirk allows additional 1/2 ton of armor on hunch (1/4 per shoulder for 4SP)
Centurion - Quirk improves heat pool (max heat) by 2.
Trebuchet - Quirk reduces damage from ammo explosions
Kintaro - Quirk reduces missile cooldown
Griffin - *****Unsure about these two
Wolverine- What do you think?****
Shadowhawk - Quirk improves torso twist range (second doubling of basic skill)
HEAVIES
Dragon - Quirk allows additional 1/2 ton of armor to be deployed on center torso
Quickdraw - Quirk allows an additional module slot (making master level worth 2 modules)
Jagermech - Quirk reduces ballistic cooldown
Catapult - Quirk reduces heat from missiles
Thunderbolt - Quirk allows additional 5% (of base) speed increase
Cataphract - Quirk increases torso twist speed (second doubling of basic skill)
Orion - Quirk allows C.A.S.E. to save torso location during explosion and half of ammo (C.A.S.E. is lost after the explosion, effect is one use per C.A.S.E.)
ASSAULTS
Awesome - Quirk reduces all heat from all sources by 10%
Victor - Quirk allows installation of additional jump jet
Stalker - Quirk increase accel/decel rates (second doubling of basic skills)
Battlemaster - *****Unsure. What do you think?****
Highlander - Quirk increases arm movement range (second doubling of basic skill)
Banshee - *****Time will tell******
Atlas - Quirk allows additional 1/2 ton armor to be deployed to EACH side torso
Anyways, I was bored and wrote that. Feel free to critique it.
#2
Posted 05 March 2014 - 11:05 AM
It already kinda does, TBH.
Awesome needs simply to fire 3 PPC or ER PPC without Ghost Heat.
Edited by Bishop Steiner, 05 March 2014 - 11:06 AM.
#3
Posted 05 March 2014 - 11:24 AM
#4
Posted 05 March 2014 - 12:16 PM
#6
Posted 05 March 2014 - 01:46 PM
Or increased vertical torso movement/speed, tying in with the anti-air lore.
Edited by Ghost Badger, 05 March 2014 - 01:47 PM.
#7
Posted 05 March 2014 - 03:22 PM
Voivode, on 05 March 2014 - 11:24 AM, said:
True, but then, that is what the mech was specifically built around, and most other builds don't get nerfed near as hard.
#8
Posted 05 March 2014 - 03:44 PM
WVR - Higher armor cap; historically this is the most heavily armored of the 55s
Dragon - 10% damage reduction on CT
Griffin - Decrease in missile lock on time
Centurion - damage reduction on shield arm
SHD - given the anecdotal lore that this was useful for heavy recon, increase sensor range or info gathering speed
Catapult - needs to not be missile-dependent, lest the hero mech gets shafted ... I like anchor turn or accel/decel improvement
Awesome should really eliminate ghost heat from PPCs (and or energy weapons). Because Awesome. Otherwise, give it a boost to dissipation.
Thunderbolt - one of the variants can mount an ECM ... would love to see this as an option, possibly through an XP unlock - though this may be too strong. If not, additional module slot.
Battlemaster - give it Stealth Armor (personal ECM, can't be used to jam)
#9
Posted 06 March 2014 - 11:46 AM
Personally I'd hesitate to put any straight damage reduction on a mech or part of a mech and would instead opt to allow greater armor.
I see your point about the Catapult (didn't consider the K2 either) so I could see anchor turn being a possibility.
Stealth armor for Battlemaster....I dunno. That might be a bit much. Maybe just an automatic BAP. Call it a built in part of the
chassis weight?
I could see ECM on the Thunderbolt 5SS since that is generally considered the weakest of the Thunderbolt variants.
#10
Posted 06 March 2014 - 01:11 PM
The Awesome really is so bad that it needs that much help.
Edited by Jack Avery, 06 March 2014 - 01:12 PM.
#11
Posted 06 March 2014 - 01:38 PM
Anywho:
HBK-4G: (when equipped with an AC/20) runs 10 KPH faster, the AC/20 cannot be crit and the Font RT has 10 more armor.
AWS-8Q: (when equipped with 3 PPCs) increases ghost heat threshold to 3 and lowers PPC generated heat by 3.
AS7-D: (when using an AC/20) for each 10% of damage taken increases the mechs top speed by 5 KPH, maxing out at 20KPH.
#12
Posted 06 March 2014 - 01:52 PM
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