why?
My simple answer lies in the nature of this game. This game was based off table top so what they did was double all the hitpoints and keep weapon damage the same. This is an aim based game.
Because when you can easily do 20-30 damage per cycle what good is 60 armor vs 30 if your an easy target? That's why highlanders do so much better than any other mech. It is their ability to distribute damage because they are hard to hit.
Simply its a sad truth armor does not scale with the Atlas to mitigate how easy it is to be hit. It is far better to have a more mobile mech that distributes damage or gets a high percentage of enemy misses then have an easy to hit mech with lots of weapons. If the Atlas had 100 armor in each part center and side torsos maybe just maybe that would make it viable. But it gets 100 center and 60 sides that's nothing 1 mech can easily put 30 damage per cycle where they want when they want on an atlas. Get 2 mechs shooting and an Atlas lasts a few seconds.
To noob scout players the atlas is good because noob scout players cant bring it down fast because they are moving so much they just randomly shoot the atlas. but to those in the know who have a grasp on diff mechs and can control their fire the Atlas is a joke.
Edited by Steel your Life, 19 February 2014 - 03:16 AM.