So for my second post on this forum, I decided to do something similar if not almost identical
with a different 'mech/chassis that seems to work very well for me, and hopefully others too.
Here below is the 'mech that is currently filling my bank with cbills, which also
is allowing me to redeem past crashes/blunders due to my old PC/ineptitude
http://mwo.smurfy-ne...b772b4313bfef8c
^ 340XL, 2 Medium lasers, Large Pulse, top speed 151.5 kph ^
^ The build I devised whilst playing/creating this 'mech/thread ^
&
http://mwo.smurfy-ne...a795709dbd8edcb
^ 300XL, 3 medium lasers, Large Pulse, top speed 133.7 kph ^
^ This build courtesy of Lunatech, which was extrapolated from his advice ^
Unlike Mcchuggernaut, I don't consider myself a veteran, maybe kinda versed, but nothing
in comparison to his experience, hell I've only taken this 'mech into 40-ish games with my
ideal loadout, and in that time I had to cobble up this build which is working extremely well,
with a current 2+/1 k/d ratio and 2+/1 win ratio as shown below, and some other 'mechs
^ Obviously I've cropped/removed many of my 'mechs I don't use/like for the sake of saving space on the page ^
How I tend to use it:
Bare with me, for I'm fairly new and don't know the terminology of this game/forum. In
short, I too, like Mcchuggernaut, like to do "pin point damage" as stated in his thread
"My Best Build, Shared". If I'm alone, I tend to aim at side torsos. Since some 'mechs
carry XL's engines and those regions have less armour than front torsos, and if not
I usually blow off half of the enemy 'mech's firepower. Though if I'm with friends, I'll
hide in plain sight whilst watching the map and hide in front of bigger allies legs,
and sometimes emerge from either side of an ally and offer fire support, making
sure to leave enough room for him/her to backup if they need to take cover or
reposition to fire elsewhere. Most importantly, sticking near allies and not
soloing grants others the benefits of ecm and allows for coordinated effort.
Why Large Pulse Laser? Why not Reg/ER Laser/PPC?
Personal preference, like anything in this game, but I find the large pulse laser
and medium lasers work a lot better together because of their similar ranges,
allowing greater damage output at near optimal ranges for both weapons.
I've used all the previous weapon systems mentioned for this 'mech, but
found I barely used the mediums early to mid game due to the range
differences of the weapons, hence why I settled for the L. Pulse.
Ps: Also, correct me if I'm wrong, but... I think because the Large pulse fires in "volleys"
it allows for a greater crit chance on unarmoured 'mech parts, though I could be wrong
Modules that I tend to use in this variant
1. Advanced Targeting: 25% decrease in time to acquire enemy 'mech info, very useful in my opinion
2. Capture Accelerator: Very useful for most game modes, and you've got the speed to take advantage of it
3. Advanced Zoom: I know this thing doesn't have the greatest range in the game, but... Getting those
precise shots are a lot easier with zoom magnification x4 and if not, you could opt out for seismic sensor
Pro-Tip: Pot Shots
I know the Medium Lasers don't have the best maximum range, but ever since
they've buffed the range of the Large Pulse Lasers, it can reach out to 700m,
so if you see an enemy, just take a shot at em, it'll help when it comes to
assists at the conclusion of the match and help boost your cbill/exp gain.
Pro-Tip: LRM Interference
If you see it raining Lrm's not too far away, run over and help alleviate some
of the damage caused by those missles, and reignite the fight on that flank
Pro-Tip: Ecm Denial
Ecm's don't just disrupt, but can counter other ecm's with the press of the "J" button,
this can make or break a game. So if you do encounter another ecm bubble horde,
toggle off, and try to gauge how beneficial it will be in either mode. For instance,
if you toggle it to disrupt and you view a almost dead Ecm boat, It'd be best to
keep countering allowing team members to take those "pinpoint" shots to their
vital areas. On the other hand, if it starts raining a ridiculous amount of Lrm's
immediately after you toggle to counter mode, you'd be best to turn it back
on or else you and that half of a 'mech will be all that's left as they close in.
Pro-Tip: You got legs, Use em
This build I've put before you has a lot of speed under the hood, and you'd be
best using it, and I don't mean from getting to the next hill to pop up and down
repeatedly in the same spot, if you do that, that's a great way to be greeted
by Mcchuggernaut's PPC's/AC20 to the face. Be unpredictable in your
placement/firing positions, but not needlessly so that you're wasting too
much time with placement and not enough time firing, if you got a good
spot and they're oblivious stand still for precise shots at your own risk.
Ps: Thanks for reading, hopefully it's helpful, and I'll probably add more
about the weapons/tactics later on if I remember anything else, thanks
Edited by Purger of Man, 07 March 2014 - 10:23 AM.