ice trey, on 16 November 2011 - 02:50 AM, said:
Just FYI, Jordan Wiseman was the founder of Wizkids, and the inventor of Mage Knight. SO it wasn't just "something his kid were playing" (though I'm sure they played it).
Clix-tech, as a game mechanic, was not as that horrible. It consolidated the entire battletech record sheet into something the size of a large coin, and gave you a game where you could resolve battles between a dozen mechs, vehicles, and infantry groups each over the course of tens of minutes, rather than tens of hours.
Even the story wasn't horrendous, it was just kinda poorly fleshed out, and when they did start to flesh it out in the MW:DA novels it was frowned upon by Battletech purists because all the original characters & most of the original factions from battletech were missing. And those that were in did not match their characterizations in BTech very well. People also got annoyed, I found, with the weird pseudo-factions they got. Steel Wolves and Swordsworn, and so on.
I think the biggest failings of the game were that it was "collectible", the figures were of poor quality (finding a straight gun barrel in you booster box was as rare as the rarest unit in game) and it should have been marketed to a slightly older audience. (took me forever to try Heavy Gear Blitz or any of the GW games specifically cause when my friends in High School talked me into playing Mage Knight they were all rather lax about measuring movement and exact placement of their models)
With a little more refinement and QA I think the system had excellent potential as a parallel game system to Battletech, but it was too late, opinions had been formed and no one liked it.