Very Small Atlas Change For Very Big Results
#1
Posted 06 March 2014 - 05:06 PM
I propose changing the energy hardpoints on ALL variants of the Atlas to use the upper part of the arm, instead of the outside part of the arm.
While this doesn't seem like much of a change, it actually changes a whole lot.
Simultaneously it would raise the origin point of the weapon to that of the CT lasers - Allowing the Atlas to be able to fire over slight raises in terrain, while also bringing those origin points closer to the center line of the mech - only SLIGHTLY, but I think it would drastically change the effectiveness of the Atlas, and for that reason should be considered.
This hardpoint location already exists, as evidenced by the Boar's Head, which uses it - I merely am requesting that it be the starting hardpoint location for all Atlas models.
#2
Posted 06 March 2014 - 05:25 PM
*cough* Battlemaster *cough*
#3
Posted 06 March 2014 - 05:58 PM
Because it matches the location on the tabletop Atlas!
#4
Posted 06 March 2014 - 06:08 PM
Christof Romulus, on 06 March 2014 - 05:06 PM, said:
I propose changing the energy hardpoints on ALL variants of the Atlas to use the upper part of the arm, instead of the outside part of the arm.
While this doesn't seem like much of a change, it actually changes a whole lot.
Simultaneously it would raise the origin point of the weapon to that of the CT lasers - Allowing the Atlas to be able to fire over slight raises in terrain, while also bringing those origin points closer to the center line of the mech - only SLIGHTLY, but I think it would drastically change the effectiveness of the Atlas, and for that reason should be considered.
This hardpoint location already exists, as evidenced by the Boar's Head, which uses it - I merely am requesting that it be the starting hardpoint location for all Atlas models.
ANY arm mount weapon that isn't intergrated center arm should ALWAYS mount to the top first.
This should apply to any mech.
Battlemaster
Atlas
Thunderbolt
Shadowhawk
I'm sure there are more.
Ideally the location should be decided when building the mech. Install the weapon in the appropriate slot.
Edited by Amsro, 06 March 2014 - 06:08 PM.
#5
Posted 06 March 2014 - 06:14 PM
#6
Posted 07 March 2014 - 09:38 AM
And, when the devs could get to it, it would be nice to individualize the hardpoints.
What I mean is being able to select which hardpoints to fill, not just drop weapons into a section and hope for the best, or be forced to trick the system to put some weapons where you hope they would stay.
So staying with the Boar's Head, the Arms could have this sort of labeling:
- Upper Energy Hardpoint
- Middle Energy Hardpoint
- Lower Energy Hardpoint
- Upper 10 tube Missile Hardpoint
- Middle 6 tube Missile Hardpoint
- Lower 6 tube Missile Hardpoint
#7
Posted 07 March 2014 - 09:46 AM
However, as you can see there, a Battlemech is able to rotate and aim fully actuated arms, so as the pilot rotates the left arm like a human arm, the weapon is on the top side.
I wish they would add more simulation control options that would allow the player to use advanced aiming like that by moving arms around for better aim.
#8
Posted 11 March 2014 - 10:01 AM
General Taskeen, on 07 March 2014 - 09:46 AM, said:
However, as you can see there, a Battlemech is able to rotate and aim fully actuated arms, so as the pilot rotates the left arm like a human arm, the weapon is on the top side.
I wish they would add more simulation control options that would allow the player to use advanced aiming like that by moving arms around for better aim.
Actually, the arm mounted weapons are depicted both ways:
#9
Posted 11 March 2014 - 11:13 AM
Amsro, on 06 March 2014 - 06:08 PM, said:
ANY arm mount weapon that isn't intergrated center arm should ALWAYS mount to the top first.
This should apply to any mech.
Battlemaster
Atlas
Thunderbolt
Shadowhawk
I'm sure there are more.
Ideally the location should be decided when building the mech. Install the weapon in the appropriate slot.
Agreed.
Mechs with full arms are already at a disadvantage vs. those with partial arms (Jager, Stalker) thanks to the latter having much higher mounted weapons. While this change would not be huge, it would still help and offer some logic to the weapon placement.
#10
Posted 11 March 2014 - 07:34 PM
oldradagast, on 11 March 2014 - 11:13 AM, said:
Agreed.
Mechs with full arms are already at a disadvantage vs. those with partial arms (Jager, Stalker) thanks to the latter having much higher mounted weapons. While this change would not be huge, it would still help and offer some logic to the weapon placement.
I consider the extended range of motion to be an advantage, because I can shoot them when they can`t shoot me. But that`s semantics irrelevant to the actual discussion
I`ve seen both countless times over the years, and actually prefer the look of "outside" weapons tbh. Also, I don`t think raising them all of 12 inches will make a significant difference in gameplay. You can`t reallyshoot over ridges with the CT lasers, either, so the point is kind of moot from a gameplay perspective...
BUT: the "outside" weapons do make it easier to tell what your enemy is packing from a purely visual standpoint....
Would abstain, but voted never because I like the current look and don`t see any real advantage to the change. I like my Atlases just fine the way they are.
Edited by Zerberus, 11 March 2014 - 07:51 PM.
#11
Posted 12 March 2014 - 04:29 PM
Edited by Gladewolf, 12 March 2014 - 04:30 PM.
#12
Posted 17 September 2014 - 11:03 AM
#13
Posted 19 October 2014 - 12:02 PM
#15
Posted 19 October 2014 - 08:52 PM
#16
Posted 20 October 2014 - 08:27 AM
Though the old art has been pretty arbitrary in many ways with regard to where the lasers are mounted on the arm, the upper surface seems like a more traditional placement than the alternatives. In addition it'd give a minor boost to Atlas playability.
#17
Posted 19 March 2015 - 12:12 PM
#19
Posted 19 March 2015 - 01:40 PM
Praetor Knight, on 07 March 2014 - 09:38 AM, said:
And, when the devs could get to it, it would be nice to individualize the hardpoints.
What I mean is being able to select which hardpoints to fill, not just drop weapons into a section and hope for the best, or be forced to trick the system to put some weapons where you hope they would stay.
So staying with the Boar's Head, the Arms could have this sort of labeling:
- Upper Energy Hardpoint
- Middle Energy Hardpoint
- Lower Energy Hardpoint
- Upper 10 tube Missile Hardpoint
- Middle 6 tube Missile Hardpoint
- Lower 6 tube Missile Hardpoint
Agreed.
#20
Posted 19 March 2015 - 02:27 PM
Amsro, on 06 March 2014 - 06:08 PM, said:
Battlemaster
Should especially apply to BM.
Various others.
Basically, the BM had almost always held jettison-capable ACs and PPCs. Such weapons are easily replaced/interchanged (akin to Omnimech weaponry) versus non-jettisonable weaponry.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users