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Kiss And Keep


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#1 Strongpaw

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Posted 07 March 2014 - 12:20 AM

There are 2 Basic principles in game design be it video games, table top games, RPG's Etc...

The first one is KISS and is easily defined and understandable as;

Keep
It
Simple
Stupid

This is the absolute rule in game creation of any sort, you violate this you might as well kiss your tush goodbye.

The Second is KEEP and is also easily defined and understandable as;

Keep
Everyone
Entertained
Please

This is what Keeps your customers, fans and generally everyone interested in your game.

This being said a few points need to be addressed ;

Priorities;

Allowing players to reconnect to a match if disconnected by the server, bugs glitches whatever fancy (name/excuse) used to justify it (2 years+ in the making) Still waiting. Important for both KISS and KEEP <--This irritates customers which is very bad regarding KEEP

Allowing players to have what they purchased. A few months back I purchased an Orion and put an LRM 20 on each arm. It has 20 visible tubes and fired 20 missiles from each rack in 1 salvo
Amazing an actual LRM 20. tonight I got into said mech and fired my LRM15's+5 20 tubes on the arms but now shoots 15 then 5 missiles (No longer and LRM 20.)

This point being brought up because of the already confirmed nerf of Clan launchers of Clan SRM 6 Streaks having 1 tube and Clan LRM20 having 2 tubes because 'It Might Hurt Too Much BooHoo TM!"

This Violates both KISS and KEEP

An SRM 6 has 6 tubes and fires 6 Missiles, A LRM 20 has 20 tubes and fires 20 missiles <-- Easy KISS principle here. Violating said easy to understand principle we are now at KEEP where you are irritating your customers to the point of considering you unable to understand and deliver on simple principles which is Bad.

Community Warfare and the lack thereof (2+ years in the making, still nowhere in sight after dozens of within 90 days to delivery statement) Violates KISS and KEEP (subject beaten to beyond un-death)

UI 2.0 Violates KISS and KEEP An Absolute visual mess of tiny copy paste images of engines and equipment with the relevant information to players hard to find to cover up the lack of real effort to make an easy to use interface and just irritates the customers which is Very Bad for KEEP

These and the major things to be addressed for over 2+ years now, the customers are still waiting. Please always remember KISS and KEEP. This was general feedback on what needed done.

Strongpaw

Edited by Strongpaw, 07 March 2014 - 12:23 AM.


#2 Atomic Weapon

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Posted 07 March 2014 - 09:51 AM

I really try not to charm in a lot seeing that I understand that there could be a lot of issues to resolve. The biggest issue that I see could be the disconnects staying in game which yesterday was over three minutes to try to find one disconnect so if you play in a month. The minutes gradually build and the frustration as well. For some reason, the damage on my mech have drastically change and now my Atlas is hardly usable.. Perhaps somebody could look into that for me, so I don't have to submit a support ticket. The only reason I'm holding off on purchasing any fashion mechs that are over $250 is that I'm hoping to see more results on bug fixes before June. I wish the developers the best on trying to accomplish their goals to make this game better.

I really really really really miss the paper doll and hope that comes back soon.


When VWEG was sold to Microsoft!


#3 Tesunie

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Posted 07 March 2014 - 10:11 AM

I don't recall them confirming anything on clan weapons yet. They have posted a "here are our current running concepts, but are subject to change", which is not confirmation of anything yet. They also made the concept of making CLRMs heavier, but that doesn't mean they will. It's called "using an imaginary example to make a point".

Other things I read here are "on their way"...

(I shall admit, I only skimmed the post, but that one thing caught my eye.)

#4 Argoz

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Posted 07 March 2014 - 12:57 PM

Yes, so much yes! PGI please understand the principles of KISS and KEEP. Try playing your game hours upon hours then those all those little irritation factors becomes very annoying when you yet again have to deal with it (UI 2.0 BIG EXAMPLE).

Engine selection for instance is always something i find hard to quickly search over. What is the point of having all exact images of an engine?! I just need to see if it's XL or STD and their rating. And i want that information ASAP.





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