The notes will be short and focus on the turrets. Abbreviation for the map and a short comment. "Skirmish" means that the teams just met somewhere and fought until one of the teams won, with no triggering of the turrets. "Skirmish-like" is same as "Skirmish", but with some turrets involved. Generally the turrets are trigged by accident, or someone do a desperate retreat back to base.
Interesting matches where the turrets have a major impact or with tactics involving turrets will be bold.
First batch:
1. CN, Skirmish-like, team killed a few turrets while flanking.
2. AP, Skirmish
3. HPG, Skirmish
4. CV, Skirmish-like, team trigged a few turrets while manoeuvring around caldera and passed C3/C4.
5. CN, Skirmish-like, few survivors pulled back to base before getting killed.
6. TT, Skirmish
7. CN, Skirmish
8. HPG, Skirmish
9. RCN, Skirmish, early failed 4-man push followed by curbstomp.
10. TT, Skirmish
11. CV, Failed base defence by part of one team, rest wiped out by very skilled team.
12. TD, Skirmish
13. TD, Skirmish
14. FCS, Push through tunnel and cap attempt, main part of team went tunnel and moved in on cap facing only two defending mechs, rest rtb after a while. Turrets killed, but cap failed 2-11 in kills. The capping force consisting of at least 6, probably up to 8, mechs only managed to kill one defender.
15. TT, Skirmish
16. FCS, Cap attempt by 4-6 mechs, very close fight on cap, failed cap but seconds away. Arty strike finished of one badly CT-damaged (by turrets?) mech. If this mech had survived the strike cap would have been successful.
17. CV. Skirmish, maybe a few turrets trigged when team pushed D5->C4. Had no impact on the outcome.
18. CV. Skirmish-like, one survivor pulled back to base.
19. Alp, Skirmish-like, one turret trigged.
20. CS. Skirmish-like, few pushed over to D5, sent back with some parts missing. This team later lost the match.
Observations:
- Heavy teams. Not many lights today.
- Two (10%) serious cap attempts - both failed.
- One (5%) sort-of base defence - failed due to very skilled opposition.
- No light groups manoeuvring for cap / fake cap.
- No "get one kill - retreat" so far.
- 85% of the matches is played as skirmish - a few of those ends with a desperate retreat back to base.
Will be back with more matches tomorrow - I hope to do at least 50 matches during the weekend.
Edited by Evil Ed, 07 March 2014 - 04:54 PM.