

Banshee Build Dump.
#41
Posted 06 April 2014 - 12:49 PM
#43
Posted 06 April 2014 - 07:50 PM
LegoPirate, on 06 April 2014 - 12:49 PM, said:
The damage spread is completely dependant on your aim. I think everyone has already agreed that the AC5 + PPC build is the more effective build. I personally have more fun with the 4 AC2 build and it is still effective enough. I don't take Mechwarrior top tier comp teams seriously. Show me the money.
#44
Posted 06 April 2014 - 09:39 PM
The following build shows how you can build a Banshee 3E that crests just like a Stalker and can fire 2 UAC/5's and 2 LL cresting. The PPC however, is in a low mount.
http://mwo.smurfy-ne...f01c137aef6ee73
Edited by Rhent, 06 April 2014 - 09:41 PM.
#45
Posted 06 April 2014 - 09:45 PM
TexAss, on 06 April 2014 - 12:58 PM, said:
what? Oo thats wrong.
AC2 "ghost heat" I know is 3, after that you start proccing it, however the % bonus heat that is generated is so low, it might as well not be there and is hardly noticeable until you have 7. A 6 AC2 Jager can burst fire the 6 AC2's (in alpha strike) in 3-4 shot bursts before letting up for 1-3 seconds (aka manuver away). Also keep in mind, that is 12 damage every .5 sec (24 every second). A 4 shot burst will kill most mechs and severely hurt others, and make them think twice about being near you again.
LegoPirate, on 06 April 2014 - 12:49 PM, said:
When you are talking about DPS, you are talking about staren' at the enemy and firing. That is the only way to get the "DPS" out of a gun. If you are just popshooting people, the gauss is the better pick for doing that, and not the AC5. Either way the AC5 LOSES out to every gun.
Edited by SirLANsalot, 06 April 2014 - 09:45 PM.
#46
Posted 06 April 2014 - 09:56 PM
SirLANsalot, on 06 April 2014 - 09:45 PM, said:
AC2 "ghost heat" I know is 3, after that you start proccing it, however the % bonus heat that is generated is so low, it might as well not be there and is hardly noticeable until you have 7. A 6 AC2 Jager can burst fire the 6 AC2's (in alpha strike) in 3-4 shot bursts before letting up for 1-3 seconds (aka manuver away). Also keep in mind, that is 12 damage every .5 sec (24 every second). A 4 shot burst will kill most mechs and severely hurt others, and make them think twice about being near you again.
When you are talking about DPS, you are talking about staren' at the enemy and firing. That is the only way to get the "DPS" out of a gun. If you are just popshooting people, the gauss is the better pick for doing that, and not the AC5. Either way the AC5 LOSES out to every gun.
Wrong on so many levels. An AC/5's velocity is almost identical to a PPC's. It is why people pair them together and get such great results. A 3 AC/5 2 PPC BNC 3E plays almost identical to a 4 PPC stalker. I'm getting the exact same results and in many cases better results than a 4 PPC Stalker before Ghost Heat was implemented.
Edited by Rhent, 06 April 2014 - 09:59 PM.
#47
Posted 07 April 2014 - 07:10 AM
Rhent, on 06 April 2014 - 09:56 PM, said:
Wrong on so many levels. An AC/5's velocity is almost identical to a PPC's. It is why people pair them together and get such great results. A 3 AC/5 2 PPC BNC 3E plays almost identical to a 4 PPC stalker. I'm getting the exact same results and in many cases better results than a 4 PPC Stalker before Ghost Heat was implemented.
Hm thank you for that idea, always tried 3AC5s with PPCs but this would work even better
BNC-3E
#48
Posted 07 April 2014 - 09:46 PM
BNC-3E
I thought I would make a high DPS, sustainable fire version that fit the role the Banshee was originally designed for, mobile CQB assault. It ain't much to alpha, but the heat endurance is good, ammo load means a long time to run dry, and the DPS is

(yeah, I Have builds with higher dps, but are almost entirely troll builds...this one... has actually done decent... except on alpins....)
Edited by Bishop Steiner, 07 April 2014 - 09:47 PM.
#49
Posted 07 April 2014 - 10:11 PM
BNC-3S
Essentially, I updated to DHS, added Artemis to the SRM rack, swapped to a new LB-X AC, and removed the superflous small lasers, and one of the mediums. (Though I have been toying back and forth between dropping a torso DHS for the 4th laser.... haven't decided which way to roll, TBH)
It's a lot slow for my taste, though the STD engine helps it be a bit tougher, which is a necessity since it maneuvers like a comatose pig. But if I maintain my weapon range paradigms, it is extremely effective, as the dual PPS by themselves leave me at 60% heat efficiency (And since I chainfire them, even better in actual use) and when I get close and switch the the "brawling array" I actually run a 62% heat efficiency with a 6.67 sustained DPS. (the extra laser increases my alpha, but drops the heat efficiency to still very good 49% and the DPS to a 5.88. Just haven't decided which end of the alpha/DPS spectrum suits the build better)
#50
Posted 14 April 2014 - 07:17 PM
#51
Posted 16 April 2014 - 01:25 AM
http://mwo.smurfy-ne...633ce51cbb24c59
#53
Posted 23 April 2014 - 12:13 AM
325xl
528 armor
2 Large Laser
6 Medium Laser
44 Standard Heat Sinks (sic!)
Large lasers are group 1 for range and the 6 medium lasers are 2 for short range punch. You can replace one M-Laser with a tag and add it to both group.s
This build is cheap but powerfull and runs very cool for its punch: 44 SHS are the equiv of 27 DHS- IMHO noone can match that heat-decay (first ten DHS are 20 SHS, then 1.4/ DHS). Remove 2 SHS for AMS+ammo and some more armor. The only disadvantage is the xl-engine which means you have to be careful with your side-torsos.
Edited by DrRed, 23 April 2014 - 03:39 AM.
#54
Posted 27 April 2014 - 12:42 PM
It's possible that I like the 3E enough to get the others and master them out. And those ML/MPL/LPL boat builds at high speed are looking kind of appealing.
#55
Posted 27 April 2014 - 02:36 PM
Bagheera, on 27 April 2014 - 12:42 PM, said:
It's possible that I like the 3E enough to get the others and master them out. And those ML/MPL/LPL boat builds at high speed are looking kind of appealing.
However, going past 350 nets severe penalties in terms of dimishing returns for tonnage spent/speed gained.
Despite my earlier comments, XL's aren't too bad on Banshee's, because of the huge CT that everyone targets.
#56
Posted 07 May 2014 - 09:40 AM
#57
Posted 07 May 2014 - 04:16 PM
#60
Posted 21 May 2014 - 07:41 AM
o.O;
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