Kadix, on 08 March 2014 - 07:31 PM, said:
I sorta understand why some of the changes to the universe happened (making small units relevant again), but the idea that the clans (and everyone else) would all voluntarily disarm (except for lots of infantry and vehicles) is just insane. Combine that with the early Dark Age stuff where a bunch of little groups that look like mini-factions, "Swordsworn" == mini-Davion, etc., while the big boys sit things out just makes no ******* sense at all.
While I never really followed the old Dark Age stuff much, the current books tend to paint all those mini-factions as Republic forces supported/supporting their 'parent' nations agenda. I tend to look at the original Dark Age stuff as what happens in the disintegrating Republic, only slightly touching on the houses near the end.
Kadix, on 08 March 2014 - 07:37 PM, said:
The Wolves give up their entire occupation zone. Literally load up everything of military value into dropships and move in with the Lyrans for no reason whatsoever.
After the combined Wolf-Lyran invasion of the former FWL (where the Lyrans basically use the Wolves as human shields), the Wolves decide to leave their alliance with the Lyrans and occupy some conquered FWL planets.
The Wolves hit the stupid tree...hard...just like every other faction post-Jihad...
I actually support this move from at least a story perspective. It spreads the Clans out a bit which is good. From a fluff perspective, it is also tactically sound. Going on the 'alien invasion' theme, the homeworld Clans will show up again, and the Wolves just removed themselves from the most likely invasion corridor while keeping relevant in the Inner Sphere battles.
Good reason? Maybe not, but it is a reason.
PaintedWolf, on 08 March 2014 - 08:43 PM, said:
Those suicide tactics sure didn't save them during the Fourth Succession War.
The CapCon ideological change happened after Sun Tzu rose to power, so post 3052 or so. That's when the Cappies started to be an actual force rather than the joke of the game.
Just wanna play, on 08 March 2014 - 07:23 PM, said:
okay i have an idea that will actually work, really REALLY far away...spaced armor
I'll admit I'm always a bit fuzzy on space warfare, but realistically wouldn't a nuke have to pretty much hit dead on to do much? After all these warships are made to take the hard radiation and other nasty effects of deep space along with tremendous gravitational forces on moving.
Added to the overall problem is that BattleTech naval battles almost have to happen at jump points or target planetary bodies. Intercept is near impossible and would only grant a fraction of a second of contact time as you crossed paths. Given that the most advanced weapons of this universe fight at what we would consider standard infantry ranges, I really doubt long range warfare is possible. About the only thing you could hit would be a planet. Go go mass drivers!
As for SLDF 'tactics'....I really never know where to begin with them. The fact they lose so much of their forces in the fight against Amaris really doesn't speak well of them. If you look at the numbers they had, losing just couldn't be a factor unless you are working towards that loss. The initial battles in the Rim Worlds were something like 1200 regiments versus 90 and they had 'hard fought' battles?
I don't know the link off hand but there's at least one BattleTech fanfic that explains this by happen Kerensky's family held hostage hence his questionable tactics for a so-called genius. I mean is it too hard to mass your forces and grind the Hegemony down, especially considering you're technically taking back friendly territory you don't have to leave pacifying forces. It's not like they were in a huge race, Amaris couldn't go on the offensive.
While I dislike much of the Jihad, the battles to retake the Protectorate seemed far more reasonable aside from some of the usual stupidity that infests the universe. The overall situation was just more balanced and you could see it from both sides.
Interesting discussion though guys. Thanks for reading my rambles.