Joseph Mallan, on 10 March 2014 - 05:44 AM, said:
Correct, but the reason behind it is. The damage done is a Mechanical issue, Some players like High damage slaughter fest play style. Other like to dance the Scars. I can do both, I prefer crushing my enemy/opponent in a loud gratuitous military fashion. It is actually a play style. It was once called "Munchkin"
The problem is that the "play style" you like is unbalanced; it's an advantage that doesn't seem to be possible to compensate for in a reasonable way (either the single-hit AC is still better than the burst-fire variants and then nobody will use the burst-fire ones, or it is worse and then nobody will use the single-hit ones - either way there's little point in keeping both).
The AC/20 would still do 20 damage a trigger pull if it was burst-fire, it just wouldn't do all 20 damage to a single location.
Joseph Mallan, on 10 March 2014 - 06:41 AM, said:
I like where you came at this from.
It's what I've been telling you for months, Joe... Nice to see that you finally get it.
We can't fix convergence, so we have to fix instant damage. That, sadly, means your BFG will have to go, because it has a mechanically built-in advantage that can't be compensated for in any other way than making it not do all its damage in one hit.
You'll still have a weapon that does 20 damage per trigger-pull though, so don't sweat it
too much
Edited by stjobe, 10 March 2014 - 09:33 AM.