Sandpit, on 09 March 2014 - 10:01 AM, said:
AC20 is essentially more effective at 540m than any other ballistic because its damage increases exponentially as it continues to close.
No, it does not increase "exponentially"; it increases linearly from max range to optimal range - then it stays the same. The problem is that at double optimal range it still does half damage, which is 10 points, and that its double optimal range is further than the AC/10s optimal range (at which it starts losing damage).
AC/20: 20 damage at 0-270m, 20-10 damage at 271-540m, 10-0 damage at 541-810m
AC/10: 10 damage at 0-450m, 10-5 damage at 451-900m, 5-0 damage at 901-1350m
The AC/20 outdamages the AC/10 at ranges from 0 to roughly 590m.
Sandpit, on 09 March 2014 - 10:23 AM, said:
The AC20 shouldn't be as effective at long ranges as an AC10. That's not how it was designed to work. I really think if they had flipped the ranges between lasers and ballistics it would solve a lot of the complaints in regards to balance. Lasers would have the more effective range while remaining beams and ballistics would be better at managing heat but not as effective at extreme ranges.
That single thing would placate and appease a lot of the grumbles about the two weapon systems
Missiles get max range == 1x optimal range
Energy get max range == 2x optimal range
Ballistics get max range == 3x optimal range
Why? Nobody knows, except possibly Paul, and he's not telling. It has mucked up not only intra-ballistics balance, but also inter-weapon balance.
Another in the laundry lists of dubious design decisions that have landed us where we are today.
Edited by stjobe, 09 March 2014 - 10:33 AM.