Sandpit, on 09 March 2014 - 05:17 PM, said:
Of course that was the case. Look at the mech and weapon selection you had in CB. That's taking it a little out of context. When you have less than a dozen mechs to choose from and we didn't have all of the features and systems we have in place now so of course it was a completely different dynamic.
So...and please understand, I wasn't here in Closed Beta, so I don't know what was or wasn't available....there were no mechs that could use JumpJets, PPCs, ACs or Gauss Rifles in Closed Beta? Or, is it simply a matter of the game mechanics at that time not favoring the current Meta? Because, it seems to me, that as PGI implements new "fixes" to the game, new Metas come to the fore.
Sandpit, on 09 March 2014 - 05:17 PM, said:
The only time I see poptarting used by the majority of another team is in 12mans. Other than that it's used here and there but usually 2-3 players out of 12.
And I'm going to quote you with regard to this statement. That is YOUR experience and YOUR opinion. Other people's experiences and opinions may be significantly different. Depending on WHEN you play, what your Elo level and how the Matchmaker is feeling at the time you decide to play, you might be experiencing something ENTIRELY different than what Khobai is experiencing. When I play early in the morning, I end up playing with a majority of Russians and Germans. Although I can't understand a WORD of what they're saying, they DEFINITELY favor different Metas than what I see during North American Prime Time. Keep that in mind.
Sandpit, on 09 March 2014 - 05:17 PM, said:
There's no false assumptions being made at all. It's simply a statement of how there will never be a "perfect" balance where everyone in the game will say "Yea that's perfectly balanced" You're trying to make the conversation into something it's not. Brawling is still perfectly viable. You can't just charge in blindly now across the great wide open. you have to rely on teammates and coordination.
1 - Again, this is simply YOUR opinion. Other people may believe that balance CAN be achieved. What makes your opinion any more valid than theirs? Your command of your native language and ability to express your thoughts?
2 - With regard to "teammates and coordination," how quickly can you type "Alpha Lance, move to B3 and hold position" in Russian during a game? In German? In Spanish? Does it detract from your ability to get out of the line of fire? Simply saying that you need teamwork and coordination without explaining how to achieve that across multiple language barriers isn't a whole lot of help. In fact, it's rather condescending. It's almost as if you think that noone else could possibly have noticed that lack of both is a problem.
Sandpit, on 09 March 2014 - 05:17 PM, said:
This is actually the perfect example of what we're talking about. You don't like that tactic so it should be removed. You don't see the fallacy in that kind of thinking? They didn't nerf JJs for the higlander, they nerfed JJs for Assaults and Hevies so YOUR assumption and statement is false in this regard. Again, you don't like that weapon combo so in your opinion it should be nerfed. There are tons of other players who would disagree with you completely, which again, is EXACTLY what this thread is talking about. The OP is pointing out exactly what you're saying here. You and I disagree over "balance" so obviously if they made the changes you're suggesting, I'd think things were OUT of balance at that point.
Again. I'm beginning to notice a pattern here. The recent modification to JumpJets (not a nerf, really) affected the Highlander far more than any other chassis. Why is that? Because the modification was based on the Class of JumpJet. Class I got hit far harder than Class II, Class III or Class IV. The Victor uses a Class II, so wasn't effected nearly as much. The Cataphract uses a Class III and I can tell you from my personal experience that I haven't noticed a difference at all. As for the current Jumpsniper Meta, I'm sure it will eventually go away as PGI continues to nerf/break/change the game..and a new Meta will emerge.
Sandpit, on 09 March 2014 - 05:17 PM, said:
He's not saying people will leave if they don't get their way. That's an unfair oversimplification of the sentiment in the OP. While YOU might think poptarting isn't fun, many others would disagree. So taking it out of the game stops it from being fun for them. (*snip*)
so like you suggesting to remove poptarting because (insert whatever the reason might be here) as opposed to understanding that many others don't agree with that idea and adapting against the tactic should be what people do (exactly as you suggested earlier) instead of quitting or calling for ti to be removed because it isn't "fun" in your opinion.
Let's take a real quick look at that for a moment.
Why is PGI making this game? Is a non-profit organization or is it to generate income for a company? That's what I thought. So...where is the majority of their funding coming from? Is it coming from the few die-hard, Closed Beta old-timers that still drop a hundred bucks a month on the game?
Or, is it coming from the hordes of "new players" that play for a little while, drop thirty bucks for some premium time, get bored with getting roflstomped repeatedly and then leave?
Because, and this is only my opinion which is based on personal observation of people I got involved in the game, that has to be a HUGE hurdle for PGI's financial situation right now. Longevity and a stable player base. Hell, even WoW still has a stable (albeit declining) player base.
So, and again it's only my opinion, it seems to me that getting new people to join and then keeping them here has been a focus for PGI for so long, they've lost sight of what the old-timers are trying to tell them. And, even though I rarely take PGI's side in anything, from a business standpoint....they're right. Weapon balance, poptart metas, convergence issues...they all take a backseat when compared to keeping the doors open and the lights on. Whenever you see a modification, like the one with JumpJets, try to look at how it effects gameplay from a "new player's" point of view....and then you'll see why they did it.
Edited by Willard Phule, 10 March 2014 - 07:15 AM.