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The Mwo Community In Regards To Balance


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#161 Varent

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Posted 12 March 2014 - 11:02 AM

View PostBagheera, on 12 March 2014 - 10:59 AM, said:


Sadly, I am well past the point of wanting PGI to do anything really, on any serious level.

If this isn't going to be the sort of game where I can sit down after a long day and shoot robots for a match or three without either wasting other people's time with my short window of opportunity or not having some sort of quick-command/waypoint system in play, then so be it.

Tell me, how would you feel if some random joined your TS channel and then bailed after a couple of matches, leaving your lance short?

Maybe I am going too far in assuming that would annoy people; I am only going on past experience Regardless, you still have not really addressed that specific scenario. Don't think I've never used TS and don't think my not using all the time it has anything to do with anything other than what I have stated. Similarly, I don't really bother with guilds/clans/whatever in MW:O because I do the type of work that can take me either away from the game or away from home completely for (sometimes) a couple months at a time. Again, I don't see the need to waste the time of players who can commit more to the game than I, but I don't see why my game experience should suffer for it needlessly.


Honestly I kinda think you are. In my guild we have people floating in and out all the time. We play multiple games, talk, chit chat, laugh. people come in and out, we get drops in and then they leave.

I mean... honestly I dont even know how the being an annoyance factor comes into play. A guild is for a group of gamers to come together, enjoy each others company and have fun. Part of that fun is sliding in and out of games, though real life takes priority. If you have to go then you go and we catch ya next time.

o.O

#162 Krinkov

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Posted 12 March 2014 - 11:20 AM

I'm a little late to the party but figured I would chime in. I was under the impression that PGI added the extreme range and damage fall off to ballistics in order to simulate the lower chance to hit at range in TT. I have always wondered why they saw fit to add two -chance to hit modifiers to the lasers. They have a beam duration and damage fall off. A persons inherit lack of accuracy at long range combined with the beam duration should be enough of a setback for lasers. They could either flip the fall off ranges for ballistics and beams or remove damage fall off for lasers and keep the 2x range.

#163 Nik Van Rhijn

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Posted 12 March 2014 - 11:29 AM

Personally I think that this is just being used as a practice now for when they do MechAssault 3 for the XboxOne.

#164 Navy Sixes

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Posted 12 March 2014 - 11:39 AM

View PostVarent, on 12 March 2014 - 09:46 AM, said:

I was wondering if you read my post entirely too.

I did. I enjoy reading, although the payoff for following this thread is diminishing rapidly. It's hard to have a constructive conversation with someone who can't seem to find common ground with themselves, let alone me.

You do understand that when you write...

View PostVarent, on 12 March 2014 - 07:08 AM, said:

I wasnt addressing mechs at all. I was addressing a weapon system. My opinion was based entirely off what I feel the weapon itself should represent.

...it's not the same thing as...

View PostVarent, on 12 March 2014 - 09:46 AM, said:

They were two very different points. Addressing assault mechs and then addressing weapon systems. They are two different things.

They can be two very different points. I think we may disagree that you can't balance weapon systems without some kind of tonnage/class limits, but I can't be sure. We can't even have that conversation because one minute you were saying you weren't addressing mechs at all, and then the next minute you are saying you were addressing assault mechs as a separate point. Which is it?

Go back and read what I wrote. More importantly, go back and read what you wrote. Then let's talk!

#165 Varent

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Posted 12 March 2014 - 11:50 AM

View PostTycho von Gagern, on 12 March 2014 - 11:39 AM, said:

I did. I enjoy reading, although the payoff for following this thread is diminishing rapidly. It's hard to have a constructive conversation with someone who can't seem to find common ground with themselves, let alone me.

You do understand that when you write...

...it's not the same thing as...

They can be two very different points. I think we may disagree that you can't balance weapon systems without some kind of tonnage/class limits, but I can't be sure. We can't even have that conversation because one minute you were saying you weren't addressing mechs at all, and then the next minute you are saying you were addressing assault mechs as a separate point. Which is it?

Go back and read what I wrote. More importantly, go back and read what you wrote. Then let's talk!


Ok let me better explain my own opinion (wich is just my opinion).

I feel assault mechs should be scary. They pack a ton of weapons and can carry alot of fire power. Right now all of them accept the awesome can also use an ac20 in some form or another. They are large scary beasts. Or at least I feel they should be. However they tend to not be that way in practice. (with the exception of Jump snipers) and tend to just be moving targets. Now with the changes to MWO recently this has changed abit (yay) and I hope it remains the same.

I also feel the ac20 is and should be a scary weapon. Mostly because of how its always been described in lore with its devastating power. The fact that assault mechs tend to carry them is a moot point in this argument. But it does add to there scary potential.

My argument for balance was multi directional. For one, I dont have the answers, nor do I feel anyone has the exact answer because MWO is being pulled in multiple directions. I also feel and will admit my own viewpoint is not towards a balanced shooter at all reall. But more in a feel of what I feel a bt novel would play out as. Wich is mostly the group I represent. To a degree I suppose I want the shooting aspect but I am fine with what most would consider an 'unbalanced' shooter because I dont feel that you can properly represent all the weapons and mechs with a truly balanced system. Using a value system for certain weapons and certain mech chasis combined together may be a more appropriate way to go about balancing this, however even then there are inherit problems (as ive said, I dont have all the answers).

That said Common ground, although nice, may not always be achievable, it may simply be easier to accept to agree to disagree.

Now with all that in mind. I feel that in order to reach some solutions to alot of problems players will have to agree to a level of inbalance in there own opinions since many groups may not be able to agree on what they all want from the game.

Just my own personal thoughts.

#166 Bagheera

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Posted 12 March 2014 - 01:35 PM

View PostVarent, on 12 March 2014 - 11:02 AM, said:


Honestly I kinda think you are. In my guild we have people floating in and out all the time. We play multiple games, talk, chit chat, laugh. people come in and out, we get drops in and then they leave.

I mean... honestly I dont even know how the being an annoyance factor comes into play. A guild is for a group of gamers to come together, enjoy each others company and have fun. Part of that fun is sliding in and out of games, though real life takes priority. If you have to go then you go and we catch ya next time.

o.O


Fair enough, I'm sure it varies from group to group. Might be worth revisiting the idea once I inevitably end up playing this more actively again, probably later in the year. Going from one busy period to another, so I won't be doing much other than spending a few minutes checking the state of play for a while.

I still think it's something they could have easily done from the beginning, but that's just an opinion. ;)


... and before you ask, it's nice to have something to alt-tab to for a few minutes. My other window is a year's worth of backlogged financials. :D

Edited by Bagheera, 12 March 2014 - 01:49 PM.


#167 Varent

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Posted 12 March 2014 - 01:53 PM

View PostBagheera, on 12 March 2014 - 01:35 PM, said:


Fair enough, I'm sure it varies from group to group. Might be worth revisiting the idea once I inevitably end up playing this more actively again, probably later in the year. Going from one busy period to another, so I won't be doing much other than spending a few minutes checking the state of play for a while.

I still think it's something they could have easily done from the beginning, but that's just an opinion. ;)


... and before you ask, it's nice to have something to alt-tab to for a few minutes. My other window is a year's worth of backlogged financials. :D


I feel your pain. I have a pile on my desk of citizen grievance reports im responding to for the county. That said if you want send me a PM and ill hook you up with info the the MWS teakspeak, overall pretty good folk there.





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