IraqiWalker, on 10 April 2014 - 10:41 AM, said:
Speaking of which, what are the odds of two guardsmen not only regrouping after losing the other 8 members of their squad, assaulting a squad of wyches, and then proceeding to obliterate that entire squad? Because I saw that happen with my own two eyes. Everyone was just laughing as we watched the guardsmen survive round after round and killing 1 or 2 wyches each turn.
I can still remember a game back in 3rd Ed. where my Ork bikers had practically obliterated an IG Ratling Sniper squad, only the attached Priest was still alive. His turn came and he tried to kill my bikers with a lot of firepower but in the end 2 still remained. This was very bad for the IG player because they would open up his flank and I would be able to roll up (the remains of) his army.
But wait! He still had that Priest and he was armed with a Laspistol, which could fire 2 shots with a penalty.
So he needed to hit on 4+ but double shot so 5+, but the bikers had a dustcloud helping to cover them so that became 2 times a 6+. Roll......2 hits!
Ok, no worries, that's a S3 Laspistol vs T4 Orks that are on bikes for an extra toughness increase to 5 so that means he'll need another 2 sixes to wound. Roll.......2 wounds!
Ok, this was going ridiculous but at least I still had 2 5+ armour saves. Roll......failed.
Mr. dead-eye Priest had coolly gunned two onrushing Ork bikers. In the end helping the game end in a tie instead of a horrible defeat.
Chances of that happening? 1/6^4 * 2/3^2 = 4/11664 or a one in 2916 chance.

Excellent story material.
Btw, if you like squad based combat. The Close Combat games are also rather old but really good. I've only owned Close Combat: Normandy but have heard good things about the other versions as well. You work with army groups on a strategic map where you move units into areas. Where units meet a battle occurs. If one of the fighting army groups did not move it counts as the defender and gets options for digging in and such.
You then select the units that will participate in the battle (16 units max. iirc) as chosen from the army group list (which actually gets depleted so throwing the same army group into battle after battle will grind it down.
Units consist of certain numbers of men. A sniper 'squad' is just one man, a bazooka or machine gun team is 2, a rifle group is 8 etc. Every man has an individual weapon, with individual ammo, has individual morale etc.
So you have a rifle squad with a support machine gun? Making lots of long range fire with that MG might leave it without ammo for when things get close and nasty, leaving those troopers with back-up pistols or something. Troopers that run out of ammo might pick up weapons from killed friends or even enemies. Troopers can be pinned down, flee when broken or even entirely desert. While they may be rallied by simply reaching cover and staying there safely for a while or encountering one of your command squads that order them back into the action.
Damn, describing the game has made me want to play it again! Better try and see if I can get it to run on Windows7. Need to get some of those 1st Airborne troops into heroic battle again or maybe need the challenge of using understrength units of low morale Ost Truppen to try and hold the beaches until better army groups arrive from the hinterlands.....