King Arthur IV, on 28 April 2014 - 01:01 AM, said:
well with 3333, we could go up against 4 raven3L/ spider, 4 DDC, 4 Cicada 3m.... omg that's 2 more ecm then tonnage balancing!!!!! ARHJG@#$SDFG#$TDGR%^$^#$%
6 assault and 6 light has a huge flaw. one group is slow as and the other is weak as. if you manage to take the lights out really fast, then the assaults are naked.
i dont get one people choose to focus on the worse case scenario and think that, that is the end of the world.
i am still opposed to 3333. original tonnage balancing was more flexible, creative, lighter variant friendly no restrictions on what you bring unless in 12man. there was just more in terms of creating team compositions and counter play and different styles of play.
Just to mention it again: 3/3/3/3 means,
3 Assault,
3 Heavies,
3 Mediums and
3 Lights. This makes
4 D-DCs,
4 ECM-Cicadas or
4 ECM-Ravens/Spiders/Commandos hardly work, or not?
So let me calculate this for you: 3 D-DCs+
3 ECM-Cicadas+
3 ECM-Lights (no ECM-Heavies exist), makes
9 ECM-Mechs at max. With tonnage-limit it's easily possible to start with 12 ECM-Mechs, thats
3 more. But that wasn't the point...the point ist, that 6 assaults and 6 lights vs a mix of all weight-classes wouldn't be an even match.
And most arguments against 3/3/3/3 are also based on worst-case scenarios...
I don't say, that 3/3/3/3 is the philosophers stone itself, but it's worth a try and like Flaming oblivion already wrote... :
Flaming oblivion, on 28 April 2014 - 01:03 AM, said:
3./3/3/3 first may as well they're hardly going to pull it back now they've developed it , If there's more balance needed sure go for it but 3/3/3/3 is here to stay I feel. And I suspect can only help make it harder on premades/ meta builds (not impossible) Just harder to really exploit and make games unwinnable by sheer rawr fire power, which can only be good.
...it's incoming, wether we're whining or not...so let's give it a try...
Edited by Cart, 28 April 2014 - 02:22 AM.