Roughneck45, on 10 March 2014 - 01:40 PM, said:
I think the best way to use them would be to give them a spin up time. The first shot or two would have a slower recycle than a standard AC5, but by the time you got to the third or fourth shot you would have a higher rate of fire than the standard, you would just have to hold the trigger down. Then either give it its own overheat bar that jams when reaching a threshold or have it generate more heat than normal after the first few shots.
Removes the random, forces you to remain exposed to get full effect and will either jam or make you over heat with extended use.
The problem with this method is what damage do you assign to each round? It can't be 5 because then no one in their right mind would use regular ACs, even with specialty ammunition types. To be honest, I was also thinking of borrowing the "overheat" mechanic from previous suggestions to use the MW:LL implementation, but it's not particularly suited to what is supposed to fire at twice the rate of the standard AC. You could, I guess, just not have any jamming at all under my implementation, but I'm not sure how that would work out.
stjobe, on 10 March 2014 - 01:41 PM, said:
Ah, see, that's where my suggestion would apply generally across all UACs. A UAC/20 wouldn't fire 20x2 as it does now, it would fire 10x2; An UAC/10 would fire 5x2 and an UAC/2 would fire 1x2. So you could still, in theory, get 20x2 from an UAC/20, provided you're using two of them, and the damage is almost always going to be spread across two locations, due to the two-stage firing (unless you're firing on an Atlas that is determined to stomp you flat and eat your hat).
CarlBar, on 10 March 2014 - 01:57 PM, said:
I don't give a single **** about heat. Not one. That's not what I created this topic about and that's not what we're discussing. I even left heat out of my revised stats ON PURPOSE. If you want to discuss heat go do it in a different thread.
Khobai, on 10 March 2014 - 02:43 PM, said:
As I stated just above in this post, you could potentially take jamming completely out of my revision but I'm not sure how that would work out. Maybe good, maybe bad. I don't know as there's no way for me to actually test it (but my math supports that the best-case scenario doesn't change the DPS from its current 3.33).
Fierostetz, on 10 March 2014 - 02:53 PM, said:
When clans arrive with their UAC/20s and you're taking 80 points of damage within two seconds, don't come crying to me. Or the forums, because if you don't care now, why should we care later? Jagoff.
Roland, on 10 March 2014 - 02:59 PM, said:
Then get rid of the jamming mechanic.
What you would be left with would be a weapon which could consistently put out more damage than its standard ac brethren, but which required more skill to actually land as much damage on target.
Bam! Balanced.
Not really? I mean, yes, the damage per shot goes down, but the DPS skyrockets. I don't know if you've run into an UAC5x3 Ilya lately, but they strip your armor really fast. Pretty much anything less than an Assault isn't a match for one.
[*END MEGA-RESPONSE*]
Edited by Volthorne, 10 March 2014 - 03:37 PM.