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Quickdraw 4H Build - Opinions?


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#21 Johnny Two Legs

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Posted 11 March 2014 - 09:35 PM

To add to my almost tl:dr reply...
I pug mainly, say about 70% of the time, and have the following results:
W/L ratio of 1.75
K/D ratio of 2.62
Average damage of 360 across all games.

I would say that these are fairly impressive results for a 70% PUGger.
I don't do any of the dodgy stuff to influence these stats either.

J2L

#22 Tiamat of the Sea

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Posted 13 March 2014 - 03:30 PM

View Postfoyrkopp, on 11 March 2014 - 03:26 PM, said:

Thanks for all the feedback - I appreciate the work you guys put in helping me make an informed decision.

While I like the underdogginess of the QKD, it ultimately seems like a better option to migrate (and adapt) the build to another chassis, since I was considering the 'Mech for the build, not the build for the 'Mech.
What I liked about the concept was the principle of both long range weapons and streaks safe'n'sound in the torso, while the close range guns (and the SSRM targeting reticle) move at "arms speed". Plus, JJs. I didn't and don't plan on poptarting. Ever.

It seems that I can go with either a heavier (CTF, TDR) or a lighter (GRF) chassis. (After getting some feedback and watching some videos I have decieded that the Hawk is not my style.)

Given the aforementioned "core concept" of the build and the fact that the QKD doesn't seem ideal, what way would you go to build it?


Thanks for your help & patience, see you in the field
foyrkopp


The Hunchback 4SP (with its amazing torso twist but lacking torso energy mounts) and the various Kintaros (with their higher speed and better XL engine safety but lower torso energy mount count) can both do the sort of thing you're referring to, to varying degrees. There really isn't another 'mech in a comparable weight range with similar mounts to the QKD-4H, though.

#23 mogs01gt

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Posted 28 March 2014 - 12:04 PM

View PostSolis Obscuri, on 11 March 2014 - 10:39 AM, said:



Quickdraw 4HGriffin
Tonnage6055
Hardpoints76
Module Slots22
Max Speed106.9 kph116.6 kph
Jump Jets57
Max Armor402370
JJ Weight1 ton/JJ0.5 tons/JJ
ClassHeavyMedium
Movement ProfileLargeMedium
Twist Range90º/30º130º/35º
Elevation Range20º/35º25º/30º

Compared to the Griffin, the Quickdraw gains one weapon hardpoint and one ton of armor protection. It sacrifices 7kph top speed, 2 Jump Jets, and 45º of twist range.

The Quickdraw is also one of the only heavy 'mechs not classed as a Medium for slope climbing penalties (classed Large along with Orion and Catapult), and takes twice as much of a weight penalty per Jump Jet as the Griffin. As a 60 ton Heavy 'mech, it will weight-class match against units up to 15 tons heavier, while the Griffin can only match against units of equal or lighter drop weight in the Medium class.

All things considered, there is really no reason to ever use a Quickdraw over any of the 55 ton Mediums.

Except for one huge reason the Griffin is way outclassed by the QD......QD's energy hard points are in its torso and not its arm. Griffins are pretty much cannon fodder for anyone with a brain..

#24 DONTOR

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Posted 28 March 2014 - 12:35 PM

View PostRoughneck45, on 10 March 2014 - 09:10 PM, said:

Shadowhawks>Quickdraws

Master those pilot trees! :)

Not true for everyone.
I get vastly better games in my Quicks than my Shawks.

You can max engine the Quicks and still fit a weapon in everyhardpoint because they have so much energy (energy=less weight) more room for speed. Shawks focus more on ballistics and missles.

Speed is the best factor in keeping your legs under you for longer I highly suggest max engine or be extremely careful. Maybe use 1 PPC, 3 MLs, 3 SSRMs.

My best Quick uses something similar except switches out the SSRMs for an SRM10. 2JJs and XL360, its a great all arounder.

#25 Taelon Zero

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Posted 28 March 2014 - 01:24 PM

http://mwo.smurfy-ne...0a77dc23a4b9739

Id suggest this, has BAP to counter ECM (you would have issues against ECM lights with min range and no ecm counter) also droped PPCs or Large lasers and a bigger engine.





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