no one, on 12 March 2014 - 02:48 PM, said:
I missed that conversation, and I can't say I understand how that could be the case. It's not like weapons all fire out of the same point on your 'Mech as it is, so there has to be individual tracking of firing lines, and convergence already exists, it's just instant. Why can't they code in an arc/second traverse delay on guns going from one focus to another?
Host State Rewind.
As in, multiple weapons converging at different rates towards a point would make HSR work too slow. So they just all instantly converge at the same point instead.
Here's what Paul said in AtD 42 (back in July):
Quote
Answer from Paul: Weapon convergence is a tough nut to crack. We want to keep the number of random “dice rolls” to a minimum, and network synchronization can become unpredictable when trying to determine a convergence point that may or may not be moving. It will be necessary to make the convergence point calculation server authoritive and that can cause a desync due to the fact that the simulation runs at different frequencies on the server and client.
While this is something we’ve wanted for a while, it’s becoming more and more apparent that it is going to take some serious engineering time to address. Currently, the engineers who would be working on this are already tasked with other high priority features and investigations. Pulling them off their current schedule will have both short and long term negative effects on the game as a whole, so the chances are very low that they will be able to address convergence any time soon. Convergence will always be something we will keep on the drawing board but as to when it can be tackled is not known at this time.
Regarding the weapon convergence skill in the Pilot Tree, we will be implementing something else in that spot in the near future.
While this is something we’ve wanted for a while, it’s becoming more and more apparent that it is going to take some serious engineering time to address. Currently, the engineers who would be working on this are already tasked with other high priority features and investigations. Pulling them off their current schedule will have both short and long term negative effects on the game as a whole, so the chances are very low that they will be able to address convergence any time soon. Convergence will always be something we will keep on the drawing board but as to when it can be tackled is not known at this time.
Regarding the weapon convergence skill in the Pilot Tree, we will be implementing something else in that spot in the near future.