Grendel408, on 08 March 2014 - 04:07 PM, said:
Don't get me wrong... the FPS issue needs to be addressed, but with so many different type of systems playing MWO someone is always going to have a problem... especially those depending on integrated GPUs on the mobo... but does someone really need to exceed 60fps? I pull more stable FPS in BF4 than MWO and it's a much more graphically intense game, but that's proof of experience in coding a video game.
It is a common misconception that because films are shot in 24 fps, that is all you need in computer games for the experience to be smooth and playable.
First of all, films have motion blur on the individual frames that mask jerkiness. Even then, fast panning shots will appear jerky to those looking closely.
Secondly, games are interactive and the lower the frames per second the greater the dissonance (lag) between you taking an action and receiving visual feed back.This is immediately noticeable to most people when frames drop below 60 fps.
Finally, frames per second are only a rough indication of smoothness and you really need to look at individual frame times to assess the performance of a game and how responsive it will feel.
The frames per second counter only updates once per second or so (otherwise you could not read it). This means that the minimum frame rate recorded is still really an average of sorts, and individual frames may have timings that are in reality much lower.
All this means that for many people the experience will not be smooth unless you maintain much higher frame rates than you might think.
I notice immediately if I do not maintain an
absolute minimum of 60 fps. If you are playing a twitch shooter and making fast 180 degree movements you may benefit from frame rates higher than 60 fps.
The problem with MWO is that, basically, it is broken. Frame rates will dip below 60 fps at higher settings
no matter what hardware you have. If you monitor GPU and CPU core usage as omegagun has, you will see that there is stuttering and fps dips even though the CPU and GPU are not running at their maximum load.
My GTX 770 can maintain about 120 fps with every setting maxed. With V-Sync on the game will be at 60 fps and the card is barely ticking over at about 60 % load. The CPU is similarly untaxed. However when I monitor FPS I notice frequent drops in to the 40s (before the latest patch).
After this patch it is dropping right in to the 30s and sometimes even lower.
If you see a minimum frame rate of 30 fps then this is a bad sign. Lets analyse it further.
1 second divided by 30 is 33.3 ms (milliseconds) per frame. However that does not mean that every frame in that second is separated by 33.3 ms. Some frames may be delivered more quickly, and some more slowly. It is the slower frames that are problematic, because they are the cause of the lag and stuttering.
If you are running vertical sync then there can be additional problems. If a new frame is not ready when the monitor refreshes then you will get the same frame displayed twice, which can be a cause of horrendous micro stutter.
If you run without vertical sync then you can have problems with "tearing" (visual artefacts).
The best way to avoid these problems? Adjust your graphics settings to be realistic for your computer - so you can maintain a constant 60 fps.
However, in MWO
this is impossible due to the poor optimisation of the game.
As an experiment I turned the game down to the lowest possible settings and it ran at an even 60 fps. It also looked terrible.
What frustrates people is that PGI will not openly admit the problem. This means people are constantly deleting config files, running the repair tool, reinstalling the game and video drivers and generally tearing their hair out looking for a solution that does not exist.
For me performance is the number one issue with the game. I personally would rather delay the clans and community warfare for 3 months and have a nicely running game.
Obviously most people will not agree with me on this one
Edited by Jabilo, 09 March 2014 - 10:21 AM.