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#21 Amsro

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Posted 14 March 2014 - 04:53 AM

View PostRoachbugg, on 12 March 2014 - 03:08 PM, said:

So i got tired of dieing to the xl in my HM so i decided to rebuild it I've had some generally good success with this build

http://mwo.smurfy-ne...c939428414fae0e

any one else have any good std engine hm builds that aren't stupid dual pp dual ac/5 meta crap?


Added a 3rd Large Laser and ditched the STD. OPLander

#22 TercieI

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Posted 14 March 2014 - 04:57 AM

View PostAmsro, on 14 March 2014 - 04:53 AM, said:


Added a 3rd Large Laser and ditched the STD. OPLander


Reading comprehension fail, bud. :P

STD builds was the raison d'être.

(I'm reading not contributing because I'm interested to see any viable options, but so far nothing to even make me consider changing my metawhoring ways...) :lol:

Edited by Terciel1976, 14 March 2014 - 04:59 AM.


#23 Amsro

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Posted 14 March 2014 - 05:45 AM

View PostTerciel1976, on 14 March 2014 - 04:57 AM, said:

Reading comprehension fail, bud. :P

STD builds was the raison d'être.

(I'm reading not contributing because I'm interested to see any viable options, but so far nothing to even make me consider changing my metawhoring ways...) :lol:


Way to pick out posts that are convenient. <_< (runs and checks, yes all my previous options were STD. )

I've posted a couple of STD engine builds, but the OP build wasn't making use of the 3 arm energy, huge waste of the chassis. IMO.

Truth be told, XL engines are great in Highlanders. It's the ONLY decent way to make use of all the Hardpoints that is for sure. But I tend to scrap the missile hard points, 733 is for missiles.

If the OP is dying due to XL engine, then likely the tactics are at fault not the loadout. :unsure:

#24 TercieI

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Posted 14 March 2014 - 06:05 AM

View PostAmsro, on 14 March 2014 - 05:45 AM, said:

Way to pick out posts that are convenient. :P (runs and checks, yes all my previous options were STD. )

I've posted a couple of STD engine builds, but the OP build wasn't making use of the 3 arm energy, huge waste of the chassis. IMO.

Truth be told, XL engines are great in Highlanders. It's the ONLY decent way to make use of all the Hardpoints that is for sure. But I tend to scrap the missile hard points, 733 is for missiles.

If the OP is dying due to XL engine, then likely the tactics are at fault not the loadout. :lol:


You know I was mostly bustin' on you...

After the recent nerf, I'm not at all convinced HGNs are nimble enough to pull off XLs. Frankly, I preferred STD before (shield side in 733C, always keeping guns in Metal...) and now I really prefer STD.

#25 Amsro

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Posted 14 March 2014 - 06:13 AM

View PostTerciel1976, on 14 March 2014 - 06:05 AM, said:


You know I was mostly bustin' on you...

After the recent nerf, I'm not at all convinced HGNs are nimble enough to pull off XLs. Frankly, I preferred STD before (shield side in 733C, always keeping guns in Metal...) and now I really prefer STD.


I won't stand for this insubordination! :P

Yeah I was sad that I had to take the STD330 out of my HM. It was there since day 1... DAY ONE! :lol:

But the added height of 5 JJ is nice, and I wasn't prone to loosing side torso's before. XL330 with 20 or so matches later and the music is still playing.

#26 SirLANsalot

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Posted 14 March 2014 - 01:00 PM

View PostAmsro, on 14 March 2014 - 04:39 AM, said:

You haven't played Highlanders since the JJ patch? Even 2 JJ is a comedy show on the highlander, 3+ or none is the only way to go now.

The 5th ton of Gauss is 90% of the time not needed, 40 shots is enough to take out the enemy team if your a good shot. :(

This is what I currently use, basically swapped the STD330 for XL330 + 4 JJ.

It was the only STD engine Highlander I had left. Now they have all gone the way of the XL. 10 tons of JJ. :D



1-2 is all you need still to just get over hills/things you cant walk up. thats all JJs are supposed to do and are made to do. Ya its fun to run 5 JJ and you can still do it but you need the XL330 and downgrading the LPL's to 3 LL and drop a SRM4 to a 2 to do it. I only run 4 tons of Gauss at max, I have no idea where you got 5 from lol, 3 tons is ok and 4 is good for a long fight.

As the OP asked for STD builds, 2 JJ is all your going to get out of the HM with a STD eng and still pack the max damage each arm can do. Granted you can get a little more eng if you you went 3 MPL but whenever I run MPLs in the arm, I tend to have LRMs instead of SRMs.



As for the rest of you......much stupid you all have.

Ignoring the Missile hardpoints on highlanders? Have you all gone insane? For the love of god at least run streaks for SRM-4's on the other side of your highlanders, so your not so lopsided. So many metasheep highlanders are left dead or useless because of that very fact. The Heavy Metal is "lop sided" too but when you lose a torso you at least still have a Gauss or SRM/LL backing it all up.

"But SRMs are useless"
So what? At least they give you the ability to do SOMETHING rather then just walking around with no guns because you lost your side torso with all your meta guns and are running a STD eng. SRMs are BACKUP weapons, not mainline guns, and they DO pack a punch when you slam a full volly of 3-4 SRM4 into someone. SRM4's are the best bang for your tonnage then any other gun out there, 2T 1Crit weapons that take very little ammo. I have gotten a great many kills with my twin SRM4's on my Heavy Metal because all my other guns were on cooldown and I needed that last punch to kill before the enemy could torso away.

Edited by SirLANsalot, 14 March 2014 - 01:10 PM.


#27 Escef

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Posted 14 March 2014 - 01:36 PM

View PostSirLANsalot, on 14 March 2014 - 01:00 PM, said:

1-2 is all you need still to just get over hills/things you cant walk up. thats all JJs are supposed to do and are made to do.


So, I guess you've never heard of pop-tarting? Or do you mean to imply that they are not supposed to be used for that for some reason?

View PostSirLANsalot, on 14 March 2014 - 01:00 PM, said:

As for the rest of you......much stupid you all have.

You got this thing for displaying ignorance and calling others stupid, don't ya, LANs? That's a nasty habit you got there, I recommend breaking it.

#28 Amsro

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Posted 14 March 2014 - 03:37 PM

View PostSirLANsalot, on 14 March 2014 - 01:00 PM, said:

1.
1-2 is all you need still to just get over hills/things you cant walk up. thats all JJs are supposed to do and are made to do. Ya its fun to run 5 JJ and you can still do it but you need the XL330 and downgrading the LPL's to 3 LL and drop a SRM4 to a 2 to do it. I only run 4 tons of Gauss at max, I have no idea where you got 5 from lol, 3 tons is ok and 4 is good for a long fight.

2.
As the OP asked for STD builds, 2 JJ is all your going to get out of the HM with a STD eng and still pack the max damage each arm can do. Granted you can get a little more eng if you you went 3 MPL but whenever I run MPLs in the arm, I tend to have LRMs instead of SRMs.

3.
As for the rest of you......much stupid you all have.

4.
Ignoring the Missile hardpoints on highlanders? Have you all gone insane?


1.
1 JJ on a highlander is barely enough to jump over anything, 2 might help you get unstuck on a hill climb. If you can get away with 2, all the power to you. 5 JJ is another perk of the Heavy Metal, I like to use all its perks.

2.
Yeah something has to give with 2 ton JJ, either speed/firepower/XLEngine. Xl's and highlanders work well.

3.
Yes much stupid we all have. Wait what?

4.
2 Missile hard points are kinda meh, that ammo dependent tonnage can be used elsewhere. (laser arm, ballistic arm, JJ's, engine, armor) Some people like to use every hard point on a mech. I prefer using the chassis better attributes. My 733 uses missiles.

Final thoughts, you have good points, your insulting way of passing opinion is rather odd though.

#29 SirLANsalot

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Posted 14 March 2014 - 05:39 PM

View PostEscef, on 14 March 2014 - 01:36 PM, said:


So, I guess you've never heard of pop-tarting? Or do you mean to imply that they are not supposed to be used for that for some reason?


You got this thing for displaying ignorance and calling others stupid, don't ya, LANs? That's a nasty habit you got there, I recommend breaking it.



All you need to poptart is enough JJ to clear whatever hill you are hiding behind, 2 JJ can do that, 1 can as well depending on the mech. Poptarting has been around forever and will never go away, its a part of the game and always will be, and it is stupid to think otherwise.

I do call others idiots for good reason, since most have no idea how to build mechs at all and just follow the "meta" like the sheep they are. No one ever thinks anymore, much less, understand what each mech was designed to do.

View PostAmsro, on 14 March 2014 - 03:37 PM, said:

1.
1 JJ on a highlander is barely enough to jump over anything, 2 might help you get unstuck on a hill climb. If you can get away with 2, all the power to you. 5 JJ is another perk of the Heavy Metal, I like to use all its perks.

2.
Yeah something has to give with 2 ton JJ, either speed/firepower/XLEngine. Xl's and highlanders work well.

3.
Yes much stupid we all have. Wait what?

4.
2 Missile hard points are kinda meh, that ammo dependent tonnage can be used elsewhere. (laser arm, ballistic arm, JJ's, engine, armor) Some people like to use every hard point on a mech. I prefer using the chassis better attributes. My 733 uses missiles.

Final thoughts, you have good points, your insulting way of passing opinion is rather odd though.



Not using all the hardpoints on a mech is like running around with a hand tied behind your back trying to use a 2 handed weapon. I do understand that some mechs cannot take full advantage of all there hardpoints, but for assaults you have the tonnage to do so. Like I said about the SRM4 its a cheap weapon to use, in tonnage and ammo. 2 tons of ammo for 3 SRM4's is more then enough for a backup weapon, even if you hardly used it in a match. My HM runs only 1 ton of SRM ammo for the 2 SRM4's it has, most games I hardly fire them unless a brawl breaks out. I have taken then off on a few games....and those were games I needed them, its that one extra shot that can make the difference in a fight. After shooting your main guns and your waiting on the reload, the SRM4's are that in between shot that is needed.

As for the stupid thing...its a movie reference that everyone missed (forget the name of the movie, one of those old cheap-o ones).

#30 Amsro

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Posted 14 March 2014 - 07:23 PM

View PostSirLANsalot, on 14 March 2014 - 05:39 PM, said:



All you need to poptart is enough JJ to clear whatever hill you are hiding behind, 2 JJ can do that, 1 can as well depending on the mech. Poptarting has been around forever and will never go away, its a part of the game and always will be, and it is stupid to think otherwise.

I do call others idiots for good reason, since most have no idea how to build mechs at all and just follow the "meta" like the sheep they are. No one ever thinks anymore, much less, understand what each mech was designed to do.



Not using all the hardpoints on a mech is like running around with a hand tied behind your back trying to use a 2 handed weapon. I do understand that some mechs cannot take full advantage of all there hardpoints, but for assaults you have the tonnage to do so. Like I said about the SRM4 its a cheap weapon to use, in tonnage and ammo. 2 tons of ammo for 3 SRM4's is more then enough for a backup weapon, even if you hardly used it in a match. My HM runs only 1 ton of SRM ammo for the 2 SRM4's it has, most games I hardly fire them unless a brawl breaks out. I have taken then off on a few games....and those were games I needed them, its that one extra shot that can make the difference in a fight. After shooting your main guns and your waiting on the reload, the SRM4's are that in between shot that is needed.

As for the stupid thing...its a movie reference that everyone missed (forget the name of the movie, one of those old cheap-o ones).


I like to tie my hand behind my back and still win matches and battles. I kinda like that idea. :D I guess I have 5 JJ on my heavy metal because I'm not a poptart metawarrior. :(

#31 Escef

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Posted 14 March 2014 - 08:05 PM

View PostSirLANsalot, on 14 March 2014 - 05:39 PM, said:

I do call others idiots for good reason, since most have no idea how to build mechs at all and just follow the "meta" like the sheep they are. No one ever thinks anymore, much less, understand what each mech was designed to do.

And if they're crappy engineers and good pilots, that makes them sheep? Stop posting arguments that boil down to you claiming to be right because you can call others names. If that's the extent of your intellect than you aren't nearly as smart as you think you are. You want people to think you're smart? Make actual intelligent arguments. Right now you are poisoning your own well, people are going to start ignoring you simply because of your attitude. Once that happens it doesn't matter what you have to say, because no one will bother with you.

#32 Turist0AT

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Posted 15 March 2014 - 02:48 AM

View PostRoachbugg, on 12 March 2014 - 03:08 PM, said:

that aren't stupid dual pp dual ac/5 meta crap?



You got an arm specificly for 3LL dont you? why not use it. Must have missed the part where they forced you to use a specific meta loudout. Free will anyone?

Edited by Turist0AT, 15 March 2014 - 02:51 AM.


#33 Clownwarlord

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Posted 15 March 2014 - 02:58 AM

HEAVY METAL

This is my build ... it is using the same engine, streaks instead of 6packs, same large lasers, and lastly gauss rifle (I am working on dealing with the mechanic, but it is fine for me). If you give it a shot shoot me a message of what you think.

#34 SirLANsalot

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Posted 15 March 2014 - 11:02 AM

View Postclownwarlord, on 15 March 2014 - 02:58 AM, said:

HEAVY METAL

This is my build ... it is using the same engine, streaks instead of 6packs, same large lasers, and lastly gauss rifle (I am working on dealing with the mechanic, but it is fine for me). If you give it a shot shoot me a message of what you think.


*facepalm* your missing a LL, and thus are missing out on 9 more damage your energy arm could be doing.

#35 xXBagheeraXx

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Posted 15 March 2014 - 04:23 PM

Ive never liked the heavy metal after they nerfed the gauss PPC poptarting, as that was my only reason for initially purchasing this mech, to relive the old Mw4 mechtech glory days. My build for the longest time was simply 3 mediums a gauss and 2 splat6es with artemis but...the build just SUCKED...the gauss is no substitute for a good ole' ac20 in its current form, and really only useful in gauss boats. So i drummed this build up and took it out for a spin...only did 300 damage but killed 2 and shredded the components off at least 5 enemy mechs...made 200k+ cbills my first spin in this.....and its basically just a ******* Battlemaster 1G.

http://mwo.smurfy-ne...02368018fcc9ccb

#36 Roughneck45

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Posted 15 March 2014 - 05:09 PM

LANsalot, get over yourself man.

You don't have to like meta builds, but you don't need to be such douche about it

You have your own build style, and that's great. I think your mechs are inferior, but hey, that's just my opinion. Also, telling people they don't know how to build a mech when your motto is fill every hardpoint? :D

#37 Roachbugg

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Posted 15 March 2014 - 06:26 PM

I tried triple larges but just found that i wound up over heating my self over and over again the ghost was kicking my face in i actually decided to ditch the missile hard points and went with this http://mwo.smurfy-ne...9d14d5781399a67 its been netting me a good amount of kills and plenty of cbills per match also nets me good amounts of damage i really don't like the ac/10 but on this mech it just seems to work...

Im a cheap ******* that's why i don't run Xl's in any thing thats not a light or a medium that can conveniently run a xl that i use in one of my lights. I dont care what people say i need to run in a mech an xl in 9 out of ten circumstances does not fit my play style. Some mech i agree need them like victors all light mechs perhaps the banshee with its gorilla arms to use as shield but i haven't got my hands on one yet. (still deciding between a second highlander or a banshee,) my problem with xl in a highlander is both my arms carry my primary weapons i don't want to use them as shields and i have plenty of tonnage to run a decently large standard engine and still fit plenty of damage you dont need to fill every hardpoint on a mech to do alot of damage in it after all you aren't doing any damage if you are dead or have 90% of your weapons blown off.

Edited by Roachbugg, 15 March 2014 - 06:42 PM.


#38 Roughneck45

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Posted 15 March 2014 - 06:38 PM

View PostRoachbugg, on 15 March 2014 - 06:26 PM, said:

I tried triple larges but just found that i wound up over heating my self over and over again the ghost was kicking my face in i actually decided to ditch the missile hard points and went with this http://mwo.smurfy-ne...9d14d5781399a67 its been netting me a good amount of kills and plenty of cbills per match also nets me good amounts of damage i really don't like the ac/10 but on this mech it just seems to work...

You ever run out of ammo in that thing? May be worth ditching a ton or two for heatsinks considering how energy dependent it is.

#39 Roachbugg

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Posted 15 March 2014 - 06:48 PM

I've run out several times usually do to someone blowing my left torso out and me needing to use my ac/10 cause its all I've got left. usually though no i don't i will play around with it and see how i feel about it i find that i corner peek with the ac/10 allot so i tend to use allot of ammo. but overall its been working for me. i was actually using a gauss and two sixpacs with three ml for a bit but i just found the gauss charge up mechanic annoying found i can get the ac/10 on target with far more regularity and it give me at least far more consistent damage @those who recommended it. .

#40 Antique

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Posted 15 March 2014 - 11:54 PM

after the gauss/ppc desync I found that this mech just sucked, I just can't play it if it ain't a meta build (that suits me so good), the gauss mechanic is so ******* time consmuing and annoying that I rather not use a gauss and lose some firepower. They realy screwed up a great weapon with this shitty mechanic, but thats a rant for another thread.

I realy liked the 2x ac5, 1 ppc, 2 ml, lrm15 build, but it had the problem of having a XL and a case so ammo explosions still took me out. So right now I'm stuck using the meta build, but I haven't tryed any of the ac10 brawler builds.

oh yeah the ac5+ac2 seems lika a good idea too :D

Edited by Antique, 15 March 2014 - 11:54 PM.






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