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Pgi I'm Very Frustrated


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#21 Joseph Mallan

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Posted 13 March 2014 - 06:08 AM

View PostUnsafePilot, on 13 March 2014 - 06:05 AM, said:


I don't see it as a problem. I wasn't suggesting respawns be added; Just explaining why I think lopsided matches are going to come up with this game style regardless of how the match maker is setup.

:D Oh.

Never seen it used like that before...
Continue ;)

#22 skorpionet

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Posted 13 March 2014 - 06:46 AM

View PostHeffay, on 13 March 2014 - 06:06 AM, said:

OP, play 100 games and average out how you did in those, including W/L. It's easier to see if there is something wrong with matchmaking when you provide a statistically significant number of games for us to analyze. Thanks!


What?

#23 Willard Phule

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Posted 13 March 2014 - 06:50 AM

View PostHeffay, on 13 March 2014 - 06:06 AM, said:

OP, play 100 games and average out how you did in those, including W/L. It's easier to see if there is something wrong with matchmaking when you provide a statistically significant number of games for us to analyze. Thanks!


That's simple.

It's "1:1" when broken down to lowest common denominator. Because...you see....that's what the matchmaker is programmed to do, you know. Sure, it's not "1 win, 1 loss, 1 win, 1 loss," but..over time, it evens out. Because that's what it's supposed to do. You know..working as intended?

If you win a bunch in a row, your Elo goes up. As your Elo goes up, you stand a higher chance of being placed on the team that is predicted to lose as someone to help balance the average Elo of that team against the team that is predicted to win. That's how it operates.

#24 Joseph Mallan

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Posted 13 March 2014 - 07:22 AM

Thats how its suppose to operate... but my primary and my solo Alt are both 0.59(ish) average toons. And I made Anton after ELO and that is a solo toon.

#25 skorpionet

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Posted 13 March 2014 - 07:25 AM

But instead of creating games in which a team must win and one must lose, the MM could not create games in which this is an unknown factor?!?! ;)

At this point erase the MM is the best choice, simply ... The Caos could do a better job

#26 Joseph Mallan

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Posted 13 March 2014 - 07:27 AM

View Postskorpionet, on 13 March 2014 - 07:25 AM, said:

But instead of creating games in which a team must win and one must lose, the MM could not create games in which this is an unknown factor?!?! ;)

At this point erase the MM is the best choice, simply ... The Caos could do a better job

Sorry what? is that a vote for participation ribbons? Cause as I see it, if two go in one comes out.

#27 Triordinant

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Posted 13 March 2014 - 07:31 AM

Looks like I screwed up the Matchmaker by not playing for the past month... ;)

#28 UnsafePilot

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Posted 13 March 2014 - 07:32 AM

View PostJoseph Mallan, on 13 March 2014 - 07:27 AM, said:

Sorry what? is that a vote for participation ribbons? Cause as I see it, if two go in one comes out.


The next map should be a thunderdome.

#29 Willard Phule

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Posted 13 March 2014 - 07:32 AM

View Postskorpionet, on 13 March 2014 - 07:25 AM, said:

But instead of creating games in which a team must win and one must lose, the MM could not create games in which this is an unknown factor?!?! ;)

At this point erase the MM is the best choice, simply ... The Caos could do a better job


I get what you're saying, but the way they designed their Elo system....it just wouldn't work.

When the Matchmaker puts together a match, it puts together one team it predicts to win and one it predicts to lose.

If you're on the one predicted to win and do, in fact, win...your Elo doesn't change. If you lose, then it will drop by up to 50 points.

If you're on the team predicted to lose and do, in fact, lose...your Elo doesn't change. If you win, then it will increase by up to 50 points.

That's how they designed the thing. Without the prediction, Elo becomes meaningless.

Are there better ways of doing this? Probably, PGI hasn't overwhelmed me with their thoughtful insight or concern over playability. Even if you knew of a better way to do it, is there any chance at all that it would be implemented? Sure, if you bought out enough PGI stock to have a controlling interest in the company and told them what you expected. Other than that...I'd say it's a resounding "NO."

Unless, of course, you tell them on Twitter....because, let's face it, they don't pay any attention to the forums.

#30 Redshift2k5

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Posted 13 March 2014 - 07:33 AM

Big changes are already coming to the matchmaker.

There is little point to being upset about the current matchmaker when it will be replaced in a few weeks.

#31 Willard Phule

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Posted 13 March 2014 - 07:36 AM

View PostRedshift2k5, on 13 March 2014 - 07:33 AM, said:

Big changes are already coming to the matchmaker.

There is little point to being upset about the current matchmaker when it will be replaced in a few weeks.


Yep, absolutely. No question about it. Everything will be hunky dory. I'm sure the Launch Module won't be broken from the start, nor will it make the game even less playable than it is now. Considering PGI's track record so far with updates, patches and the like...I think it's safe to say that when the Launch Module is released on time, everything will be fixed.

#32 CeeKay Boques

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Posted 13 March 2014 - 08:15 AM

View PostWillard Phule, on 13 March 2014 - 07:36 AM, said:



Yep, absolutely. No question about it. Everything will be hunky dory. I'm sure the Launch Module won't be broken from the start, nor will it make the game even less playable than it is now. Considering PGI's track record so far with updates, patches and the like...I think it's safe to say that when the Launch Module is released on time, everything will be fixed.


Yep, Absolutley. No question about it. PGI is going to screw this up. Even though they've been getting better, and are trying, I'm sure the Launch module will totally suck like everything they've ever touched since Russ and Bryan clinked beer glasses in 2001. Even the basic gameplay/gunplay is going to get effed up by the matchmaker, if they can even get it to us on time, its going to break, the game will catch the internet on fire, burning it to the ground. In addition, the sky is indeed even closer to earth than it was yesterday. PS, you're all going to die at some point, and there's nothing you can do it about it. Google it.

Edited by Technoviking, 13 March 2014 - 08:16 AM.


#33 Joseph Mallan

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Posted 13 March 2014 - 08:20 AM

Drinking Beer... out of glasses? BARBARIANS!

#34 Reitrix

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Posted 13 March 2014 - 08:24 AM

View PostJoseph Mallan, on 13 March 2014 - 03:37 AM, said:

Yes but how was your performance? Did you score more than 200 damage? Did you get a kill or assist? If so then you did ok and should not be mad.


Pretty much this.
Felt pretty boss leading a pack of Heavies into the rear end of the enemy team on Crimson. Took down 3 Atlai and a SHawk before i died as a pair of legs in my brand new BNC-3E.
4 kills, 5 Assists, 698 damage for 3 minutes Time in Combat. I don't care that we lost. THAT was a good fight.

Edited by Reitrix, 13 March 2014 - 08:26 AM.


#35 Davers

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Posted 13 March 2014 - 08:50 AM

View PostReitrix, on 13 March 2014 - 08:24 AM, said:


Pretty much this.
Felt pretty boss leading a pack of Heavies into the rear end of the enemy team on Crimson. Took down 3 Atlai and a SHawk before i died as a pair of legs in my brand new BNC-3E.
4 kills, 5 Assists, 698 damage for 3 minutes Time in Combat. I don't care that we lost. THAT was a good fight.

A good fight is all you can hope for. You can't control your team mates. I saw an A1 Catapult on the enemy team 2 weeks ago that had stripped all his armor to get extra missiles. When things like that happen, what can you do? You play as best as you can and hope that your team isn't testing flamers or SHSs for 'research'.

#36 anonymous161

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Posted 13 March 2014 - 10:25 AM

Yet another damn you matchmaker topic....passing on slowly.

#37 Mystere

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Posted 13 March 2014 - 10:41 AM

OP, don't talk to me about being frustrated until you have played Dark Souls 2.



:wacko:

#38 Steelgrave

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Posted 13 March 2014 - 10:55 AM

View PostWillard Phule, on 13 March 2014 - 04:00 AM, said:


Just to tweak your nose a bit, Joe....

Remember, your personal Elo is based on the whole win/loss thing. When you are consistently put into matches that get rolled like this, your Elo suffers.

When your Elo suffers, you get depressed. When you get depressed, you go hang gliding. When you go hang gliding, the power gets knocked out. When the power gets knocked out, riots for food happen. When riots for food happen, your father gets punched over a can of soup.

Don't let you father get punched over a can of soup. Fix the matchmaker. :wacko:


Yours might very well be the best post ever made on the MWO forums. In fact, I now declare you the winner of the forums wars.

Your reward in no way resembles iocane powder. Have a drink.

#39 Joseph Mallan

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Posted 13 March 2014 - 10:58 AM

View PostSteelgrave, on 13 March 2014 - 10:55 AM, said:


Yours might very well be the best post ever made on the MWO forums. In fact, I now declare you the winner of the forums wars.

Your reward in no way resembles iocane powder. Have a drink.

I spent months developing an immunity to Iocane powder
Posted Image

#40 Karl Marlow

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Posted 13 March 2014 - 10:59 AM

I hate to break it to you but lopsided matches are Normal for a matchmaker that is matching people by skill.

If team A*12 = Team B*12 then the second one player dies it is no longer equal and a snowball starts.

Matches that come down to the wire are an indication of uneven teams where one players skill is comparable to more than one player on teh opposing team. Thus he can pick up the slack.





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