Xizore, on 13 March 2014 - 10:11 PM, said:
I feel like this result is closely related to the implementation of 12v12 matches. The snowball effect is intensified, and teamwork is vastly rewarded.
I'm all for a skill curve, but maybe PGI should offer up smaller matches for people who want them. I'm curious to see how many people would prefer the small fights (8 on 8? 4 on 4?).
I'm all for a skill curve, but maybe PGI should offer up smaller matches for people who want them. I'm curious to see how many people would prefer the small fights (8 on 8? 4 on 4?).
Well, the new Launch mode would offer that if both team leaders had premium time active. I know that once it is implimented I will be cycling through with my trainees a lot. In fact, if you have an organized Company with contacts to others there is so much potential for group internal drops that I envision the PUG que taking a serious hit. How many people like playing the game, but hate who they get stuck with sometimes, like poor Eldagore up there. There is so much problem solving potential in the new launch mode for premium time users; choose your group size, choose win conditions, set max tonage and other makeup rules like no ECM/BoomJagers/Arty, etc.
But seriously, a short term fix for a lot of these issues would be to place new players exactly where they below, at ELO ZERO, until their game play prooves otherwise.




















