Based on feedback I've gotten in this thread and a few others, I've updated the spreadsheet. Thank you, everyone who commented or asked questions. For the sake of neatness I'm wrapping the original post in spoilers. The adjusted spreadsheet can be found here:
https://docs.google....Z0E&usp=sharing
Major changes to the system include -
1 - Breaking heat into a 'buffer' and 'overheat' levels.
- Buffer: This represents how much heat your 'Mech can deal with at once before it begins to suffer from overheating. You suffer no penalties and dissipate heat normally below this threshold.
- Overheat: Heat added above and beyond a 'Mech's normal capacity to handle heat. The higher the overheat, the less efficient your heat-sinks become, and the longer it takes to cool off. A 'Mech with more than 4 overheat begins to suffer from reduced speed, agility, a higher chance of shutdowns or pilot blackouts, and potential ammo explosions an pilot injury.
3 - Mechs no longer take structural damage from overheat, but pilots do.
- This makes overheat equal between lighter and heavier 'Mechs, as you pilot has a defined health.
- An XP penalty for cooking off your pilot discourages people from abusing massed-energy alpha strikes.
I've changed the poll to remove the noise questions, as it was admittedly a bit bad. If anyone wants something changed on, or added to the poll please let me know.
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For quick reference, here are images of the tables.
How time to dissipate scales with increased heat load.
Original Post:
Note:
Before you tldr my opening post, and respond based on the below post, please note that the system has been modified since that post was made. Based on such feedback, the system has been adjusted so that high heat alpha strikes are reasonably restricted.
Edited by no one, 18 March 2014 - 03:38 PM.