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Were We Cowards Or Smart Players?


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#1 Deadly Gnat

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Posted 13 March 2014 - 06:49 AM

Hi,

Fairly new the the game as I only started a couple of weeks ago. That said, I used to play a lot of MW3 and MW4 back in the day and was a member of a clan and all that. Anyway, I'm not affiliated with any group right now, so all my games have been random public matches.

Most of the time, noone takes charge and everyone either spreads all over or just follows the heard. Well, last night after a few real bad matches I ended up in a game of Conquest on the Tourmaline Desert map. I'm in Charlie lance and I typed in lance chat "Lets go get Epsilon".. and wonders of wonders, the whole lance agrees. We Take Epsilon with no sight of any enemy. So, I say "Lets slip around back and take Sigma" , Again Charlie lance agrees as a whole and we procede to take Sigma without any resistance.

Now, our team has three resources to the opposing teams two resources. At this point we head to Theta in the middle of the map where the heavy fighting is. As we arrive the last mech from the Alpha/Bravo lances of our team gets destroyed. Charlie lance came in over the rise and took the remaining opposing forces by surprise and took them out without a casualty, winning the game.

Afterwards, somone on our team called us cowards for not engaging. I thought we did good, since , even though I'm fairly new, I don't how many matches were lost becuase the other team out-capped us. I have much respect for the fight Alpha/Bravo put up against three lances... But I thought we played it smart.

Opinions?

Edited by Deadly Gnat, 13 March 2014 - 06:50 AM.


#2 BL00D RAVEN

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Posted 13 March 2014 - 07:01 AM

If your lance had an assault or a few heavies, then you should have engaged, or if your team asked for help, otherwise you did fine

#3 Deadly Gnat

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Posted 13 March 2014 - 07:11 AM

View PostBL00D RAVEN, on 13 March 2014 - 07:01 AM, said:

If your lance had an assault or a few heavies, then you should have engaged, or if your team asked for help, otherwise you did fine


I was in a Centurion and the remaing lance was a Cataphract, Jenner and a Spider. The Jenner and Spider were the advance to the resource points and I stayed with the Cataphract as we followed. The team never called for help or backup while we were off getting the resource points.

Edited by Deadly Gnat, 13 March 2014 - 07:11 AM.


#4 Scurry

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Posted 13 March 2014 - 07:11 AM

Honestly, whatever works.

However, it would have been better if you had let your team know what you were going to do so they could play more defensively while you headed out to cap. From what you mentioned, it sounds like most of your plans were in lance chat, not team chat. Oh, and if there were any assaults/high-end heavies on your team, I personally feel that it isn't your role to head out to cap. Instead, it might have been better for you to hold the enemy's attention while fast mechs headed out to cap. But that's just me.

Oh, and monitoring the situation of the rest of your team would have been good. If they showed signs of being outmatched, it could have been for the best to engage.

But then again, you all won, so that's the important part. I'm just saying it might have easily gone the other way.

#5 Lukoi Banacek

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Posted 13 March 2014 - 08:01 AM

View PostScurry, on 13 March 2014 - 07:11 AM, said:

Honestly, whatever works.

However, it would have been better if you had let your team know what you were going to do so they could play more defensively while you headed out to cap. From what you mentioned, it sounds like most of your plans were in lance chat, not team chat. Oh, and if there were any assaults/high-end heavies on your team, I personally feel that it isn't your role to head out to cap. Instead, it might have been better for you to hold the enemy's attention while fast mechs headed out to cap. But that's just me.

Oh, and monitoring the situation of the rest of your team would have been good. If they showed signs of being outmatched, it could have been for the best to engage.

But then again, you all won, so that's the important part. I'm just saying it might have easily gone the other way.


Scurry has the right of it. No one wants to be the sacrificial lamb so you can ride in at the end to win the match....so let them know what you're doing. All that time in transit where you had the time to chat with lance mates means you could have easily notified the rest of the team.

Outside of that, sounds like just another public match.

#6 Not Bob

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Posted 13 March 2014 - 02:26 PM

See, people just get mad because it seemed like you wern't fighting, but you were doing the capture objective, which is more important. Its good that you came in and finished the, off, but its better that you did so, while keeping your lance together, got objectives, and won.


What happened was the guy that yelled at you got mad that he died, and you saved the team.

#7 JigglyMoobs

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Posted 13 March 2014 - 02:58 PM

IMO OP made a tactical error but got lucky.

At the start of the round for Conquest, it's important for heavy mechs to mass and take on the heavy enemy force. Light mechs can stay with them for a little while, then peel off to get caps if there are not harassing enemy lights. However, if the heavy mechs split before the enemy team's offensive power is depleted, a massed enemy team will roll up the dispersed friendlies with more than enough time left to cap or neutralize all of the resource points.

At that point the remaining lights on the friendly team will find themselves facing both enemy lights and enemy heavies, who have a lot of options to either cap, neutralize, or destroy the remaining lights.

In this case, OP and his lance got lucky. Their other two lances held off the enemy team long enough and did enough damage to set the conditions for a win. In effect, OP's lance was carried.

Edited by JigglyMoobs, 13 March 2014 - 03:01 PM.


#8 JigglyMoobs

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Posted 13 March 2014 - 03:04 PM

View PostDeadly Gnat, on 13 March 2014 - 07:11 AM, said:


I was in a Centurion and the remaing lance was a Cataphract, Jenner and a Spider. The Jenner and Spider were the advance to the resource points and I stayed with the Cataphract as we followed. The team never called for help or backup while we were off getting the resource points.


Essentially, the correct thing to do here was to let your jenner and spider go cap together. The centurion could have either supported the lights or stayed with the phract, but the phract is way too slow to go cap and should have went with the main force.

For the centurion, if the lights faced off with enemy lights, then cent could help them win the fight. Otherwise it might have been better to go with the heavy guys. It's a judgement call.

#9 LauLiao

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Posted 13 March 2014 - 03:26 PM

Personally, I always save any criticism for after the match. I may not agree with the tactics my teammates choose, but I'm not going to say a single word if we win, since that's kind of the point and even though I may not have agreed with the approach at the time, I simply can't argue with results.

That said, there wasn't anything TERRIBLY wrong with your choice of tactics. I'm going to agree with Jiggly that the 'Phract probably should have stayed with the main force, especially on a big map like Tourmaline (less of an issue on smaller maps like forest colony). Also, usually a couple of lights are usually plenty to take a point. You did well by running escort for them at first to get them to the first point, and if nobody else was making a move to grab a 3rd point then you were right in continuing with them to the next point before joining the main battle. In general, however, if I'm running Mediums, I'll usually escort the lights to their first point, by which point the rest of the team has made a move on two more so I'll go support the main body while the lights continue to harass cap points.

Edited by LauLiao, 13 March 2014 - 03:29 PM.


#10 Jon Gotham

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Posted 13 March 2014 - 03:34 PM

Jiggly and Scurry nailed it I think-OP you got away with it and you won.,, but do try to remember your team mates are not resources you expend, they are other people that want to have fun and mostly, people don't have fun by being sacrificed....

#11 Zordicron

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Posted 13 March 2014 - 03:48 PM

OP,

what you describe is the reason i do not play conquest mode. While there is somthing to be said for the unpredictable nature of the mode, in my XP, that mode has the most nerd rage and finger pointing of the 3, by a wide margin.

In the end, you won, and your team should be happy, and saying "gj team" (at least thats what i say when we win) in team chat for a well fought match that you bested the enemy in either fighting, tactics, or both.

So, I wouldnt worry about it one red cent. Sounds like you guys had a solid idea going for caps, and sounds like your other team mates fought really hard and gave you guys enough of an edge to come out victorious. GG all around.

#12 Yellow Kat

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Posted 13 March 2014 - 05:23 PM

A win is a win is a win. You did fine by my book. You put the mission first over K/D.

#13 Darth Futuza

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Posted 13 March 2014 - 09:13 PM

Honestly, if you can win a conquest match without firing a shot go for it. Perhaps communicating on chat what you were doing would've helped the rest of your team appreciate your efforts and not view you as cowards.

#14 Veranova

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Posted 14 March 2014 - 09:15 AM

What you did is a valid tactic, and something I regularly lead my lighter pre-made builds to do.

Get the advantage on cap, then pincer the enemy where they least expect it once they're beat up.
It's a sure fire way to win a match, even though the rest of the team may feel a bit sacrificed.
If you're all in lights/mediums you can easily get the points and then engage before the battle goes sour though.





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