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Technical Readout: Mwo


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#1 DocBach

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Posted 13 March 2014 - 01:11 PM

In this thread, we post Classic Battletech style Technical Readouts of our MechWarrior Online builds, I'll start with this guy, based off of my MWO BNC-3S loadout:

Legatus LGT-4E

Posted Image

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3049
Cost: 9,390,420 C-Bills
Battle Value: 2,015

Chassis: Legate-95 Standard
Power Plant: Pitban 285 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Special Standard Armor
Armament:
1 Fusigon Longtooth ER PPC
1 Kali Yama Big Bore Autocannon/20
2 Kreuss PPCs
1 Irian Weapons Works 60mm SRM-6
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Irian
Communications System: Garret T-31B
Targeting and Tracking System: Dynatec 3045

Overview:
The Legatus was the Free Worlds League's response to SAFE infiltration of
Defiance Industries. Their intelligence reports regarding the new BNC-3S
Banshee variant was considered a top priority by the Free Worlds League
Military, and the Legatus project was commissioned soon after as a direct
counter to the potent new Lyran 'mech.

Irian engineers began the project in late 3047, with a working prototype
undergoing trials in 3049. Full production of the Legatus was acheived in 3051,
in time for the Clan invasion; however, though the FWL provided the Draconis
Combine and Federated Commonwealth advanced designs and refit kits to combat
the Clan invaders, the FWLM prohibited the Legatus to be exported from the Free
Worlds League and the Legatus did not see action on the Clan front until the
reformed Star League launched Operation Bulldog.


Capabilities:
Though designed to counter the Steiner Banshee, engineers from Irian took much
inspiration from another Free Worlds favorite 'mech, the AWS-8Q Awesome.
Utilizing data and trials from the AWS-9M Awesome program, development of the
Legatus was advanced much quicker than originally anticipated. Engineers ensured
streamlined logistics for units by utilizing several of the same components on both the
Legatus and Awesome, such as the Fusigon Longtooth and Kreuss PPC's.

Lifting a direct page from the Awesome design, a trio of PPC's provide the
Legatus with formindable layered firepower. The advanced Fusigon Longtooth
allows the Legatus long range ability, while the twin Kreuss cannons make the
Legatus a fearsome opponent in medium ranged engagements. To deal with enemies
that manage to close through the intense PPC barrages, the Legatus carries a
heavy caliber Kali Yama AC/20, supported by an Irian 60mm SRM-6 launcher.

Working in conjunction with the team redesigning the updated AWS-9M Awesome,
the Legatus utilizes a similar advanced double strength heat sink system.
Though the Legatus is incapable of firing all of its weapons simultaneously
without crippling heat build, the dissipation system allows its MechWarrior to
use grouped weapon systems at each range bracket efficiently.

Named after the ancient Roman title bestowed to commanders of Legions, the
Legatus is intended as a command 'Mech to allow battlefield leaders to lead
formations effectively in combat, the Legatus is well armored with seventeen
tons of Durallex Heavy Special armor. To aid commanders in operational command
and control, the Legatus is equipped with a Garret T-31B communications suite,
an updated version of the system used by the Awesome, which allows the Legatus
the ability to uplink with other units and even oribitally deployed assets for
integrated command.


Deployment:
The initial production runs of the Legatus were assigned to front line FWLM
units like the Free Worlds Legionnaires. Though it performed amicably during
low intensity brush wars and border conflicts, it was not exported from the FWL to
fight in defense against the Clans at the height of the invasion, the Legatus had its first
real trial by fire in the Federated Commonwealth during Operation Guerrero. Though the
operation was just four months in duration, the Legatus distinguished itself in
combat and earned a fearsome reputation from the AFFC troops who faced it;
ironically, just a few years later during Operation Bulldog, many of the FedCom units that defended
against the Legatus fought alongside them against Clan Smoke Jaguar, where the
Legatus performed just as well as it did in combat against them.


Variants:
The LGT-4M Legatus variant was designed after initial after action review of
its performance from Operation Guerrero; many MechWarriors reported that though
the Legatus fielded immense firepower at short and medium ranges, its long
range firepower was lacking. The torso mounted Kreuss PPC's are upgraded to the
Fusigon Longtooth ER models, and the Kali Yama autocannon is replaced by a
newly developed Imperator Light Gauss rifle. Though the Light gauss rifle lacks
the firepower of the heavy caliber autocannon, its range is unmatched by any
other ballistic in the Inner Sphere. To help cover the gap in offensive ability
at shorter ranges, the arm mounted particle cannon is replaced by a large pulse
laser. The remaining tonnage is dedicated to additional heat sinks to help deal
with the added heat from the twin ER particle cannons.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: Fusion Engine 285 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 272 17.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 46
Center Torso (rear) 12
L/R Torso 20 30
L/R Torso (rear) 10
Left Arm 16 25
Right Arm 16 32
L/R Leg 20 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 RT 4 2 3.00
2 PPCs RT 20 6 14.00
Autocannon/20 LT 7 10 14.00
ER PPC LA 15 3 7.00
@SRM-6 (15) RT - 1 1.00
@AC/20 (10) LT - 2 2.00
Free Critical Slots: 12

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3 4 4 3 0 4 1 Structure: 8
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/0

Edited by DocBach, 13 March 2014 - 01:22 PM.


#2 Karl Streiger

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Posted 13 March 2014 - 01:59 PM

Great Idea

#3 Nomex 99

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Posted 13 March 2014 - 04:03 PM

View PostKarl Streiger, on 13 March 2014 - 01:59 PM, said:

Great Idea


Posted Image


BattleMech Technical Readout


Type/Model: Dragon DRG-NMX1
Tech: Inner Sphere / 3050

Mass: 60 tons
Chassis: Alshain Type 56-60H Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Armor Type: Starshield Ferro-Fibrous
Armament:
1 Ultra AC/5
2 Large Pulse Lasers
2 Streak SRM 2s
Manufacturer: Luthien Armor Works
Location: Luthien
Communications System: Sipher CommSys 3
Targeting & Tracking System: Eagle Eye SY10-10

------------------------------------------------------------------------------

Type/Model: Dragon DRG-NMX1
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3,00
(Endo Steel Loc: 4 LA, 1 RA, 3 LT, 2 RT, 2 LL, 2 RL)
Engine: 300 XL Fusion 12 9,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 188 pts Ferro-Fibrous 14 10,50
(Armor Crit Loc: 3 LA, 3 RA, 4 LT, 4 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 9
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 10 19/19
L/R Leg: 14 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/5 RA 1 40 7 11,00
(Ammo Locations: 2 RT)
1 Large Pulse Laser LA 10 2 7,00
1 Large Pulse Laser LT 10 2 7,00
2 Streak SRM 2s CT 4 50 3 4,00
(Ammo Locations: 1 RT)
--------------------------------------------------------

Total Cost: 11.648.000 C-Bills

Edited by Nomex199, 13 March 2014 - 04:43 PM.


#4 DocBach

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Posted 13 March 2014 - 04:54 PM

good god man, where's the FLUFF?

#5 Nomex 99

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Posted 13 March 2014 - 04:57 PM

View PostDocBach, on 13 March 2014 - 04:54 PM, said:

good god man, where's the FLUFF?


My English is not good enough to write my own fluff and just to copy the original Dragon fluff is boring.

Edited by Nomex199, 13 March 2014 - 05:00 PM.


#6 Karl Streiger

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Posted 14 March 2014 - 12:55 AM

While my English isn't the best eighter:
the Kin Slayer: (the first of his kind was my Founder Kingslayer...but Camo wasn't so nice)

Posted Image


Kinslayer ASK-1S

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars

Tech Rating/Era Availability: E/X-F-E
Production Year: 3050
Cost: 10.938.000 C-Bills
Battle Value: 2.393

Chassis: Foundation Modell 20 Z Endo-Steel
Power Plant: VLAR 300 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h

Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy with CASE Standard Armor w/ CASE
Armament:
1 Poland Main Model A Gauss Rifle
2 Lord's LightL PPCs
2 Coventry 90mm SRM-6s w/ Artemis IV FCS
2 Magna 400P Medium Pulse Lasers
1 Anti-Missile System
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy with Artemis IV

Overview:
With the lost of the manufacturing center on Al Nair during the War of 39, the
Atlas program of Defiance Industries did fall back.
Blue Prints of an early Atlas rebuild fall in hands of the Draconis Combine.

Later rumors told that Al Nair was producing the AS7-K and deploying it along
the front line.

The own makeshift modernized Atlas the AS7-S was hardly a success. A complete
new draft should rescue the Atlas program.

Capabilities:
The Kinslayer - was created after the knowledge of the AS7-K and its
capabilities.

It isn't a surprise that the main gun is a Gauss Rifle as well. Together with
Medium Pulse Lasers and AMS the armament looks similar.

But instead of Large ER-Laser he should use better known PPCs, with almost
the same range but with better punch and lower heat.
The only problem - there were no PPCs available that could be placed into the
arms. Available Magma Hellstar or Defiance PPCs didn't fit.
The solution was the usage of salvaged Lords Light PPCs of Panther Mechs still
mothballed after the War of 39.

The minimum range could become a problem - so the LRM 20 of the AS7-K was
replaced with two 90mm SRM launchers.
Battle History:
Only two prototypes where made - the creation of a special Endosteel Frame made
this proccess incredible expensive.

When rumors of an invading force hit the IS - the production was canceled.
The production capabilities where bolstered to produce already battle proven
BattleMechs - even the lackluster AS7-S.
However the supporters of this project made several simulations - and all the
time the ASK-1S was more as capable to defeat a AS7-K in almost any situation.

Deployment:
None

Variants:
The MWO variant - uses other ammunition placement and has no CASE for another heatsink
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5,00
Internal Locations: 1 HD, 2 RT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3,00
Heat Sink Locations: 1 LT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 296 18,50
CASE Locations: 1 LT, 1 RT 1,00
Internal Structure Armor Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 31
L/R Leg 21 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 SRM-6s + Artemis IV FCS RT 8 6 8,00
Gauss Rifle LT 1 7 15,00
PPC RA 10 3 7,00
Medium Pulse Laser RA 4 1 2,00
Anti-Missile System RA 1 1 0,50
PPC LA 10 3 7,00
Medium Pulse Laser LA 4 1 2,00
@Gauss Rifle (16) CT - 2 2,00
@SRM-6 (Artemis) (30) RT - 2 2,00
@Anti-Missile System (12) RT - 1 1,00
@Gauss Rifle (8) LT - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3 5 6 3 0 4 1 Structure: 8
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA

Edited by Karl Streiger, 14 March 2014 - 02:53 AM.


#7 Egomane

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Posted 14 March 2014 - 01:02 AM

I'm sorry, but this is more a topic for Mechs and Loadout.

The BT-Discussion is for everything BT related that is not MWO.

Moving!

#8 Karl Streiger

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Posted 14 March 2014 - 02:56 AM

Hm - depends.... you could try to build my Atlas - exactly based on that record sheet.... but because i did a mistake - you won't be able to do... (because in MWO the ballistic is in the right not in the left.
Next to that - those Mechs will work much better in TT as in MWO - because of to few heat sinks
last not least values like BV or Battleforce stats don't have a value - if it would have been pure MWO - you would have links of Smurfy instead of Heavy Metall or Solaris Skunk Werks TRO Exports..

#9 Egomane

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Posted 14 March 2014 - 04:07 AM

Mmmmh... ok, I see!

I'll need to think about it. It might actually be, that I'll move thread back, but that is not yet a promise.

#10 TercieI

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Posted 14 March 2014 - 04:21 AM

I'm not nearly enough into TT or fluff to participate, but very cool thread idea!

#11 SMDMadCow

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Posted 14 March 2014 - 05:59 AM

I wonder how many MWO designs would be laughably bad or inefficient on the TT, but work well online.
I know most of my Cataphracts would be terrible on TT with unnecessary engine tonnage and being way over sinked.

#12 DocBach

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Posted 14 March 2014 - 07:32 AM

Most 'Mechs would be illegal in Classic Battletech as they don't use engine ratings divisible by the 'Mechs tonnage.

Lets see some more stories for our mechs.





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