Any news on JJ modules? I am sure its just a matter of time.
0
Jj Modules
Started by XX Sulla XX, Mar 13 2014 10:41 PM
8 replies to this topic
#1
Posted 13 March 2014 - 10:41 PM
#2
Posted 13 March 2014 - 11:18 PM
What would it do? Make you jump higher? Burn less fuel while jumping?
I don't know if they would make a module to do that, given that it is something that you can obtain by adding more tons (of jumpjets) to your mech. While all modules give you a distinct advantage without adding to the tonnage of your mech, there are no modules that give you something you would normally have to pay tonnage for instead. Advanced sensor range comes close, since it gives you a boost you would pay tons for through BAP, but BAP has so many other advantages they are not the same.
What I'm saying is none of the modules give you things that normally come in the form of tonnage, the way most JJ upgrades could, so I don't think they'll make a JJ module.
I don't know if they would make a module to do that, given that it is something that you can obtain by adding more tons (of jumpjets) to your mech. While all modules give you a distinct advantage without adding to the tonnage of your mech, there are no modules that give you something you would normally have to pay tonnage for instead. Advanced sensor range comes close, since it gives you a boost you would pay tons for through BAP, but BAP has so many other advantages they are not the same.
What I'm saying is none of the modules give you things that normally come in the form of tonnage, the way most JJ upgrades could, so I don't think they'll make a JJ module.
Edited by Duncan Fisher, 13 March 2014 - 11:23 PM.
#3
Posted 13 March 2014 - 11:27 PM
#4
Posted 14 March 2014 - 12:26 AM
Directional JJ anyone?
#5
Posted 14 March 2014 - 03:22 AM
if it is anything like the first 2 tiers of weapon modules, I think we can wait
#6
Posted 14 March 2014 - 07:48 AM
XX Sulla XX, on 13 March 2014 - 10:41 PM, said:
Any news on JJ modules? I am sure its just a matter of time.
They just nerfed/adjusted JJs. I think that we're going to be a long time waiting for a module in relation to something that is currently forcing land locked mechs to the back end of the meta scale.
#7
Posted 14 March 2014 - 11:13 AM
Duncan Fisher, on 13 March 2014 - 11:18 PM, said:
What would it do? Make you jump higher? Burn less fuel while jumping?
I don't know if they would make a module to do that, given that it is something that you can obtain by adding more tons (of jumpjets) to your mech. While all modules give you a distinct advantage without adding to the tonnage of your mech, there are no modules that give you something you would normally have to pay tonnage for instead. Advanced sensor range comes close, since it gives you a boost you would pay tons for through BAP, but BAP has so many other advantages they are not the same.
What I'm saying is none of the modules give you things that normally come in the form of tonnage, the way most JJ upgrades could, so I don't think they'll make a JJ module.
I don't know if they would make a module to do that, given that it is something that you can obtain by adding more tons (of jumpjets) to your mech. While all modules give you a distinct advantage without adding to the tonnage of your mech, there are no modules that give you something you would normally have to pay tonnage for instead. Advanced sensor range comes close, since it gives you a boost you would pay tons for through BAP, but BAP has so many other advantages they are not the same.
What I'm saying is none of the modules give you things that normally come in the form of tonnage, the way most JJ upgrades could, so I don't think they'll make a JJ module.
They would probably make them more agile...like before the nerf. I'm sure plenty of people would use a module to get that back...
#8
Posted 14 March 2014 - 12:35 PM
You know what to expect.
**NEW Jump Jet Module!
1.25% increase in total jump height, generates 0.00002 additional heat.
6 million c-bill cost.
Pre-order now for 40$ for golden jump jet module ... delivery in 6 months.
**NEW Jump Jet Module!
1.25% increase in total jump height, generates 0.00002 additional heat.
6 million c-bill cost.
Pre-order now for 40$ for golden jump jet module ... delivery in 6 months.
#9
Posted 14 March 2014 - 08:50 PM
Well I would bet there will be two. One will increase turning speed. The other would decrease recharge time. It is very much like how they made the hill climb changes and then added a module to fix some of it for assaults and heavies.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users