Statistics Reset And Achievements.
#61
Posted 14 March 2014 - 10:48 PM
#62
Posted 14 March 2014 - 10:55 PM
Are mech trees for mechs previously mastered but not currently owned retained as well? The UI doesn't show MXP accumulated on unowned mechs.
#63
Posted 14 March 2014 - 10:56 PM
I was getting 6 kills and no death lately, but my K/D stuks at 0.45
#64
Posted 14 March 2014 - 11:11 PM
#65
Posted 14 March 2014 - 11:18 PM
Edited by Appogee, 14 March 2014 - 11:19 PM.
#66
Posted 14 March 2014 - 11:28 PM
#67
Posted 14 March 2014 - 11:35 PM
Now, time to take screenshots of my current stats!
#68
Posted 15 March 2014 - 12:10 AM
Open the first door in the game : Achievement unlocked - burglar!
Why do game designers feel like players need approval for every single mouse click they make nowadays?
To the end of my days, i will never understand whats the great thing about getting an achievement for stuff i'm doing anyway.
You could add some small unlocks (1 day of premium time, cockpit items) to those achievements to give them any value for someone who is not part of the "gotta catch'em all" playerbase.
IMO there are alot of things this game sorely needs, and achievements is not one of them.
Yeah CS:Go has them, so has CoD, BF, and pretty much every game on steam, so i guess MWO needs them aswell.
But please, reward them with some small gifts. If you don't want to give out MC items, give players a small amount of cbills.
I wouldn't bother achievements if we would play a finished game right here. But on my "to do" list for this game achievements would be pinned to the back of the last page ond a seperate note.
I don't want to sound harsh, and having achievements is cool for the game on the long run (kids seem to care for them nowadays, otherwise they wouldn't be in pretty much every single game released), but i think in the current state of the game there are more important things to do. Whoever spend time on this could have done something more necessary for the game in the same time, because there are plenty of things to do.
But hey, based on this thread people seem to like it. So who am i to judge on it.
It nice to see stuff really seems to roll out faster with Ui 2.0.
#69
Posted 15 March 2014 - 12:18 AM
The system needs rewards to be fun / have any point.
They do not have to be BIG rewards. Token rewards will be fine.
If this system launches without rewards it will be disappointing.
Small rewards for the first, easier achievements will help to draw in and retain new players.
Rewards have been mentioned in previous write ups on achievements I believe (though not promised). I am concerned there is no mention now.
#70
Posted 15 March 2014 - 12:24 AM
meteorol, on 15 March 2014 - 12:10 AM, said:
Why do game designers feel like players need approval for every single mouse click they make nowadays?
To the end of my days, i will never understand whats the great thing about getting an achievement for stuff i'm doing anyway.
Something to do with Pavlov's Dog and B.F. Skinner's Pigeons!
Edited by Templar 14, 15 March 2014 - 12:21 AM.
#71
Posted 15 March 2014 - 12:26 AM
Vox Scorpus, on 14 March 2014 - 09:54 PM, said:
Or they could do more than one thing at a time, hmmmmm yeah...
I mean since UI2.0 came out there has been something added/fixed in every single patch. So Achievements is now finally in the game great! That means the guys that were doing that can move on to the next task, such as Loyalty Points system or which ever task in next in the queue.
#73
Posted 15 March 2014 - 12:36 AM
meteorol, on 15 March 2014 - 12:10 AM, said:
Yeah. We're waiting for CW, but instead we're served 3PV and Merit Badges.
I am starting to doubt they actually intend to make CW at all. They have very little dev resource outside of graphic artists, but instead of working on CW, they're always working on something else.
Jabilo, on 15 March 2014 - 12:18 AM, said:
Small rewards for the first, easier achievements will help to draw in and retain new players.
So true.
It could be little things, like an hour of Premium Time, or an item of equipment. But it would help people want to keep playing endless 10 minute skirmishes.
#74
Posted 15 March 2014 - 12:52 AM
#76
Posted 15 March 2014 - 12:58 AM
#78
Posted 15 March 2014 - 01:07 AM
#79
Posted 15 March 2014 - 01:24 AM
That must be some serious intuitive, hand-waving, magical math there.
IOW: /shrug
#80
Posted 15 March 2014 - 01:56 AM
So for 'Liquid Metal', we're going to see mechs dropping with arms full of small lasers and machine guns, and no arm armour? Well, that's not going to be at all annoying to the rest of the team...
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