Janitor101, on 14 March 2014 - 07:41 PM, said:
First off, it doesn't take much to make any of the C-Bill Griffins obsolete, because of their inherently TERRIBLE hardpoint locations.
Right, but that doesn't change the fact that it's a premium-only item that is significantly (more than almost in the case of the 1S variant) more powerful than its freemium equivalents. We could of course approach this from the opposite direction and buff the C-Bill variants, although PGI doesn't seem to like buffing things very often (especially not medium mechs). But then again, if they made a hero, it would also almost certainly be mediocre at best.
Janitor101, on 14 March 2014 - 07:41 PM, said:
And as for the location of the Ballistic hardoint, what if the barrel was placed where the lower vent is on the hump? The cannon would then be in line if not below the cockpit, any poptarting would require exposing the cockpit to return fire.
JJs can often mitigate low-mounted weapons, as seen by certain jumping assault mechs and one heavy (and I guess an ERPPC in a Shadow Hawk's arm). JJs or not, it's still a very very
very good variant regardless.
Janitor101, on 14 March 2014 - 07:41 PM, said:
As for it having more hardpoints, I considered the possibility of just leaving it at 2 energy total, one for each arm.
As for no disadvantages, go ahead, try and play with the design, if you want to put any larger energy weapons, you end up with an MG and 2 Streaks super quick, unless you want a really really small engine.
You end up gutting your engine really fast if you try to gain more firepower, which in turn makes you a slow target which with the way MWO plays at the moment makes you dog food.
Here is what I cooked up in a few minutes in Smurfys:
Ghetto Griffin Hero
The missing 9 tons would be spent on adding a UAC/5. So this gives us:
- XL300 engine
- UAC/5 + 3 tons of ammo
- 2 SSRM2 + 1 ton of ammo + BAP
- 4 ML + 2 external DHS to help with heat
- 4 JJs
- Pretty much max armor except 44 points on legs (which is still pretty good) and 16 points on the head
That is a lot of bang for the buck. Might run a little hot with only 12 dubs for 4 ML, but it has good enough speed to hit-and-fade much of the time and has missiles + that UAC/5 to lean on while it cools down for a laser strike.
Janitor101, on 14 March 2014 - 07:41 PM, said:
As for the higher agility, you're probably right, it'd need a torso twist speed nerf to some degree due to the additional strain on the mechanisms, but when lining this mech up against a x2 AC/5 x1 AC/2 Shawk, it doesn't beat the Shawk in pop up/poptart power. Those multiple ballistics shred you way faster, and there wouldn't ever be that problem with this design because it only has one ballistic.
Poptarting in general requires builds that are focused on packing a good alpha strike, as opposed to DPS. This is because they are only in the air for a short time before they fall behind their chosen cover, so they have to make the most of it. Boating small ACs alone isn't quite a poptart build so much as a DPS one.
That 2 AC/5 + AC/2 Shad only has an alpha of 12 (albeit with a fast rate of fire). The "true" poptart builds on Shadow Hawks are along the lines of ERPPC + AC/20 or ERPPC + 2 AC/5 (this Griffin hero would have to use an AC/10 instead of 2 AC/5, but otherwise not much of a difference).
Poptarting definition aside, trying to squeeze in that many ACs on a medium mech is kind of silly anyways because the Shad will end up moving at heavy mech speeds and will have to stay exposed to make the most of its DPS (and can't twist without losing its DPS). It's best to leave AC boating to the heavies and assaults.
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Don't get me wrong, because of course I'd buy it, because I like my Griffins quite a bit as well as my all-rounder Shadow Hawk 2D2 (my example build earlier was built in its likeness). But it would easily roflstomp the non-premium Griffins and even give the Shawks a run for their money. Maybe we can tone down this hero a little bit, or perhaps we can buff the existing Griffins to avoid issues. Whatever the case, it just feels comparatively too strong.
It's important to note that I don't want this hero or any hero mechs to suck. I want all heroes to be viable and competitive against their C-Bill counterparts. My methodology is just to prevent the pendulum from swinging to the exact opposite extreme.
Edited by FupDup, 14 March 2014 - 08:15 PM.