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Artillery is supposed to hurt you really badly, with a chance to kill you outright. That is what they were designed to do ever since this warlike species called humanity invented them.
Possibly. But damage isnt why artillery is unbalanced. Artillery is unbalanced because its outright better than every other module. Its okay to have strong artillery, but it needs to cost what its worth. Artillery should use 2 module slots because its way better than any module that only uses 1 module slot.
Here's how artillery SHOULD work:
1) if you only equip the artillery module, it should only do 20 damage (1 module slot)
2) if you equip the artillery accuracy module, the spread is reduced by 20%, and the damage is doubled to 40 (artillery + artillery accuracy = 2 module slots)
So you could use a weaker artillery for 1 module slot or a stronger artillery for 2 module slots. That brings artillery back into parity with the other modules. The artillery accuracy module should also be renamed to something else, like improved artillery module, since it doubles damage in addition to reducing spread.
Edited by Khobai, 15 March 2014 - 08:14 AM.