GoTeamVenture, on 15 March 2014 - 07:30 PM, said:
One use that could be implemented for hands right away deals with jammed autocannons. I'm going from memory here, but I think in TT if a UAC jammed, a mech could use its hand the following turn to unjam it. I don't know if the animation in game would be possible, but at the very least if a mech had a hand maybe the time it takes for a UAC to become unjammed could be reduced.
UACs were jammed for the match; basically if it jammed it remained jammed and that was it. You had to go to a mechbay or mobile field base to have the weapon unjammed by techs. I can't agree or disagree with McGral as I never used the RACs but it doesn't seem like a good idea to have allowed field unjamming of that weapon.
I do know of a specific use of hands, however. In Heir to the Dragon, the Victor using a Pontiac 100 manually reloaded the AC/20 with cassettes. It was done by hand. If I remember the cassettes slipped out of a port on the right front torso which the hand grabbed and then slapped into the arm in a pre-programmed movement. This caused interruptions in being able to use its arm lasers.
There was also mention that occasionally it would cause problems with its ammo feed if the hand actuator wasn't calibrated just right (slightly crushing the cassette in the process or not feeding it in all the way).
The Battlemaster by actual art carried a hand-held cannon and spare cassettes externally.
(A "cassette" is a magazine whose contents are spent during a 'single shot' or 'firing' of the weapon. This is specifically for burst-fire style Autocannons. It is also for magazines for Rifles, though rifles were single shot weapons and slow to chamber the next round. A cassette contains exactly enough ammunition to reach the weapon's damage rating. For example a Crusher Super Heavy Cannon 150mm AC/20 uses 10 shots to make 20 damage (each shot being 2 damage), as such each cassette contains 10 shells. For a comparison, an AC/2 typically had 45 cassettes per ton of ammo. Since a Blackjack uses twin Whirlwind-L AC/2s a rough estimate of shots per cassette would be about 80 to 100. However Blackjacks appear to be belt-fed fully automatics and do not use cassettes.)
Whirlwind-L = 32mm (Binding force) BlackJack BJ-1
Whirlwind-L = 30mm (Threads of ambition) Blackjack BJ-1
Varent, on 15 March 2014 - 07:48 PM, said:
why... does it need to have a risk?
If everyone can melee and everyone gets the ability then its then even. Allowing mechs to have bonuses for having arms does nothing but give hands a bonus.
Easy.
Why bring two AC/20s, when I can do a kick and do 20 damage accompanied by a punch for 10 and get no heat?
What if I decided to keep smashing the punch button as I went 'through' you over and over again? And when knockdowns are back, would you be happy if a Dragon punched you to the ground over and over and over and over and over and over and over and oh shit you're dead...
o.O;