Whomever joins after the first team is filled, is assigned to the remaining team.
Its analogous to a game of basketball where there are two team captains.
One team captain selects their team of 12.
The remaining team is comprised of whoever -*randomly*- arrives after that point.
This leads to imbalance due to the matchmaker's inability to shuffle players in order to retain balance after the first team has been completely filled.
The way to achieve team balance is to have both teams fill in parallelized fashion, with the matchmaker assigning new arrivals to one team or the other based on available metrics.
The first player to click the *launch* button would be assigned to Team A.
The second player to click the *launch* button would be assigned to Team B.
If at that point, Team A's average performance metrics were higher than Team B's, the matchmaker would assign joining players with better stats to Team B, or vice versa if needed, until their average metrics were as near to equal as possible.
Both teams would fill simultaneously, with a continuous effort made to balance things out until both teams are completely filled.
Rather than one team being completely filled & the other team being stuck with whoever randomly *shows up* afterward?
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by I Zeratul I, 15 March 2014 - 02:23 AM.