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Shermburger, on 18 March 2014 - 06:48 AM, said:
3-3-3-3 isn't perfect. But it does promise more balanced game play than what we have now. There are certainly things I'd rather see done, but I have a feeling that assault jockies wouldn't like anything that marginalizes their complete and total dominance of the game, as it has been since the dark ages of NetMech.
First, by playing all balanced, now, you're building a bad habit, should you decide to get into a unit and chase contracts, objectives, etc., because you're used to playing balanced, and contract drops for the planetary game, if PGI has any brains amongst them, at all, will not and should not be balanced. There's been enough of a fervor, now, about bringing true objectives into the game that, if IGP's support folks are right, and PGI actually is listening, they're going to need to put into the game at some point. Look, most of BattleTech does not center around planetary assaults -maybe 5% of all battles you'll EVER read about- and most of the games focus around objective raids and smaller conflicts for contract completion. You can't just have 100 battles on various maps to determine whether a planet changes hands or not... that's not fun, that's just the same old BS grind we have, now. You need to have objectives, dynamic and static, to keep the game interesting for everyone, not just the 'kill them all, let the 'Mech gods sort them out'. Anything less will see this game die, in short order. It should have been listed as a mainstay of CW from the outset, from Dev Blog 0, to have objectives, small to large fights, and planetary assaults, not just planetary assaults and these dumb ASS bounties I'm seeing. God, that makes me see red... bounties... what moron thought of that?!
Next, you must be playing in a completely different universe than I am... the Lights are the current kings of the battlefield, since they can turn on a dime at speed and can machine gun you to death without the machine guns ever over-heating, having a runoff, and the heat getting back to the ammo to blow it up. You want an unbalanced weapon, take a look at the machine gun.