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Remember Back In July?


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#1 MoonUnitBeta

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Posted 17 March 2014 - 04:29 PM

http://mwomercs.com/...general-update/

Quote

You can vote to bump SRM damage up to 2.0, not this patch but next, or leave damage as is until hit detection is fixed. Keep in mind, this bump in damage is going to be a fairly big world of hurt for larger Mechs.

I'm just really happy we got that damage boost... Because at 5 months later, we'd not only have damage gimped SRM's, but ones that you can't hit anything with.

I'm guessing in July THIS YEAR we might see that SRM hit detection breaking 12% on /theplan

#2 Davers

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Posted 17 March 2014 - 06:50 PM

I was actually reading that post not too long ago. I don't see larger mechs being in a 'world of hurt' when I hit them with SRMs...

#3 FupDup

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Posted 17 March 2014 - 07:01 PM

Maybe larger mechs should be in a world of hurt...

#4 Deathlike

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Posted 17 March 2014 - 07:34 PM

View PostMoonUnitBeta, on 17 March 2014 - 04:29 PM, said:

http://mwomercs.com/...general-update/

I'm just really happy we got that damage boost... Because at 5 months later, we'd not only have damage gimped SRM's, but ones that you can't hit anything with.

I'm guessing in July THIS YEAR we might see that SRM hit detection breaking 12% on /theplan


Big things in July...

July 2014...

And 90 more days after that...

Edited by Deathlike, 17 March 2014 - 07:34 PM.


#5 80sGlamRockSensation David Bowie

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Posted 17 March 2014 - 08:29 PM

View PostDeathlike, on 17 March 2014 - 07:34 PM, said:


Big things in July...

July 2014...

And 90 more days after that...



Maybe in July 2019 things will pick up...



...when PGI no longer holds license and some other game company makes a proper MechWarrrior title.

#6 Daekar

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Posted 17 March 2014 - 09:26 PM

Or when a miracle happens and high quality single player campaign focused games become popular again. Then there is no ping, all hits will be client authoritative, and I don't have to rely on the internetz to provide lancemates who may or may not act like rational beings. The game will run even if the servers shut down, nobody will try to hack my game account, I'll have access to all of the game's content because I bought it up front, and there would be great mods available.

Nah, don't mind me, I'm just old and bitter. PGI is doing fine considering the restraints of funding and business model they've got to work within.

#7 Alcom Isst

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Posted 18 March 2014 - 01:36 AM

SRM hit detection is on the plan? I can't find it. ;)

#8 stjobe

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Posted 18 March 2014 - 04:16 AM

I remember back in July, that's when AtD 42 killed any hope of ever having non-instantly converging weapons in MWO, effectively dooming MWO to always having duct-tape weaponry (4xML == 1xAC/20, which means pin-point, instant-damage alpha will always be the preferred load-out).

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Answer from Paul: Weapon convergence is a tough nut to crack. We want to keep the number of random “dice rolls” to a minimum, and network synchronization can become unpredictable when trying to determine a convergence point that may or may not be moving. It will be necessary to make the convergence point calculation server authoritive and that can cause a desync due to the fact that the simulation runs at different frequencies on the server and client.

While this is something we’ve wanted for a while, it’s becoming more and more apparent that it is going to take some serious engineering time to address. Currently, the engineers who would be working on this are already tasked with other high priority features and investigations. Pulling them off their current schedule will have both short and long term negative effects on the game as a whole, so the chances are very low that they will be able to address convergence any time soon. Convergence will always be something we will keep on the drawing board but as to when it can be tackled is not known at this time.

Regarding the weapon convergence skill in the Pilot Tree, we will be implementing something else in that spot in the near future.

Edited by stjobe, 18 March 2014 - 04:18 AM.


#9 wanderer

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Posted 18 March 2014 - 04:38 AM

Funny how roughly 8 months later we STILL have the "Pinpoint" skill listed, which is 3000xp of....doing nothing.

#10 Dawnstealer

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Posted 18 March 2014 - 04:42 AM

Is the delay with SRMs intentional, or is that just me and my computer? I'll aim the SRMs, lead them right, push the mouse button, and then, about a second or two AFTER I push it...PHOOSH! Unless someone's holding still, it makes them near impossible to use unless I get lucky, the target's big and real close, or the target's holding still.

Just take off that delay and make them a snap-shot weapon, and we're cool.

#11 Nicholas Carlyle

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Posted 18 March 2014 - 04:46 AM

I'm up for another vote, lets put them at 2.5 and see if we can get the meta to change.

#12 wanderer

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Posted 18 March 2014 - 04:57 AM

Quote

Is the delay with SRMs intentional, or is that just me and my computer?


If it's a Centurion or Catapult, it's got missile bay doors that unless toggled to stay open (the "/" key alternates your doors between "always open" and "opens to fire") will have to flip open each time the launcher fires, causing that delay. The benefit is that it reduces damage to the actual launcher while closed, but I generally lock them open because honestly, I like my missiles firing when I hit the fire button.

#13 Mcgral18

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Posted 18 March 2014 - 05:55 AM

View PostDawnstealer, on 18 March 2014 - 04:42 AM, said:

Is the delay with SRMs intentional, or is that just me and my computer? I'll aim the SRMs, lead them right, push the mouse button, and then, about a second or two AFTER I push it...PHOOSH! Unless someone's holding still, it makes them near impossible to use unless I get lucky, the target's big and real close, or the target's holding still.

Just take off that delay and make them a snap-shot weapon, and we're cool.


As stated, it's the missile bay doors. They take a half second to open, and will fire after that. You should see a yellow light inside your cockpit, and when it opens it turns green. You can open it manually to get rid of the delay. The doors offer a 10% HP bonus to any components inside (or maybe just the launchers....not certain).

View PostNicholas Carlyle, on 18 March 2014 - 04:46 AM, said:

I'm up for another vote, lets put them at 2.5 and see if we can get the meta to change.


I'm not too sure...I was using up 600 SRMs in my 22 tube Shadowhawk, and having mediocre results. Assuming even 50% accuracy, that's 600 damage plus the lasers, but getting over 500 was rather difficult. I'm not sure just how bad hitreg is, but my ping tends to stay around 20.

I'll try chainfire tonight....maybe I can even hope for a speed buff when they do it to the LRMs today.

Edited by Mcgral18, 18 March 2014 - 06:19 AM.


#14 Nicholas Carlyle

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Posted 18 March 2014 - 06:15 AM

View PostMcgral18, on 18 March 2014 - 05:55 AM, said:


As stated, it's the missile bay doors. They take a half second to open, and will fire after that. You should see a yellow light inside your cockpit, and when it opens it turns green. You can open it manually to get rid of the delay. The doors offer a 10% HP bonus to any components inside (or maybe just the launchers....not certain).



I'm not too sure...I was using up 600 SRMs in my 22 tube Shadowhawk, and having mediocre results. Assuming even 50% accuracy, that's 600 damage plus the lasers, but getting over 500 rather difficult. I'm not sure just how bad hitreg is, but my ping tends to stay around 20.

I'll try chainfire tonight....maybe I can even hope for a speed buff when they do it to the LRMs today.


3 it is! Do I hear 3.5 damage for SRM's?

#15 Willard Phule

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Posted 18 March 2014 - 07:39 AM

YUUUUUUUUUUUP!

3.5!

#16 Nicholas Carlyle

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Posted 18 March 2014 - 07:40 AM

View PostWillard Phule, on 18 March 2014 - 07:39 AM, said:

YUUUUUUUUUUUP!

3.5!


We have 3.5, anyone for 4.0 SRM's?

#17 Mister Blastman

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Posted 18 March 2014 - 07:57 AM

View PostDavers, on 17 March 2014 - 06:50 PM, said:

I was actually reading that post not too long ago. I don't see larger mechs being in a 'world of hurt' when I hit them with SRMs...


I had a dream last night where I was dual SRM6ing a Cicada. He melted. Then I woke up.

#18 Bhael Fire

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Posted 18 March 2014 - 08:01 AM

They could realistically bump their damage up to 4.0 per missile.

Ok maybe not "realistically" ...but it'd be fun. ;)

#19 Willard Phule

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Posted 18 March 2014 - 08:04 AM

HERE! HERE!

4.0!

#20 Mister Blastman

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Posted 18 March 2014 - 08:11 AM

4.0 or bust!!!!!!!

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