Edited by King Arthur IV, 18 March 2014 - 05:31 PM.


Battletech Vs Star Craft
#1
Posted 18 March 2014 - 08:50 AM
#2
Posted 18 March 2014 - 10:03 AM
#3
Posted 18 March 2014 - 11:25 AM
Zergs breed like an infestation but Mechs takes time to build and train the pilots.
In air and space, the cheap suicidal unit scourge could blow up expensive starship and jump ship, taking all personals and equipment with it.
In the long run, Zergs could win by bankrupting BT resource.
Terran might have an equal fight against Mechs, since they have their own version of giant robot and roughly the same technology.
Protos have Space Magik.
#4
Posted 18 March 2014 - 11:46 PM
Marack Drock, on 18 March 2014 - 07:03 PM, said:
With that said the Terrans tech is very deceptive (in a way so is battletechs), for starters Battletechs standard infantry units are unarmored personnel (well unarmored in the not powered suit kind), where as in Starcraft every Terran Marine has a powered suit of some sort. And depending on the era battletech has little to no powered suits of it's own (like during the Star league era). The basic rifle of the Terran Marine is effectively the equlvent of a 50 cal HMG (8mm slug at 1.7km/s), which is roughly what B-tech puts on it's own Battle armor (the MG configs). They have much the same tech as dose battletech, plus a few more that battletech dose not, like Anti gravity, Teleportation (limited), Energy shielding (limited) and Artificial Intelligences. Further more Star craft Terrans have some crazy engineering capability's oh like New Folsom and Korhal bounced back extremely quickly after being nuked into a radioactive waist land.
Quote
Also the Protoss may be few in number but their extremely powerful, a single Zealot can do a good number on a descent sized squad of Terran Marines and like wise do so on a squad of B-tech battle armor.
Quote
Battletech at the lest depending on the time frame can match starcrafts (at the lest to a degree) stealth capability's
You know speaking of Ghosts this while their stealth capability's is bothersome they have a far more powerful ability, their Psychics, this is an out of character problem for battletech...
#5
Posted 19 March 2014 - 01:37 AM
Marack Drock, on 18 March 2014 - 07:03 PM, said:
Unless you have one of those forgotten things called Anti Air Turrets (I played a gam versus 5 Zerg and with 2 Turrets destroyed 99 Scourges before they got to my Air Craft and only 2 of my Air were killed in the end).
True, scourge and mutalisk doesn't have much HP, posing little challenge to AA guns.
On a straight out open charge, Terran will have high chance of winning.
However the key here is quantity.
Whenever a gun is shooting at one target, the rest of the pack is advancing closer. Sooner or later some of them will get close enough to do damage, or the AA gun runs too hot or out of ammo to operate.
Again Zergs are known to be very nasty ambushers, a well place ambush could reduce the distance they need to travel to get to their target.
Quote
Ultralisk have been known to be able to go toe to toe with Terran mech, due to their extremely tough carapace, high HP and regeneration, they can brawl with a mech and walk off/burrow to heal before fighting another one.
IIRC, their armour type are counted as armoured structure and receive damage reduction from bullet and laser weapon. You going to need a big auto cannon or large energy weapon to seriously hurt them, luckily missiles are extra effective against them, so make it rain.
Planetary bombardment is the only solution to a Zerg infestation.
Quote
Stealth unit is only good as long as they are not detected.
Terran have science vessel, turret and radar sweep, Protoss have observer, raven and photon cannon, Zerg have to rely on overlord and the 2 colony.
On the flip side, Terran have Ghost, sure their sniper rifle is useless against mech and battle armour but their ability to Tag target for nuke can be devastating if they slip pass detection. Wraith/Banshee have cloaking ability and are design to take down larger target like colossus.
Protos have dark templar which are useless against mech but can quickly decimate a base of their personals and mothership provide AOE cloaking, like ECM but you can't even see the units hiding in it.
Zergs have the ability to burrow and wait in ambush, spring up to tear victims to pieces. Im not sure how the infestor's parasite will affect mechs though, but if they can capture battlecruiser, capturing an Atlas could be possible.
#6
Posted 19 March 2014 - 02:12 AM
Since Starcraft is a Warhammer 40k rip-off, it inherits some of it's legacy and provided you face it against anything that has any down to earth lore in it, it will win.
#7
Posted 19 March 2014 - 07:31 AM
Bolo beats everything
#8
Posted 19 March 2014 - 11:14 AM
Marack Drock, on 19 March 2014 - 07:38 AM, said:

#9
Posted 19 March 2014 - 09:15 PM
Marack Drock, on 19 March 2014 - 07:38 AM, said:
Though funny thing WH40k and starcraft, say what you will on the supposed Ripoff, but if you look at the nids before Starcraft came out and what came out afterwords WH40k went on and riped off Starcraft...
Quote
Ultralisks would not stand against 30 or 40 mechs (and also they are only up against maybe 3 or 4 different guns non of which are near as powerful as like a Clan ERPPC or Clan LRM20). Ultralisks are great when they can get to the mech but they most likely would be blown apart and even if they did manage to break into the lines there are 100s of millions of mechs to take its place.
Vikings seem to have perhaps 75ish mm rotary guns, scaling off the one we see in the Hanger bay...
Quote
And again Battletech dose not have the numbers your suggesting they have.
Remember in starcraft civilian enterprises can get a hold of 20 megaton nukes for legitimate reasons (like mining).
Heck in the short story Acid Burns it's implied that the Terrans vaporized a moon sized world...
A useful thread on another forum that is collecting starcraft related feats.
Quote
#10
Posted 20 March 2014 - 08:32 AM
There's no way in hell that Battletech Level technology could beat Starcraft.
Here's a picture of starship scale. Not that big you might say right? Here's your problem. Protoss and Terrans have fleets numbering in hundreds of ships.
Battletech has fleets numbering in tens breeching hundreds. They are rare ships and not built lightly.
Terran and Protoss ships have shields. They use Energetic weapons too. That means they have huge means of energy production and still manage to use it all. Carriers have a main weapon consisting of basically a giant laser that they use in conjunction with the rest of their fleet to 'cleanse' or glass planets. They also cloak their fleet or warp it anyone they want as long as there is an arbiter or warp ship that is instantaneous compared to JumpDrives. Terran ships aren't too far off either they just don't have the power to put up shields and need time to spin up their warp drives.
In addition to carrying those massive lasers and yamato cannons they also carry full compliments of fighters. Interceptors have shields and Wraiths cloak. Interceptors are just drone fighters and are fully expendable and can be replaced with great ease. That is if you can out speed their Scouts and Pheonix you still need to contend with Protoss Void Rays. You know those lasers on the carriers? Same type of weapon but on a faster and sleeker cruiser class ship. Hopping along are the support craft like Arbiters that can cloak the fleet and disable ships. Bring in a Planetcracker class Mothership to cloak it even more.
Did I mention that the Terrans love to put the most random weapons in their Battlecruisers?
Quote
- ATA/ATS laser batteries (Behemoth, Hercules and Minotaur-class)
- Armageddon cannons (Super-class)
- J23 ship-to-ship missile launchers (Gorgon-class)[2]
- Crew serviced batteries (Gorgon-class)[2]
- Point defense systems (Gorgon-class)[2]
- Nuclear missiles (Behemoth-class)
- Yamato cannon (Behemoth Minotaur and Super-class)
- Plasma torpedoes (Hercules-class)
- Missile pods (Minotaur and Super-class)
A combined Fleet or Toss and Terran is scary. You would have a cloaked fleet ready to fire their Yamato's and one shot any Battletech fleet.
Do we need to talk about the zerg now?
Edit: All Starcraft Spacecraft are capable of planetary insertion. After wiping the floor with the Battletech fleets they move into a planet's atmosphere and reign fire.
Edited by Tichorius Davion, 20 March 2014 - 08:43 AM.
#12
Posted 20 March 2014 - 01:23 PM
Marack Drock, on 20 March 2014 - 09:05 AM, said:
BT has a good chance of winning. Trust me. BT has more nuclear power than any Terran factions (even if they all combined) and that's how they'd win. SC fleet comes in.. One nuke and the fleet is history. How about 20 nukes set to detonate at a specific point. Even if they avoided collision they get hit by the blast and evaporate into dust. A nuke burns 250 times hotter than the surface of the sun. It will melt any ship shields or not and BT has enough nukes to make Char look like a jungle compared to the remnants of the planets that just go annihilated.
I don't think you understand. The common basis in which we judge the technological level of a civilization in Science Fiction is by power usage.
The power of the capital ships in Starcraft are judge into teratons. They have adequate power to not just have efficient FTL but the power to make quick jumps. Individual Protoss soldiers are personally WARPED back to a safe zone when in danger. They have enough power on a single soldier to FTL them. It takes an entire Jumpship or Warship to make a Jump in Battletech.
Let us put this into perspective. The largest Nuclear Devices used by the Innersphere are rated up to 50 megatons.
The Yamato cannon is measured in Teratons per second. Protoss Energetic weapons are on Teraton levels.
By real lore Battlecruisers and Carriers duke it out. Protoss shielding is capable of taking on Teratons of energy.
Edited by Tichorius Davion, 20 March 2014 - 01:24 PM.
#13
Posted 20 March 2014 - 09:52 PM
Marack Drock, on 20 March 2014 - 08:07 AM, said:
Quote
Quote
At that time frame no House or clan had more than 40 warships, most had 20 or less.
Note a Regiment has around 132 mechs in it, a Cluster around 45ish.
* The Field manual indicates that for the active part of the AFFS consists of around 55 battlemech regiments, Tank regiments out number that by slightly more than 5 to 1 with Infantry regiments making up some 2/3rds of the AFFS combat Regiments, though theirs little info on Engineer, Artillery and Aerospace units, even so at the lest theirs around 1,000 combat regiments (sans engineers, artillery and fighters -though these units rarely serve in regimental sized units anyway).
Also most planetary garrisons would be doing fairly well to have more than 10 regiments of Infantry and tanks with a company or two of mechs, many of thoughs being armed industrial type mechs...
Ah yes It is true that battlemechs are space rated but if you think they are useful, they are not, they truly suck in space at lest compared to an Aerospace fighter (Space rating is 1/3rd jump rating round down = units thrust in space fuel is 2 points per jump jet, as such few battlemechs have more than 1G of thrust and at most 1.5Gs with at most 6-8 minutes of fuel at these rates, out side of the rear mech that mounts a extra fuel tank). Though true you might pull off a few things with them, but using them as fighters is gonna get a lot of good mechwarriors killed pointlessly.
At the lest a Viking with it's Rotary cannons would likely be a mech armed with twin RACs, a some what respectable if some what limited armament (unless it's medium class or less). Size wise their not to much different that regular bettlemechs. The Thor on the other hand would be a Superheavy mech at the very least armed with likely what B-tech would equate as long tom artillery and heavy lasers.
Speed wise it's harder to say, though relatively few mechs move at the speeds you stated (~150kph or 9/14 movement) at lest with out sprinting, though even then most of the heavier mechs still can not reach that speed.
Quote
And what evidence do you have that it is not canon? As far as I can find it is, it's posted on blizzards starcraft II website, and the Guys who I linked who do a lot of debating did not dispute it's status when they talked about it, something they know they would of done so if it was not considered canon. Also Blizzard has a rather loose canon policy IIRC.
Quote
Quote
Marack Drock, on 20 March 2014 - 02:22 PM, said:
By the way B-tech dose not like using massed nukes (out side of the 1st & 2nd Succession wars and the Jihad), they did not use them in the 4th Succession war, the War of 3039, the Clan invasion, the fed com civil war, a bunch of smaller wars around this time frame as well, Post Jihad nuke use was uncommon as well. And even then I do not recall the use of waves of hundreds of Nukes as a tactic B-tech ever really used during thoughs events.
Quote
A Fusion bomb is the same as having a Small Sun to launch at them! Also I doubt it has the ability to take on a Teraton because that is the same as saying it can withstand the Titanic plates attempting to stretch it out! No way at all. Also lots of the stuff in those novels is considered apocryphal (because some of it violates the Video games which are the foundation for SC canon). Its like BT but in reverse. Games are apocryphal at best.
Though with battletech this is largely the same though the game system it self is also canon to a degree. Though the PC games are semi canon at best, with only a rough story being canon, though I do not know about any of the Games past MW4 and Mechcommander 2.
Also the Teraton figures I belive come from that Starcraft used 1,000 nukes to wipe out all life and rendered the world of Korhal uninhabitable, which require a lot of firepower to do, even so in just a few years Terran Teraforming is good enough to render the work habitable again (an interesting thing to note is the art of Korhal post nuking shows it having a ring of rocks in orbit around the world, but pics of post terraforming do not show this ring)
Quote
#14
Posted 20 March 2014 - 10:38 PM
maybe robotech/maccross.... they play some rock and roll then protoss and zerg would just get their brians fizzed then all they would have todo is sweap up the terran.

#15
Posted 21 March 2014 - 09:26 PM
Marack Drock, on 21 March 2014 - 07:08 AM, said:
Edit: BUT.. I'm gonna let you guys have it. You win.
No Starcraft has way more than that. Though theirs few hard numbers for the most part they range from dozens to a few hundred capital ships, with an unknown number of supporting ships. Battletech at best had 5,000 warships (though at that time frame (2750) it's power suits where no better than what starcraft has, and far less available (spec ops only), also stealth tech was less available as well). Dropships are not viable to real warships and jumpships are effectively sitting ducks. However by 3062 theirs less than 450 warships of all types available, and by 3090 less than 100 (3050 less than 350). Though post 3060 combat Dropships get a bit more capable, but are still weak facing real warships.
True Marines are not as capable as B-tech battle armor, In battletech terms their Power Armor Light (PAL), but here's the thing your not grasping, In battletech Battle armor are currently the elite of the infantry forces, the majority is only issued with body armor not to dissimilar to what we issue our troops today (though with more coverage). But in Starcraft all infantrymen are equipped with power armor and the equlvent of a HMG (a real life HMG that is).
The things is you do not have a single clue on B-tech capability's or military strengths, nor do you have any idea of what Starcraft can do.
Battletech is strong on the ground but saddled with a small army, It's is weakest in space, and for some time had almost no real naval combat power to speak of.
As for your Half the fleet being 7ish ships obviously you do not notice the ending of the game, as the camera pans up to the sky we can see upwards of 30 or so battlecrusiers in the sky. Even the Novels indicates that it's at the lest 25-30ish battlecruisers in that taskforce, though some sources indicate that the fleet has a fair bit more.
Heck theirs some indication that the Terran's built at lest 7 Battlecruisers on Char in the month or so between the end of Wings of Liberty and when Kerrigan retook Char.
Their are other things your not really taking into account...
The Terrans can destroy worlds in Tera forming accidents (as well as impressive capability's at rehabilitating worlds rendered uninhabitable by nuclear fire), they can create planet spanning citys, and or installations over tectonically active worlds, they have Artificial intelligences (B-tech dose not and likely never will have that), They have energy shields as well as what is basically magic and they also have artificial gravity. Battle tech has nothing like these capability's. Heck they also give civilian mining firms 20 megaton nukes for mining purposes, heck they have access to 174 gigawatt laser cannons for the same reasons (that's at lest 42 tons of TNT per second IIRC). Which is also more powerful than the more powerful of B-tech vehicle scale energy weapons by the way (noticeably more powerful than a Clan Assault mech actually).
Edited by Nebfer, 21 March 2014 - 09:51 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users