Our Lrm Will Blot Out The Sun.then We Will Fight In The Shade.
#61
Posted 18 March 2014 - 01:27 PM
#62
Posted 18 March 2014 - 01:36 PM
#63
Posted 18 March 2014 - 01:55 PM
Nicholas Carlyle, on 18 March 2014 - 07:36 AM, said:
I'm more interested in whether the new AMS adversely affects SRM's and Streaks.
Well SRMs and SSRMs fired inside the range to trigger AMS would be unaffected I hope. What do you want, immortality?
#64
Posted 18 March 2014 - 01:55 PM
Didn't even play so far, but it has to be fail. If PGI tries to balance Lrms, they fail. Don't ask me why, but that just how things work.
The world keeps spinning, sun raises every morning, PGI fails with Lrm balance.
PGI failed because they had to fail, so don't tell me Lrms are balanced right now, because they can't.
PGI actually doing a non failing balance tweak on Lrms would tear apart the space-time continuum, bringing everything that we know to an end.
"PGI will fail with Lrm balance" is one of the rules our whole universe is based upon.
#65
Posted 18 March 2014 - 02:03 PM
1326 damage with 1620 missiles isn't pretty anymore.
LRMs where fine before - people who complained about them just didn't know how to use them.
If a mech doesn't work: add more
#67
Posted 18 March 2014 - 02:49 PM
Trauglodyte, on 18 March 2014 - 11:56 AM, said:
Sorry, my mechs are evolving.
It's Lurmaggeddon 2014. Streaks look underpowered by comparison.
Everyone and their kid is taking TAG (NARC piling on hurts too).
After my first drop, I dropped Streaks like a bad habit and went LRMs with AMS. Everything "now" suddenly looks "balanced", except not.
#68
Posted 18 March 2014 - 04:00 PM
Quote
That's the Bane 3, guys. Now imagine a lance of them. Now imagine a lance of of Cauldron Born Bs on the same team to spot for them.
Quote
And a lance of take-your-pick Daishi. [Samual L. Jackson]Perspective! Do you have it, ************?![/Samuel L. Jackson]
Edited by Fyrwulf, 18 March 2014 - 04:04 PM.
#69
Posted 18 March 2014 - 04:04 PM
The opposing team proceeds to basically stand around at Theta, making no effort to really move into cover.
Looked like 1 or 2 AMS in the group, no ECM.
570ish damage, 2 kills. This would be the part where I come to the boards exclaiming they are overpowered.
Next match, River City.
Almost everyone has AMS on the opposing team, and they are staying in the buildings for cover. Was lucky to do like 200 damage.
I'd say we're looking pretty good. LRM's are still very punishing against bad players. But smart players should still be able to do fine, while having LRM's be more viable than before and able to hit lights.
#70
Posted 18 March 2014 - 04:29 PM
Nicholas Carlyle, on 18 March 2014 - 04:04 PM, said:
The opposing team proceeds to basically stand around at Theta, making no effort to really move into cover.
Looked like 1 or 2 AMS in the group, no ECM.
570ish damage, 2 kills. This would be the part where I come to the boards exclaiming they are overpowered.
Next match, River City.
Almost everyone has AMS on the opposing team, and they are staying in the buildings for cover. Was lucky to do like 200 damage.
I'd say we're looking pretty good. LRM's are still very punishing against bad players. But smart players should still be able to do fine, while having LRM's be more viable than before and able to hit lights.
Woah now, let's not get crazy. Are you trying to say that people might have to pay attention to LRMs? Poppycock.
#72
Posted 18 March 2014 - 05:30 PM
And honestly, if someone is constantly racking up many kills with a LRM's even w/ a speed buff.... I guess they're in the correct ELO bracket.
For crying out loud... some folks complaining about this need to learn to counter-play...
#73
Posted 18 March 2014 - 06:28 PM
Tag'm bag'm and narc till you win.
#74
Posted 18 March 2014 - 07:16 PM
No, seriously. 30 at a time.
Accuracy is up thanks to shorter travel time. That's it, kids. LRMs are more accurate now because of fewer locks lost before impact. AMS still hosing them, ECM still works fine unless target is counter NARCd (and oh, that feels good on ECM 'Mechs), and considering I'm high enough ELO to apparently run into about 50% smart teams with AMS multiples and/or ECM:
I'm looking at about 4% more hits. 28%, folks. Truly, I am broken.
LRMs are the team weapon. If your team fires lots, they work well. If the other side has the brains to bring AMS in any number, much less ECM... they don't. If your team engages them under the docks at Crimson or the roof at Manifold...they don't. Alpine? Forest Colony? Do.
Your experiences will be situational from the end getting shot at, but take it from the guy firing them- my only real difference is a modest increase in missiles-to-target. It's that everyone LRMing at once post-patch makes this seem like Apocalypse Now. Once people go back to their still-effective-as-ever metabuilds, the PPC/AC hail will replace the LRM rain. Hail hurts more.
Also, be very afraid. Banshees are what Atlai should have been. Deadly, deadly things. If poptarting assaults got nailed hard enough with the patch hatchet job, you may well see a lot of them REAL SOON.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users