Spheroid, on 18 March 2014 - 10:29 AM, said:
I am not saying there aren't many very good pilots using that combination to great effect, but all ELO levels are now copying it and to me the results really are not that lethal.
The projectile speed difference is significant as is the cycle rate. The other night I was on Mordor in a Jager when I saw a Dragon Slayer, scanned his loadout and went right for him. I won the battle with not that much damage despite him having fifteen tons on me.
Why is this preferred meta?
The meta is what it is because front loaded damage will always win out versus anything that spreads (lasers, missiles, and LBs). Prior to ghost heat, people were running 4 PPC builds because 40 points of damage to one spot was hard to recover from. Or, they were running 2-3 PPCs w/ a Gauss Rifle because 45 poitns of damage is even harder to handle. When Ghost Heat was added, the heat was too much to work with so people shifted to equally cool weapons whose velocities matched the PPC while not having to invest more weight (GR = 15 tons, 2 AC5s = 16 tons). So, now we've got people running around doing 30 point alphas at the same speed with instant convergence and heat that is now much more managable.
The truth about the meta is that people are lazy but in a good way. The old addage reads, "Work smarter, not harder." Using LRMs means that you've got to maintain a lock and hope that AMS, ECM, and cover aren't available. SRMs require that you get lucky with HSR. And Lasers spread damage around due to terrain changes, torso twisting, and JJs. When it comes to single projectile weapons, all you have to do is aim and pull the trigger (unless we're talking about AC20s and then you've got to hope like Hell that HSR is on your side; Dev says that changes are coming soon). So, would you rather put all of your damage in one location, which is the most efficient way of killing a mech and, in turn, surviving longer as well, or would you rather work harder for the same result and taking longer to do so? Sadly, the community like all games is lazy and the masses tend to copy those that originate the new ideas.
In the case of the Victor, though, you're talking about a mech that is essentially a really bad design. It is built around a heavy AC (10, 20, or Gauss depending on the variant) backed up by two short ranged lasers and SRMs. The thing is, lasers don't synergize well with projectiles so most people opt for PPCs. And LRMs aren't really an option because they're really ineffective unless massed and none of the Victors have enough tubes to do anything crazy. So, you're pretty much resigned to heavy energy and ACs. If you run 20s w/ SRMs, you need some level of range to put pressure on people as you advance. If you run a Gauss, then short ranged weapons work but beam weapons and missiles don't really mix well. A lot of people don't like the AC10, thanks in part to the velocity nerf and that it is a poor man's really heavy PPC, so you opt for double AC5s at which point we go back to the current meta. The mech itself SCREAMS meta even if you don't want it to do so.
PS> For the record, the Hatamoto-Ku (the Kurita ripoff of the Victor) is stock meta. 65kph base with 2 PPCs and an AC5. The only difference is that it doesn't come with JJs. So, we can't even really complain about the Victor meta cause it is kind of stock.
Edited by Trauglodyte, 19 March 2014 - 08:58 AM.