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Why Pgi Nerfed Victor !?!?


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#41 oldradagast

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Posted 19 March 2014 - 10:08 AM

View Postaniviron, on 18 March 2014 - 03:45 PM, said:


If I had to guess, that's the point. They want poptarting to be a legit way to play, but they also want poptarts to not be the very best mechs when brawlers close in range. Right now, getting close to a meta victor/highlander doesn't negate the advantage that they have at 600m; they're just as good up close. Now, they're not as good close up, so if you can get in near, you might actually win.

That said, I run my 9S with an AC20 and SRMs, so this is pretty disappointing to me :|


Same idea here - My Victors were used more for mid-range work and brawling since, in the past, the arm-mounted weapons + jump jets made them quite good at that. Now, well... I'm not so sure, though the hit to them clearly messes up their brawling far more than their jump sniping ability. It's a pain since I didn't buy them for jump sniping - I just wanted an Assault Mech that was not doomed to roll around the bottom of canyons and so forth forever.

Edited by oldradagast, 19 March 2014 - 10:08 AM.


#42 Komagn

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Posted 19 March 2014 - 12:20 PM

At master, they are fine. Played like 8 matches last night with them and I could still brawl. Still better than a Stalker at turning.

#43 Jabilo

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Posted 19 March 2014 - 03:16 PM

The pop tarting issue was due to the nature of how jets work, how the specific problem weapons work and how the mechanic of jumping and firing works (jump jet shake).

To totally ignore these issues and nerf a chassis, including all the non pop tarting builds as well, shows a deep lack of understanding of how to balance your own game.

Why should brawling builds pay the price for the jump snipe mechanic? Why should other powerful jump snipe chassis not be affected?

Why are we arsing around with this, when we can not get resources allocated to fixing SRMS?

#44 Erik Hollister

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Posted 19 March 2014 - 03:39 PM

View PostJohn MatriX82, on 18 March 2014 - 12:16 PM, said:

Nerfwarrior online strikes again. I wanted to get back into trying the Banshee, but seeing LRM buffs and Victor nerf (thus also to my DS "aka never buy an hero mech again, because sooner or later this game will nerf it") , I guess I'll keep my long walk away from MWO.


I REALLY agree with the 'Never buy a hero mech again' thing. I spent money on the Founders package, got a Yen Lo Wang, and a Dragonslayer. I play these mechs just about....never. The standard variants are better than the hero mechs. BUT YOU GET A NEAT PAINTJOB!!!!! LOL

#45 R A V 3 N

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Posted 19 March 2014 - 08:54 PM

Deal with it? Really? I got ripped off plain and simple...

#46 ackstorm

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Posted 19 March 2014 - 08:57 PM

View PostApostal Sinclair, on 18 March 2014 - 04:10 PM, said:

After-all the public now get a mini-atlas for CB's... assaults are meant to be slow cumbersome powerhouses... that get ripped apart by light mechs and everything else that can jump.


Dont forget LRMs! They get ripped up by that too!

#47 Zeusacoatl

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Posted 19 March 2014 - 10:38 PM

You guys miss the point. Granted, we understand you bought the mech because you heard that the mech was OP, and hell, why not. But the point of the nerf was to bring that mech in line with others of its class. It is not a medium mech like the victors tended to handle like. They are slow, combersome assult mechs. Sure they could get up in speed, but it is like saying that the Queen Marry2 can turn like a small fishing boat is just outragrous. Try and turn 100 tons of steel just as fast as you turn 40, not going to happen. They just fixed it now. I hope you guys do not get refunds because you purchased it in hopes of taking advantage of an OP machine, live with the balancing consequences.

#48 Appogee

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Posted 20 March 2014 - 12:56 AM

View Postoldradagast, on 19 March 2014 - 10:08 AM, said:

My Victors were used more for mid-range work and brawling since, in the past, the arm-mounted weapons + jump jets made them quite good at that. Now, well... I'm not so sure, though the hit to them clearly messes up their brawling far more than their jump sniping ability. It's a pain since I didn't buy them for jump sniping - I just wanted an Assault Mech that was not doomed to roll around the bottom of canyons and so forth forever.

Same here. Now it's just an under-armored slow turning Assault, particularly vulnerable to any Light or Medium that wants to get behind it.

Sad to see my most fun Mech lose its one advantage.

And by the way, it was never my best performing Mech, so I don't know why it was considered "OP"? I rack up far more damage and kills in a D-DC or a Misery than a Victor. Thing is, I found the Victor fun to pilot.

Funny thing is, I never saw all that many of them in games, compared to other Assaults. Again, not sure why they had to be nerfed so heavily.

Edited by Appogee, 20 March 2014 - 12:57 AM.


#49 skorpionet

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Posted 20 March 2014 - 01:05 AM

View PostZuesacoatl, on 19 March 2014 - 10:38 PM, said:

You guys miss the point. Granted, we understand you bought the mech because you heard that the mech was OP, and hell, why not. But the point of the nerf was to bring that mech in line with others of its class. It is not a medium mech like the victors tended to handle like. They are slow, combersome assult mechs. Sure they could get up in speed, but it is like saying that the Queen Marry2 can turn like a small fishing boat is just outragrous. Try and turn 100 tons of steel just as fast as you turn 40, not going to happen. They just fixed it now. I hope you guys do not get refunds because you purchased it in hopes of taking advantage of an OP machine, live with the balancing consequences.


100 aren't 40 but also 80 aren't 100.....

I bought the DS only because I'm a Victor fan.

#50 Zeusacoatl

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Posted 20 March 2014 - 01:57 AM

View Postskorpionet, on 20 March 2014 - 01:05 AM, said:


100 aren't 40 but also 80 aren't 100.....

I bought the DS only because I'm a Victor fan.

You are right, but after running the victor post patch, I feel it is in line with the class it is in. It is more responsive than an atlas, but does not handle like a medium, but it is closer to that handling than the atlas is.

#51 Jabilo

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Posted 20 March 2014 - 02:32 AM

If we have to find something positive to say about this change, it is that (in a strange kind of way) it is a buff to the Awesome.

The Awesome now becomes the most nimble assault class mech.

I fully expect to see hundreds of Awesomes now deployed across the Inner Sphere.








Maybe.

#52 Captain Artemis

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Posted 20 March 2014 - 03:49 AM

So they want to nerf my Victor...?

How about nerfing the lights, so they would not be able to use AC20, AC10, PPC... Or any other "big gun"?

Seriously, take a look on the size of Victor arm, designed to be able to hold AC20, and then for some light...

#53 Modo44

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Posted 20 March 2014 - 04:06 AM

View PostJabilo, on 20 March 2014 - 02:32 AM, said:

The Awesome now becomes the most nimble assault class mech.

Only when limited to a 300 engine and no JJs. Typical Victor builds are still way faster and more mobile.

#54 I_AM_ZUUL

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Posted 20 March 2014 - 05:08 AM

View PostZuesacoatl, on 19 March 2014 - 10:38 PM, said:

You guys miss the point. Granted, we understand you bought the mech because you heard that the mech was OP, and hell, why not. But the point of the nerf was to bring that mech in line with others of its class. It is not a medium mech like the victors tended to handle like. They are slow, combersome assult mechs. Sure they could get up in speed, but it is like saying that the Queen Marry2 can turn like a small fishing boat is just outragrous. Try and turn 100 tons of steel just as fast as you turn 40, not going to happen. They just fixed it now. I hope you guys do not get refunds because you purchased it in hopes of taking advantage of an OP machine, live with the balancing consequences.


Feels like... not actually handles like a medium. The Victor was designed explicitly to be that kinda mech not to be worse responsiveness than an Atlas at 100 tons. The real problem is that quite a lot of people love Battletech (the game & lore) but PGI is obviously run by people whose sole source of info on mechs is a Sarna google search while looking for the next cash cow to design for sale.... oh and goddam piece of $hit Light pilots who think it's not only appropriate but recommended that 35T jenners (& now the new kings Embers) should rule the battlefield instead of being a scout and an an occasional annoyance to real Mechs...

#55 Appogee

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Posted 20 March 2014 - 05:12 AM

Victor was too much fun.

That was outside the game design parameters.

Victor is now Working As Intended™

#56 Zeusacoatl

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Posted 20 March 2014 - 05:25 AM

View PostI_AM_ZHOUL, on 20 March 2014 - 05:08 AM, said:

Feels like... not actually handles like a medium. The Victor was designed explicitly to be that kinda mech not to be worse responsiveness than an Atlas at 100 tons. The real problem is that quite a lot of people love Battletech (the game & lore) but PGI is obviously run by people whose sole source of info on mechs is a Sarna google search while looking for the next cash cow to design for sale.... oh and goddam piece of $hit Light pilots who think it's not only appropriate but recommended that 35T jenners (& now the new kings Embers) should rule the battlefield instead of being a scout and an an occasional annoyance to real Mechs...

HAHAHAHA....Seriously, if the light pilot gets the better of you, would that not make them an excelent pilot, and not a piece of dirk? Or at the very least, a better pilot then you at the time.

To resort to those kinf of retorts is hillarious. They show the ammount of usable information you are going to be bringing to the table, but I guess obvious troll is obvious.

#57 skorpionet

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Posted 20 March 2014 - 06:15 AM

View PostZuesacoatl, on 20 March 2014 - 01:57 AM, said:

You are right, but after running the victor post patch, I feel it is in line with the class it is in. It is more responsive than an atlas, but does not handle like a medium, but it is closer to that handling than the atlas is.


Atlas??? I think that the terms of comparison are ORION or BATTLEMASTER .... Why a simple class name must substitute a little weight difference?

In this thread I also read: "but it's an Assault", is completely illogic that a name is more important that specs.

#58 R A V 3 N

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Posted 20 March 2014 - 08:04 AM

Too much fun?!? Give me a break. 20% below default? For all intents and purposes they killed it...

I never purchased this mech to be OP, and I lost more than money in this, I essentially mastered a mech that doesn't exist anymore.

Edited by Raven II, 20 March 2014 - 08:25 AM.


#59 Kalidane

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Posted 20 March 2014 - 08:45 AM

View Postskorpionet, on 20 March 2014 - 01:05 AM, said:


100 aren't 40 but also 80 aren't 100.....

I bought the DS only because I'm a Victor fan.


This^^

After a lot of thought I bought my first assault mech, the Dragon Slayer, and invested in an expensive new engine. Not the OP pop tart Dragon Slayer but the fun 'agile' one. With the lore and such.

A few days later I read the patch notes and it's "Dillon! You son of a ..."

#60 Airox

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Posted 20 March 2014 - 08:50 AM

PGI dropped the ball (again).

10% reduction? Understandable.

20%? Definitely not.

5%? Well, that's all that the undisputed King of the game (HGN-733c) needs.





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