Chillbill, on 19 March 2014 - 10:15 AM, said:
It seems some view it as the gold standard, most don't.
I wonder where you get your statistical "most from."
However, more to your point. K/D is an important statistic, however it is not the most telling. PGI needs to allow us more granularity, not less, but until they do K/D will remain a fixation for many people.
If you enjoy the game in Mechs where you do not yet have a green K/D, I would say you are on the right track and there's no harm in trying to better that particular statistic for yourself as long as you continue to contribute to the successes of this very "team" oriented game.
I find that determining why I am less effective in a given mech when comparing certain stats (KPM, DPM, KDR, Damage/match, W/L etc) to other mechs, helps me learn to get better in those mechs. All to often, due to the initial feel a mech has in terms of weapons capability, movement profile, size etc....I have certain biases and ingrained expectations. Overcoming those incorrect perceptions to play those mechs more effectively can be key.
Prime examples for me....the non-3L ravens, the Kitfoxes etc....they are NOT lights in the manner that I prefer and I had to find entirely new ways to be effective in those mechs vice the lights I was more comfortable in. It makes you a better player.
So, having a goal to improve such stats, KDR included, is not a bad thing.
Fixating and playing to that statistic alone though, will likely not yield great results, regardless of how inflated your KDR might appear. I have a 34:1 Hunchback....I keep that stat preserved for that exact reason. To remind me that it's silly to play to that sort of fixation and that lucky runs (because ultimately it was a short stretch of games with some really great runs that won't soon be replicated by me) are simply streaks of randomness. Don't expect them, don't play to them. Your team will simply suffer for the abortive attempt and it's all just hubris anyway.