Amsro, on 24 March 2014 - 04:06 PM, said:
Sandpit, on 24 March 2014 - 04:10 PM, said:
"Fix" everything BUT the cause of the problem and then wonder why new players still get stomped. It doesn't fit into PGI's "vision" apparently :\
You know, I've posted in dozens of threads about this. Dozens. Posted links to larger studies, done breakdowns of the statistical modeling and formula around how and why it works. In a lot of ways I feel like I'm arguing about the world being round, or evolution.
I'm not trying to offend anyone here but this isn't a new discussion.
New players start out at a semi-average Elo. Low side of average. This is important as it lets them see how regular players play the game. If you kept them segregated they'd start out with bad habits they'd have even harder times unlearning, or that they'd never unlearn. You'd literally create a point beyond which it was very difficult to improve as new players wouldn't get the experience with advanced players to see a lot of how the game is played. New players absolutely SHOULD be in matches with more experienced players.
The matchmaker works. I can't say it works perfectly but I'd say that's more an issue with population density than anything else.
Also, my understanding is that we're moving into tiers of Elo. 0-1100 (I think) is one tier, 1101 to 1500 is another, 1500 to 2800 is another. You'll drop with anyone in your tier. If there isn't a match to fit you in it'll bump you up or down a tier. Within each tier it will try to fit at close as possible while still fitting tonnage requirements.
I don't know if that's in yet. I do know I've had better matchmaking lately.
As new players start at 1400 it's quite possible they have a great first 5 matches and end up squeezing into the 1500 range and drop with more experienced players. What you're way less likely to see is golden elites matched with underhives to reach an 'average'.
You'll always see new players though. To enable them to advance they need dropped in with more experienced players, if only so they can spectate. We were all n00bs once, cut them some slack and try to show them the ropes. Someone has to.
Matchmaking is working better now than it has in a long time. Tonnage mismatches are way less common for me as are wide skill variance. Certainly on some matches one side is better than the other - that will always be the case. Sometimes it's just a matter of good people having a bad day, or bad people having a good one.
The new launch module will help with tonnage mismatch. It's actually a good solution IMO.