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#61 Joseph Mallan

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Posted 20 March 2014 - 09:23 AM

View PostSandpit, on 20 March 2014 - 09:21 AM, said:

I bet you can walk into the door and buy stuff in groups larger than 4 as well :lol:

Not all will allow more than 2 at a time... IF i am following your intent?

#62 Davers

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Posted 20 March 2014 - 09:28 AM

View PostMystere, on 20 March 2014 - 09:23 AM, said:


I doubt that is indeed the case and therefore classify it as tinfoil hat territory. :lol:

What I do think is happening is that a whole lot of players automatically blame anything and everything -- except themselves -- when they get stomped. They don't want to admit that they probably suck at the game and instead blame premades, poptarts, heavies/assaults, etc., etc. etc.

In other words, they blame the Bogeyman.

When they instituted weight class matching with any group size, it was nearly impossible to 'randomly' run into another premade group. They would have to be running the exact x/x/x/x as you were and dropped at the same time. Thus premades were constantly being put up against PUGs. This is where the 'premade boogieman' came from. So either PGI had no idea what the ramifications of their MM were, or they allowed it to happen for as long as it did.

#63 Hood

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Posted 20 March 2014 - 09:29 AM

Look at you guys.. you have Hijacked my thread.. :lol:

Now back to our regulery scheduled topic...

Create a queue so I do not have to drop with people that do not know how to play the game or care about strategy. Refine the match maker..let me drop with as many (up to 12) of my friends as I want.. It can be done. Make the game live longer..

#64 Sandpit

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Posted 20 March 2014 - 09:30 AM

View PostMystere, on 20 March 2014 - 09:23 AM, said:


I doubt that is indeed the case and therefore classify it as tinfoil hat territory. :lol:

What I do think is happening is that a whole lot of players automatically blame anything and everything -- except themselves -- when they get stomped. They don't want to admit that they probably suck at the game and instead blame premades, poptarts, heavies/assaults, etc., etc. etc.

In other words, they blame the Bogeyman.

I don't know if they did it intentionally but they really have created an environment where grouping is just a pain to do and it's much "easier" (notice that doesn't mean better) to drop as a solo. No lobbies, no voip, no groups larger than 4. They created that game environment

#65 Davers

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Posted 20 March 2014 - 09:35 AM

View PostSandpit, on 20 March 2014 - 09:30 AM, said:

I don't know if they did it intentionally but they really have created an environment where grouping is just a pain to do and it's much "easier" (notice that doesn't mean better) to drop as a solo. No lobbies, no voip, no groups larger than 4. They created that game environment

Maybe lobbies will help? If you like the people you dropped with, you could just stay in that lobby, right?

#66 Sandpit

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Posted 20 March 2014 - 09:37 AM

View PostDavers, on 20 March 2014 - 09:35 AM, said:

Maybe lobbies will help? If you like the people you dropped with, you could just stay in that lobby, right?

Lobbies would have been one of my top priorities. Lobbies allow people to build a community. Mute option and bam, done. I have no desire to continue having to put my w/l record or CW success in the hands of 8 teammates I don't know. My faction's galactic dominance depends entirely on random teams who don't use teamwork in a team based game....

#67 Joseph Mallan

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Posted 20 March 2014 - 09:40 AM

View PostSandpit, on 20 March 2014 - 09:37 AM, said:

Lobbies would have been one of my top priorities. Lobbies allow people to build a community. Mute option and bam, done. I have no desire to continue having to put my w/l record or CW success in the hands of 8 teammates I don't know. My faction's galactic dominance depends entirely on random teams who don't use teamwork in a team based game....

Posted Image
Spot on sir.

#68 Zolaz

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Posted 20 March 2014 - 09:45 AM

The reason why MWO isnt a team game is because PGI doesnt want it to be one. Those guys dont play the game and have no idea what competitive players go through. There is zero support for teams. PGI has done nothing but make the game harder over and over again for teams.

Then PGI wonders why they get the metrics that they do. I know that PGI is a over a year behind schedule and cant seem to code to save their lives but really? Didnt at least one person over there at their company have a semblance of a clue?

It is a shame that the devs have given up and dont even talk or engage their community any more.

#69 Sandpit

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Posted 20 March 2014 - 09:47 AM

View PostZolaz, on 20 March 2014 - 09:45 AM, said:

The reason why MWO isnt a team game is because PGI doesnt want it to be one.

This is the way it seems to be unfortunately

#70 Davers

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Posted 20 March 2014 - 09:48 AM

View PostZolaz, on 20 March 2014 - 09:45 AM, said:

The reason why MWO isnt a team game is because PGI doesnt want it to be one. Those guys dont play the game and have no idea what competitive players go through. There is zero support for teams. PGI has done nothing but make the game harder over and over again for teams.

Then PGI wonders why they get the metrics that they do. I know that PGI is a over a year behind schedule and cant seem to code to save their lives but really? Didnt at least one person over there at their company have a semblance of a clue?

It is a shame that the devs have given up and dont even talk or engage their community any more.

What are you talking about? We just got a new Vlog that says everything is fine and balanced! :lol:

#71 Joseph Mallan

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Posted 20 March 2014 - 09:51 AM

Zolas, I have been around for a long time on forums. and in the 12+ years Very few DEVs spend time on forums. Mostly cause of the venom dripping from them. I sorta don't blame them as even the thickest skin can start to feel the sting after to many pokes.

Now HeavyMetalPro forum (where I started out) The DEV there is an Awesome person and what every DEV should be. :lol:

#72 Roadbeer

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Posted 20 March 2014 - 10:03 AM

View PostZolaz, on 20 March 2014 - 09:45 AM, said:

I know that PGI is a over a year behind schedule and cant seem to code to save their lives but really? Didnt at least one person over there at their company have a semblance of a clue?


Several do, and do a good job, and CAN code.

The problems are management decisions. It's not like you can sneak in group functions and stability without someone noticing, especially when it goes against what management wants to have.

"Hey boss, I figured out how to make social work a lot better"
"Am I paying you to do that?"
"Oh, while I was at it, I figured out how to make groups of any size match perfectly in the queues, in my tests I have a 96% success rate"
"You're fired"

#73 Hood

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Posted 20 March 2014 - 10:11 AM

Rickrolled again because some pilots dont know that the red flashing on your screen when they crest a hill is bad so they go back up there again just to check.. Sorry for the vent.. But this is exactly what I'm talking about. Get me away from the Halo players that think one shot one kill is how the game should be played and I will be happy...

I think we have gotten our point across, now its a matter of will PGI care enough to do anything about it.

My Dad told me one time, "Never bet on a horse unless its a sure thing." I'm betting on the horse here that is against anything happening...

#74 WarHippy

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Posted 20 March 2014 - 10:16 AM

View PostSandpit, on 19 March 2014 - 02:49 PM, said:

Sure
How exactly are you going to buy new mechs?
consumables?
level up piloting skills?
piloting modules?

Oh, that is an easy answer.
Posted Image

#75 Sandpit

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Posted 20 March 2014 - 10:17 AM

View PostJoseph Mallan, on 20 March 2014 - 09:51 AM, said:

Zolas, I have been around for a long time on forums. and in the 12+ years Very few DEVs spend time on forums. Mostly cause of the venom dripping from them. I sorta don't blame them as even the thickest skin can start to feel the sting after to many pokes.

Now HeavyMetalPro forum (where I started out) The DEV there is an Awesome person and what every DEV should be. :lol:

I agree here as well. I haven't dealt with a Dev team that consistently advertises one thing and does the exact opposite on a regular basis for almost every single fundamental gameplay aspect though. I mean a few things here and there that they wanted but weren't feasible is one thing. Constantly and repeatedly "changing position" on things like this just gives the perception that they are baiting and switching. I don't like using the word "lie" because that's just my personal opinion when it comes to these situations but...

CW: 90 days, repeatedly
Groups: Temporary limits (now permanent)
Loyalty Points: No idea at the moment even months after being pre-ordered
Collisions: Temporary
Command Module
Targeting Computer
3PV

I mean the list goes on, and granted some of those are minor and do not hamper gameplay but I digress
Those are big things in my eyes. I excused the delays for CW because I understand and accepted their reason and needing to get UI2.0 working. They are CONSTANTLY telling customers one thing and doing another though. It's not an isolated event.

#76 Joseph Mallan

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Posted 20 March 2014 - 10:19 AM

*Deleted for double post*

Edited by Joseph Mallan, 20 March 2014 - 10:20 AM.


#77 Sandpit

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Posted 20 March 2014 - 10:19 AM

View PostJoseph Mallan, on 20 March 2014 - 10:18 AM, said:

I know that Boss! :lol:

I think we all do.

#78 Joseph Mallan

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Posted 20 March 2014 - 10:23 AM

View PostJoseph Mallan, on 20 March 2014 - 10:19 AM, said:

*Deleted for double post*

now where did the first post go??? :lol:

View PostRoadbeer, on 20 March 2014 - 10:03 AM, said:


Several do, and do a good job, and CAN code.

The problems are management decisions. It's not like you can sneak in group functions and stability without someone noticing, especially when it goes against what management wants to have.

"Hey boss, I figured out how to make social work a lot better"
"Am I paying you to do that?"
"Oh, while I was at it, I figured out how to make groups of any size match perfectly in the queues, in my tests I have a 96% success rate"
"You're fired"
I know this boss! :huh:

View PostSandpit, on 20 March 2014 - 10:17 AM, said:

I agree here as well. I haven't dealt with a Dev team that consistently advertises one thing and does the exact opposite on a regular basis for almost every single fundamental gameplay aspect though. I mean a few things here and there that they wanted but weren't feasible is one thing. Constantly and repeatedly "changing position" on things like this just gives the perception that they are baiting and switching. I don't like using the word "lie" because that's just my personal opinion when it comes to these situations but...

CW: 90 days, repeatedly
Groups: Temporary limits (now permanent)
Loyalty Points: No idea at the moment even months after being pre-ordered
Collisions: Temporary
Command Module
Targeting Computer
3PV

I mean the list goes on, and granted some of those are minor and do not hamper gameplay but I digress
Those are big things in my eyes. I excused the delays for CW because I understand and accepted their reason and needing to get UI2.0 working. They are CONSTANTLY telling customers one thing and doing another though. It's not an isolated event.
Touche'

#79 Chemie

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Posted 20 March 2014 - 01:02 PM

another thing to consider is that by forcing max 1 team per side, there could be very long wait times for premades to get a game...which then results in them breaking up which provides PGI data to support than no one wants to team up in the this team.

View PostHood, on 20 March 2014 - 03:50 AM, said:

Personally I do not believe there will ever be CW, and if there is it will be a very loose interpretation of it.

Try to imagine me the loyal MWO player who has bough everything because he wanted to believe. Try to imagine I am a loyal Steiner player. Now try to imagine CW with me in a CLAN mech fighting a CLAN team for IS space..... and how will this work?? My fellow Steiner wants to drive his Battlemaster and I want to drive my Madcat.. Will this union be told no you cant get married your from different places?? You get my point right???

Will PGI go against the thing that built the game? Yes my friends... they will. And when they do all that will be left is the Halo players. The only way to fix this and it will cost them a little in the short run is to make two queues.. in the long run it will make them more money.

Now IMHO a Clan mech fighting along side and IS mech in CW will be like kissing your sister.. Its just not right but it is a girl..


They have stated that the "lore" behind this is that you have captured an enemy clan mech and are now driving it as salvaged Steiner mech

#80 Deathlike

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Posted 20 March 2014 - 02:56 PM

View PostChemie, on 20 March 2014 - 01:02 PM, said:

another thing to consider is that by forcing max 1 team per side, there could be very long wait times for premades to get a game...which then results in them breaking up which provides PGI data to support than no one wants to team up in the this team.


I have not honestly done any thinking on the wait time. I've always though it wouldn't be a problem... only specifically what weight class is most fielded (or least fielded) at the time (or in the worst degenerative case of more Elo imbalances depending on the MM preference, Elo vs weight class).


View PostSandpit, on 20 March 2014 - 10:17 AM, said:

Groups: Temporary limits (now permanent)
Collisions: Temporary


PGI's use of "Temporary" is... more permanent than temporary. It's not that they can't revisit stuff (like the heat system for one), but it would actually take time and effort to properly balance it out.





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