Ghost Badger, on 20 March 2014 - 11:27 AM, said:
Out of curiosity, let's say they DO implement a change that makes LRM's more difficult to use.
Would you have preferred that they made them harder first, so they were difficult AND underpowered? Or buff them first, and THEN introduce a level of difficulty?
'Cause we know PGI isn't patching that kinda thing in pairs.
You actually COULD do it as a single change.
Back in MW4, missiles actually didn't just track a whole mech. They were actually affected by where your reticle was when you fired them. Certain pilots (Valk from CDS comes to mind as the single best LRM using pilot I knew of) were far more effective with missiles than others. Missiles actually did have some degree of skill in that game.
For MWO, what you could do would be something like this:
1) When you fire missiles, they will track the target regardless of whether you hold lock. They would be fire and forget, as they were back in earlier beta. (this would be a buff)
2) You could then increase the spread of missiles, such that normally when fired like this, they spread quite a lot... You'll always get some damage on a mech (unless they actually get behind cover), and rarely just waste whole volleys, but the damage would be sparse and spread over the whole mech. (This would be a nerf, but combined with the prior fire and forget aspect, would balance out.. and also make them more consistently fun to use.. because there are few things as frustrating as trying to use LRM's with pugs who can't hold a lock for more than 5 seconds)
3) Make it such that when you actually hold a lock, the missiles focus on where your reticle actually IS. Thus, this would give pilots the ability to control where their missiles hit somewhat, similar to how they function with Artemis... but NOT just automatically tracking the CT. This would give missiles a SKILL BASED buff.
Thus, with this kind of system, missiles would be turned into a weapon which can function as a passable support weapon, where they can do some damage always.... Making it less likely that they would be rendered totally useless in a match, while also making them not overpowered in situations where the enemy can't even return fire on the shooter.
But what it would also do is make it such that missiles could be used in a much stronger, more primary mode, in cases where the shooter is actually exposed to return fire.. And in these cases, the LRM shooter's effectiveness would actually be dependent upon his aiming ability. People with better gunnery skills would be more effective, if they were able to hold the reticle in a position smaller than just "giant red box that is bigger than the whole target mech".