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Why Is Mwo So Bad?


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#1 MaddawgTL

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Posted 16 March 2014 - 12:36 PM

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever. Part of the reason was the game was hard but did not punish you, part of it was it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tounraments used. Mechwarrior Online has NONE of THESE. I just started friday night and so far I have had my head handed to me by the assualt fest that is on the pug. There is no match making abilities in MWO and to me that is the worst part of this game.

What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.

#2 Mcgral18

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Posted 16 March 2014 - 12:52 PM

There are already some player run leagues ongoing, and with private matches I've heard more will be popping up.

We get private matches at the end of April, which will allow less than 24 players to play in a match.

#3 Commander Binz

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Posted 16 March 2014 - 12:58 PM

Maddawg is mad? I think a lot of those concerns are being sorted, to be fair they are not happening as quickly as everyone would like. But, mwo is not SO bad, its quite good with some moderately bad points, such as taking two years waiting for the launch module and three years for community warfare.

#4 DocBach

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Posted 16 March 2014 - 12:59 PM

one of the problems with this new way of games launching as they make them is its like eating a meal as its being cooked - when the final product is done, everyone's already had their fill.

#5 xMEPHISTOx

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Posted 16 March 2014 - 01:03 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever.


Oh god no...MW4 was far from the best BT/MW game ever (imo), however I suppose that depends on ones age and disposition. I personally thought that BT:Solaris on aol was the best as it really was the most like a sim than any other MWO and had an incredibly enriching/thriving meta environment, not a weapon or design meta but a player driven community meta where the player base was fully immersed into the experience. Have not seen much of these qualities in a bt/mw title since then and no doubt will never see again.

Quote

Why Is Mwo So Bad?


Well, its really not that bad, I think the gameplay is pretty good minus the need for some tweeking here and there I am happy with the game itself for the most part.
And they are not remaking MW4, this is an entirely different game, comparing it to MW4 will only leave you sad and disappointed.

Quote

Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?


Again, they are not remaking MW4, the CW's they envision should make leagues obsolete as in WoT where there are limited leagues (which are mostly ran by the game as well) due to the fulfilling CW experience they have and the fact that they reward victors with actual money does not hurt. If MWo can provide me with a CWs experience as enriching as WoT did then I will be very happy and have no need for leagues, as imo they are a thing of the past. Problem is that PGI is so damn slow to deliver that even leagues sound fun, well once we get the private lobbies it will be.

Edited by xMEPHISTOx, 16 March 2014 - 01:31 PM.


#6 TehSBGX

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Posted 16 March 2014 - 01:08 PM

MWO isn't as good as MW4, but it's still way better then most of the crap out there. Give MWO some time and you'll get used to it, everything gets a lot more fun after you have a couple mechs kitted out.

#7 Raggedyman

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Posted 16 March 2014 - 01:14 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tournaments used. Mechwarrior Online has NONE of THESE.


AFAIK these are coming out in the next couple of updates. Would have been nice to have them at launch but better late than never.


View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unless we purchase them?


Because it would reduce the incentive to get MC, as that speeds up your C-Bills/you can buy them with MC. The Trial Mechs are a halfway version of what you are advocating, but it's only 4 at a time.

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where.


The developers have listened to this request already, lots. And it is coming, "soon".

NB: not rejecting what you're saying as it would have been nicer to have had all of these things here at the start. However it should be noted that it's a lot easier to run what you have described on a decentralised, unrecorded platform like a single player game with multiplayer options than on a centralised MMO. Basically they decided to get the core gameplay/PEWPEW elements down as tight as possible before putting in the more complicated things you are after.

#8 Clownwarlord

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Posted 16 March 2014 - 01:20 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever. Part of the reason was the game was hard but did not punish you, part of it was it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tounraments used. Mechwarrior Online has NONE of THESE. I just started friday night and so far I have had my head handed to me by the assualt fest that is on the pug. There is no match making abilities in MWO and to me that is the worst part of this game.

What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.

Read some of the announcements they are coming in next patch or two.

#9 Nick Makiaveli

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Posted 16 March 2014 - 01:29 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever. Part of the reason was the game was hard but did not punish you, part of it was it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tounraments used. Mechwarrior Online has NONE of THESE. I just started friday night and so far I have had my head handed to me by the assualt fest that is on the pug. There is no match making abilities in MWO and to me that is the worst part of this game.

What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.


Maybe read up on the forums to see what is coming down the pike before bitching about a game?

Oh wait, you meant fix MWO, not you. Umm wait to see if the stuff coming makes a difference?

#10 Corvus Antaka

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Posted 16 March 2014 - 03:03 PM

The year is 2014 and producing a title with the features of mechwarrior 4 s no longer possible.

:D

#11 Deathlike

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Posted 16 March 2014 - 03:08 PM

View PostColonel Pada Vinson, on 16 March 2014 - 03:03 PM, said:

The year is 2014 and producing a title with the features of mechwarrior 4 s no longer possible.

:ph34r:


Lostech. Everything is lostech.

:D

#12 and zero

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Posted 16 March 2014 - 03:31 PM

Precisely because PGI is rather terrible at, well, just about everything.

#13 FupDup

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Posted 16 March 2014 - 04:12 PM

View Postand zero, on 16 March 2014 - 03:31 PM, said:

Precisely because PGI is rather terrible at, well, just about everything.

I've noticed that they especially suck at doing things with the word "warfare" in them. This includes Information Warfare, Role Warfare, Community Warfare, Faction Warfare...

#14 Roadbeer

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Posted 16 March 2014 - 04:13 PM

View PostFupDup, on 16 March 2014 - 04:12 PM, said:

I've noticed that they especially suck at doing things with the word "warfare" in them. This includes Information Warfare, Role Warfare, Community Warfare, Faction Warfare...

I don't know, they did a great job of creating Forum Warfare

#15 FupDup

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Posted 16 March 2014 - 04:21 PM

View PostRoadbeer, on 16 March 2014 - 04:13 PM, said:

I don't know, they did a great job of creating Forum Warfare

I can't argue with that. :D

#16 Deathlike

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Posted 16 March 2014 - 04:32 PM

View PostRoadbeer, on 16 March 2014 - 04:13 PM, said:

I don't know, they did a great job of creating Forum Warfare


Rest assured, it'll be active in 2014. :D

#17 Mycrus

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Posted 16 March 2014 - 04:33 PM

View PostNick Makiaveli, on 16 March 2014 - 01:29 PM, said:


Maybe read up on the forums to see what is coming down the pike before bitching about a game?

Oh wait, you meant fix MWO, not you. Umm wait to see if the stuff coming makes a difference?


Do you have that on macro or do you seriously type that every time?

#18 BlackIronTarkus

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Posted 16 March 2014 - 04:36 PM

View PostDocBach, on 16 March 2014 - 12:59 PM, said:

one of the problems with this new way of games launching as they make them is its like eating a meal as its being cooked - when the final product is done, everyone's already had their fill.


Logged just to like this quote...

(I know I need to update my sig)

#19 Roadbeer

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Posted 16 March 2014 - 04:41 PM

View PostDeathlike, on 16 March 2014 - 04:32 PM, said:


Rest assured, it'll be active in 2014. :D

Launch Module, Clans, Community Warfare...
Spoiler


#20 Willard Phule

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Posted 16 March 2014 - 05:30 PM

View Postand zero, on 16 March 2014 - 03:31 PM, said:

Precisely because PGI is rather terrible at, well, just about everything.


Makes you wonder if they even play their own game, doesn't it?

SO many of their problems could be resolved, simply, by listening to their community.

And I'm not talking about the mathematicians or statisticians that live here...Lord knows they can blow all their silly metrics out of the water. I'm talking about the common sense guys that tell them that something is wrong and have a fairly easy way to fix it.

None of it matters, though. They don't listen..and that's the problem.

You want to fix the overpowered metas that never..NEVER..happened in any of the MW titles, BT or even the follow up tactical games (like Mech Commander or whatever)? Introduce critical slot limits like they did in MW4. Problem solved. Ghost heat goes away because you simply can't fit 6 ERPPCs on a Stalker...you don't have the hardpoint slots for it. Done.

Want to nerf the whole "Jumpsniper" thing....you can't fit 2 ERPPCs and a UAC5 on a Highlander because it doesn't have the hardpoint slots available. Done.

All of this nonsense that they've done to try to "even out the game" in an overcomplicated way is just ridiculous.

I'm done being grumpy. Time to drink beer and go back to playing Mechwarrior Tactics...where stuff actually makes sense.





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