Why Is Mwo So Bad?
#1
Posted 16 March 2014 - 12:36 PM
What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?
I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.
#2
Posted 16 March 2014 - 12:52 PM
We get private matches at the end of April, which will allow less than 24 players to play in a match.
#3
Posted 16 March 2014 - 12:58 PM
#4
Posted 16 March 2014 - 12:59 PM
#5
Posted 16 March 2014 - 01:03 PM
MaddawgTL, on 16 March 2014 - 12:36 PM, said:
Oh god no...MW4 was far from the best BT/MW game ever (imo), however I suppose that depends on ones age and disposition. I personally thought that BT:Solaris on aol was the best as it really was the most like a sim than any other MWO and had an incredibly enriching/thriving meta environment, not a weapon or design meta but a player driven community meta where the player base was fully immersed into the experience. Have not seen much of these qualities in a bt/mw title since then and no doubt will never see again.
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Well, its really not that bad, I think the gameplay is pretty good minus the need for some tweeking here and there I am happy with the game itself for the most part.
And they are not remaking MW4, this is an entirely different game, comparing it to MW4 will only leave you sad and disappointed.
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Again, they are not remaking MW4, the CW's they envision should make leagues obsolete as in WoT where there are limited leagues (which are mostly ran by the game as well) due to the fulfilling CW experience they have and the fact that they reward victors with actual money does not hurt. If MWo can provide me with a CWs experience as enriching as WoT did then I will be very happy and have no need for leagues, as imo they are a thing of the past. Problem is that PGI is so damn slow to deliver that even leagues sound fun, well once we get the private lobbies it will be.
Edited by xMEPHISTOx, 16 March 2014 - 01:31 PM.
#6
Posted 16 March 2014 - 01:08 PM
#7
Posted 16 March 2014 - 01:14 PM
MaddawgTL, on 16 March 2014 - 12:36 PM, said:
AFAIK these are coming out in the next couple of updates. Would have been nice to have them at launch but better late than never.
MaddawgTL, on 16 March 2014 - 12:36 PM, said:
Because it would reduce the incentive to get MC, as that speeds up your C-Bills/you can buy them with MC. The Trial Mechs are a halfway version of what you are advocating, but it's only 4 at a time.
MaddawgTL, on 16 March 2014 - 12:36 PM, said:
The developers have listened to this request already, lots. And it is coming, "soon".
NB: not rejecting what you're saying as it would have been nicer to have had all of these things here at the start. However it should be noted that it's a lot easier to run what you have described on a decentralised, unrecorded platform like a single player game with multiplayer options than on a centralised MMO. Basically they decided to get the core gameplay/PEWPEW elements down as tight as possible before putting in the more complicated things you are after.
#8
Posted 16 March 2014 - 01:20 PM
MaddawgTL, on 16 March 2014 - 12:36 PM, said:
What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?
I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.
Read some of the announcements they are coming in next patch or two.
#9
Posted 16 March 2014 - 01:29 PM
MaddawgTL, on 16 March 2014 - 12:36 PM, said:
What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?
I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.
Maybe read up on the forums to see what is coming down the pike before bitching about a game?
Oh wait, you meant fix MWO, not you. Umm wait to see if the stuff coming makes a difference?
#10
Posted 16 March 2014 - 03:03 PM
#12
Posted 16 March 2014 - 03:31 PM
#13
Posted 16 March 2014 - 04:12 PM
and zero, on 16 March 2014 - 03:31 PM, said:
I've noticed that they especially suck at doing things with the word "warfare" in them. This includes Information Warfare, Role Warfare, Community Warfare, Faction Warfare...
#14
Posted 16 March 2014 - 04:13 PM
FupDup, on 16 March 2014 - 04:12 PM, said:
I don't know, they did a great job of creating Forum Warfare
#17
Posted 16 March 2014 - 04:33 PM
Nick Makiaveli, on 16 March 2014 - 01:29 PM, said:
Maybe read up on the forums to see what is coming down the pike before bitching about a game?
Oh wait, you meant fix MWO, not you. Umm wait to see if the stuff coming makes a difference?
Do you have that on macro or do you seriously type that every time?
#18
Posted 16 March 2014 - 04:36 PM
DocBach, on 16 March 2014 - 12:59 PM, said:
Logged just to like this quote...
(I know I need to update my sig)
#20
Posted 16 March 2014 - 05:30 PM
and zero, on 16 March 2014 - 03:31 PM, said:
Makes you wonder if they even play their own game, doesn't it?
SO many of their problems could be resolved, simply, by listening to their community.
And I'm not talking about the mathematicians or statisticians that live here...Lord knows they can blow all their silly metrics out of the water. I'm talking about the common sense guys that tell them that something is wrong and have a fairly easy way to fix it.
None of it matters, though. They don't listen..and that's the problem.
You want to fix the overpowered metas that never..NEVER..happened in any of the MW titles, BT or even the follow up tactical games (like Mech Commander or whatever)? Introduce critical slot limits like they did in MW4. Problem solved. Ghost heat goes away because you simply can't fit 6 ERPPCs on a Stalker...you don't have the hardpoint slots for it. Done.
Want to nerf the whole "Jumpsniper" thing....you can't fit 2 ERPPCs and a UAC5 on a Highlander because it doesn't have the hardpoint slots available. Done.
All of this nonsense that they've done to try to "even out the game" in an overcomplicated way is just ridiculous.
I'm done being grumpy. Time to drink beer and go back to playing Mechwarrior Tactics...where stuff actually makes sense.
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