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Patch Impressions: 3/18


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#1 AlmightyAeng

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Posted 19 March 2014 - 05:42 AM

Edit: Included spoilers because I realized I'd reached WALLOFTEXT status.

So, pre-patch yesterday I pointed out that when I got home, there were a few things I wanted to test. They were:

1. How does my Victor handle now?

2. How effective are LRM's, in various tube-sizes and groupings (includes new AMS).

3. How does NARC function now, with the changes?
---------------------
The Adventures of Metaman

Spoiler


Lurmaggedonagain?

Spoiler


Narc? Narc?!? Narc ^_^

Spoiler


Other Random things I noticed

Spoiler


Overall:

I'm happy with this patch. Missiles don't feel OP to me...they feel like they're on par with the direct-fire meta we've been experiencing. Frankly, if they buffed up SRM's, the weapon balance would feel...balanced, to me. For real. Balanced.

NARC is actually useful, but it's tonnage value and difficulty of use make it feel balanced.

The nerfs to the victor don't seem crippling...and it feels like an assault. I still wreck face in Metaman...that hasn't been nerfed to the ground. Someone else will need to comment on Highlanders...I use mine as a more mobile Atlas...they've ALWAY felt like a bus to me.

Edited by Ghost Badger, 19 March 2014 - 05:46 AM.


#2 Varent

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Posted 19 March 2014 - 08:00 AM

cant agree more. Well said.

#3 Trauglodyte

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Posted 19 March 2014 - 09:52 AM

Nice write up, Ghost.

Point 1: I didn't take my Victor out last night but I doubt that it'll make that much of an impact. You'll simply need to drive it smarter instead of having it play like a heavy (which was the big problem).

Point 2: LRMs weren't really an issue if you take the weapon as a single instance. Last night was crazy because EVERYONE took their LRM boats so of course the entire thing has boiled down to LRMaggedon (hence the 17 LRM posts that are on page 1). The point is, LRMs still suck at 750-1000m, are semi-acceptable at 500-750m, but can be terrorizing at 200-500m. But, 500m has always been the extreme edge of combat in this game and in TT so it makes sense. The heavy boats are going to be problematic but it'll die down once everyone calms down and remembers that PPCs + ACs are the best way to win the game. The good thing, though, is that now LRMs as support weapons or even primary weapons are feezable. Sounds like a win for the entire community. Be safe and wear a condom (ie - take AMS)!

Point 3: I can't really speak on NARC because I only took it out in one game on my Cicada X-5 and I got obliterated on Crimson Straight by opposing LRM boats as I tried to make use of it. That was 100% my fault, though, as I went from the Theta node to the island and under estimated the sheer number of boats that would be present as I made my way to and from. I did not end well for me but I'll take 30s of power for my friends. Point that you made, though, is it is only good if you're in a group and your teammates are built to use it. Not worth 4-5 tons just to hose ECM mechs for 30s.

Point 4: I did see a lot of differing group movements last night. In both Crimson and Forrest Colony, LRM boats were spreading out to both cover all angles and cover each other. It is going to be interesting to see how this all plays out.

Edited by Trauglodyte, 19 March 2014 - 09:56 AM.


#4 DONTOR

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Posted 19 March 2014 - 09:57 AM

GET YOUR NON QQ THREAD OUT OF HERE! I didnt see any complaining in this thread, wtf is going on here?!




but yes, refreshing post and I agree.

#5 Nik Van Rhijn

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Posted 19 March 2014 - 12:42 PM

Good, well thought out post - thanks.

#6 Charons Little Helper

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Posted 19 March 2014 - 12:50 PM

Hopefully the hit registration patch due out on the 1st (linking it straight to the server) will be a big step towards fixing SRM hit reg.

If that happens weapon balance will be in an extremely awesome place. (not mech balance - the Awesome will still NOT be awesome)

#7 Nothing Whatsoever

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Posted 19 March 2014 - 01:06 PM

Nice post.

And yeah, SRMs should be addressed next patch. They need a boost too.

#8 Varent

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Posted 19 March 2014 - 01:54 PM

View PostCharons Little Helper, on 19 March 2014 - 12:50 PM, said:

Hopefully the hit registration patch due out on the 1st (linking it straight to the server) will be a big step towards fixing SRM hit reg.

If that happens weapon balance will be in an extremely awesome place. (not mech balance - the Awesome will still NOT be awesome)


AAAACCCTTTUUUALLLYYY..... Awesome LRM boat... hello.

#9 Mofwangana Bogogono

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Posted 19 March 2014 - 02:23 PM

Nice post, GB. Thanks for taking an objective approach.

#10 stjobe

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Posted 19 March 2014 - 03:32 PM

I haven't been able to play until tonight, but I have to say that the rumours of LRMageddon III were greatly exaggerated. Yes, there were a lot of LRMs, but in my Elo there's always been.

I played about fifteen matches in an assortment of lights and mediums with and without LRMs (the LRM-equipped 'mechs ranged from a single LRM-15 to quad LRM-5s), and to top it all off I did a drop in a TDR with a Franken-build (LL+LRM15+3xML+SRM6), and even that went pretty well (Achievement Unlocked: Hat Trick).

Narc is really useful now - as useful as TAG, but in different circumstances. Great change.

So LRMs are a bit more effective now than they were, but it's nowhere near LRMageddon. In fact,

I've seen worse,

for long stretches of time, and since I didn't complain then I won't complain now. I'm just going to quietly dust off and re-mount that AMS system. It hasn't been needed in a while, but it looks like it's going to be worth its 1.5 tons again.

#11 El Bandito

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Posted 19 March 2014 - 10:11 PM

Sticky this thread.

#12 The Basilisk

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Posted 20 March 2014 - 01:49 AM

Nice write up.
Can confirm all of your observations.
And....its the first time I'm absolutely positively thrilled with a balancing patch.... ;)
Also buyed and tryed a BNC-3E for C-Bills.
Its an ugly beast but an effective Assault.
Avoid open plains in this beast or ARTEMIS IV LRMs will ripp you appart.
Engaging it with lights is a bad surprise for them because it has more than 90 deg to each side torsotwist when skilled.
So little Narc snipers and facehuggers are easiely scared of or just get obliterated by 4 ACs of different sice and firespeed ( not to speak of its 4 Lasers and ample heatsinks ).

Yey to Narc buff. Now this thing isn't anything it was in Battletech TT but it is actualy a usefull tool for light mechs to aid their heavy and assault brethren. ( And gives them some of their intended purpose back while disencouraging driving light dmg dealers and step for and back strategys --> LRMs ftw)

#13 Noesis

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Posted 20 March 2014 - 02:02 AM

18/3/14 Patch is good.

Posted Image

#14 meteorol

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Posted 20 March 2014 - 02:58 AM

In the matches i played almost noone complained about lrms, even if there were 3-4 lrms boats on each team. In my elo (whatever it may be), the change lead to a huge increase in lrm users per match. From like 0 to 2-4 per team.

People did what they are told all over the forum, took cover. Infact, everyone stayed behind the largest rock he could find for like 5 minutes, while watching lrms rain and rain and rain, running through 2 tons of ams ammo.

It's somewhat schizophrenic that so many guys are complaining about "assault poptarts hiding behind rocks, slugging it out at 500m with AC/PPC" while celebrating a change that leads to even more guys sitting behind rocks, slugging it out with lrms while someone tags. Guys complaining about assaults hiding behind rocks while giving the old "use cover against lrm" advice are somewhat puzzling.

With the current number of lrm boats on the field, moving more than 100m through open terrain in a 55kph assault mech will make you eat like 200lrms without the chance of shooting back if you have bad luck. Being chewed down by lrms, too slow to get into cover, can't shoot back because the boats sit behind a rock and a ecm spider is tagging you from 600m away is mighty frustrating. Many assaults just stay behind their rock because they don't want to take that risk and continue jumpsniping because it minimizes they time they are exposed to lrm fire.

If anything, the current number of lrm boats leads to assault mechs staying in cover even more than AC/PPC ever did.

Now, this isn't caused by the LRM buff in particular, but the sheer number of lrm boats due to the buff.
Lets wait how this plays out in 1 or 2 weeks when the guys get bored of spaming lrms at red rectangles.
It's really too early to determine if lrms were overbuffed. The inflated number makes it hard to tell how strong they actually are.

#15 Tw1stedMonkey

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Posted 20 March 2014 - 03:12 AM

LRMs will not be balanced until they stop sniping components on assaults with the next to zero missile spread achieved through TAG+Narc/Artemis. The missile need to lock onto individual bones like streaks so they actually spread damage. They are long range artillery meant to soften up mech's armor, not snipe out an atlas CT armor in 3 volleys without even touching the rest of the armor. Yeah "twist to spread damage!1!" ok, so pray they blow off your arm in that same 3 volleys of lrm 15 (note: this is achievable in one volley if 3 lrm boats exist) and not the LT/RT. It's too concentrated to be artillery damage right now, and rather than nerf spread and make missile not able to hit fast mechs at all, just make each group of 5 lrms target a random component.

#16 Charons Little Helper

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Posted 20 March 2014 - 04:51 AM

View PostVarent, on 19 March 2014 - 01:54 PM, said:


AAAACCCTTTUUUALLLYYY..... Awesome LRM boat... hello.


Can't the battlemaster do the same thing only better?

#17 AlmightyAeng

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Posted 20 March 2014 - 05:00 AM

View Postmeteorol, on 20 March 2014 - 02:58 AM, said:


It's somewhat schizophrenic that so many guys are complaining about "assault poptarts hiding behind rocks, slugging it out at 500m with AC/PPC" while celebrating a change that leads to even more guys sitting behind rocks, slugging it out with lrms while someone tags. Guys complaining about assaults hiding behind rocks while giving the old "use cover against lrm" advice are somewhat puzzling.



Meteorol, this may be somewhat anecdotal, but I think you're experiencing the opinions of multiple camps. Some people DID complain about poptarts "forcing them to sit and do nothing."

Others, like myself, complained that there were too few reasonable counters to Poptarts (bring your own, or work your way to them in a brawler). I was never one to "just sit around" ... I found solutions...but it was getting so repetitive it was boring.

I also had issues with LRM's being the red-headed stepchild of the weapons systems...being less useful than either ballistics, ppcs or lasers.

With this patch, I'm finding that a well-played LRM 'mech can give the poptarts pause. Crossing open ground and getting eaten by LRMs is no different than getting ground down by AC fire...in both cases the mech lumbering out in the open made a poor choice.

I appreciate the increased variety of weapons systems that are EFFECTIVE...LRM's were so far behind AC's and PPC's that I think a lot of people shouting "OP!" are having a knee-jerk reaction to the before and after of missiles. Instead of being peashooters, they've joined the rifle squad. But they aren't invalidating the direct-fire pinpoint meta. They're supplementing it.

#18 meteorol

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Posted 20 March 2014 - 06:19 AM

View PostGhost Badger, on 20 March 2014 - 05:00 AM, said:


Crossing open ground and getting eaten by LRMs is no different than getting ground down by AC fire...in both cases the mech lumbering out in the open made a poor choice.



That is entirely true. Main difference between getting killed by direct fire weapons and lrm:

If someone hits you with a direct fire weapon, you can hit him, too. Even if it's a jumpsniper. If he is infront of you, you can shoot him if he can shoot you.
Lrm boats can sit behind hills, resulting in no chance for you to shoot back. If you don't use a ecm mech, and anyone targets you while getting out of cover, lrms can melt you without giving you a chance of even putting a single shot into the guy that fires them.
I think that's what really makes many guys rage, makes them calling lrm "no skill weapons" and so on. Getting hammered into the ground by 100+ lrms coming from nowhere, while desperatly trying to get back into cover or finding the guy who spots you (ecm spider on manifold in worst case) through a wall of cockpit shake and black smoke or is a terrible, humiliating way to die.

IMO the fear of getting killed without being able to put a single point of damage into the guy shooting you is what keeps assault mechs even deeper behind cover than the AC meta. Dying to lrm is annoying and somewhat degrading, guys hate it, and therefore they will either rage on the forum or dig a hole behind a rock and sit there.

Again, this is not the fault of the recent buff, just a symptom of the huge number of guys brushing the dust of their lrm mechs.
Give it 1-2 weeks and it will probably settle.

#19 Varent

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Posted 20 March 2014 - 08:30 AM

View PostTw1stedMonkey, on 20 March 2014 - 03:12 AM, said:

LRMs will not be balanced until they stop sniping components on assaults with the next to zero missile spread achieved through TAG+Narc/Artemis. The missile need to lock onto individual bones like streaks so they actually spread damage. They are long range artillery meant to soften up mech's armor, not snipe out an atlas CT armor in 3 volleys without even touching the rest of the armor. Yeah "twist to spread damage!1!" ok, so pray they blow off your arm in that same 3 volleys of lrm 15 (note: this is achievable in one volley if 3 lrm boats exist) and not the LT/RT. It's too concentrated to be artillery damage right now, and rather than nerf spread and make missile not able to hit fast mechs at all, just make each group of 5 lrms target a random component.


I am amused. I have questions!

1) 2-3 full volleys? The LRM boats are basically all chain firing. wich means a full volley is akin to like... 8-10 seconds of full time from the first missle fired to the last missle hitting you. For sake of argument lets assume they are just alphing thoughl. So maybe... lets go with an average, say 2 lrm 20. Thats a 4.75 CD time. So what your saying is.... Your sitting there staring at them, not turning at all, so they can hit you all in your chest for about 15 seconds? And your wondering why your dieing?

2) You mention torso twisting.... yes... god yes... torso twist, I dont care whats hitting you. twist one way, then the other, spread that damage. Its part of this game. Why on gods green earth would you argue against it?

3) Lets do some quick math. You mention an atlas. The Atlas (standard build) has 94 front armor. Armor values are doubled so you have effectively 188 total points of damage to go through. This means that with two lrm 20s. your looking at 44 damage per volley. So lets assume you have no AMS (god knows why). Lets also assume that all of the missles (miraculously) hit just the center torso (wich is impossible). You would need to sit there and take 5 full salvos to get cored. So essentially be sitting there for 20 seconds... in a shooting game, doing nothing.

I remain perplexed.

View PostCharons Little Helper, on 20 March 2014 - 04:51 AM, said:


Can't the battlemaster do the same thing only better?


weight restrictions, options of an 80 ton mech to an 85 ton mech. Could make a minor difference.

#20 Charons Little Helper

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Posted 20 March 2014 - 08:41 AM

View PostVarent, on 20 March 2014 - 08:30 AM, said:

The Atlas (standard build) has 94 front armor. Armor values are doubled so you have effectively 188 total points of damage to go through.


I'm pretty certain that the Atlas's 94 front armor is already doubled.





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