Sable, on 21 March 2014 - 08:04 AM, said:
I believe he was referring to how long it took for people to adapt to the limitations ghost heat introduced. Which took more than 3 days....
yeye i know, and i was just stating that the "sorting out" was in fact a decimation. And for anyone with a little time to play in the lab, it took about 3 games rather than 3 days to figure out how to get around ghost heat for high damage alpha builds. People were boating dakka mechs before then, and suddenly became kings of the hill, which made poptarting and peeking a valuable skill. Now we get more reason to peek and poptart, lrmaggedon2.
The balance in this game is a joke. Esp when a dev team is openly trying to counter a certain style, and then doing XYZ that totally promotes it. <rofl> LRM Speed + Narc buff at the same time?
sure why not. Victors 20% movement nerf?
Sure, seems just-about right. Gauss creatively nerfed into oblivion?
Try "skill". Ghost heat itself?
Genius! 3/3/3/3?
Yeah that'll solve all-kinds-of-problems... </rofl> Don't even get me started on the cluster---- that is arty and air strikes....
One of the very-very few buffs they even landed anywhere near right since 2012, were pulse lasers.