Maybe they could tweak the scoring system? And on the end of round screen ONLY show a players score...on your personal score page it will show kills, damage, etc.
High score 1000+
Average score 500-1000
Low score 0-500
High reward actions (block of points)
Kill enemy who has 75% health or more (rewards marksmanship)
Destroy a component (average points per component, but most locations have a few components)
Savior Kill (Kill enemy who was attacking a friend with 50% or less health)
Team Kill (minus a huge chunk)
UAV affecting 6+ enemies
Tagging single target for 15 continuous seconds (keeps stacking...ie, a block of points rewarded every 15s)
Airstrike or Artillery which damages 6+ enemies
Win bonus
Average award actions (block of points)
Kill an enemy mech who has 50% to 75% health
Kill an enemy turret
Defensive Kill (Kill enemy who was gaining capture points in the past 10 seconds)
Tag/Narc/hold LOS on enemy that takes LRM damage
Airstrike or Artillery which damages 3+ enemies
Low reward actions (block of points)
Kill an enemy mech who has 50% or less health (the point reward went to those who did all the damage)
Capture assist
Capture initiated
Defense Assist (damage enemy who was gaining capture points in the past 10 seconds)
Airstrike or Artillery which damages 2 or fewer enemies
Unused Consumable bonus (good job managing that heat, guy)
Variable rewards (points over time)
Damage
1 pt awarded per pt of damage - ie, 300 damage is 300 points)
Plus 10% for Skirmish mode
Capture (Assault)
300 points total: X pts per second spent capturing. If multiple mechs are capturing, +X% per second equaling X% capture time decrease due to weight bonus. (ie, from start to finish you get 300 points regardless of how much help you get capping)
Resource Bonus
2.5 pts per Resource gathered (750 * 2.5 = 300pts)
Damage Soak
1 pt per 5 damage you receive
(No weapons? About to die? Rack up some points by rolling damage to every part you have left, keep those enemy guns off your friends for just one...more...second...)
Plus 5% for Skirmish mode
Friendly Fire
Minus 5 points per 10 damage to friendly forces.
Spotting/UAV
1 pt awarded per second that spotting method is highlighting a target
IE, UAV visible, shootable, costs CB, but can award high spotting bonuses
Something to this affect. The idea is to reward the myriad of things that people do during a match which lead to a win...the truth is, people focus on the info presented to them. If you "hide" kills and damage and your score is the only way to measure your performance, then you'll naturally care about those actions.
It's not to say K/D is bad...but in a team game there is a
better way to quantify people's performance.