If you scroll past the part where he talks about the UI, the same issues are still present in the game
"Its all about innovation, you keep making the same old thing over and over again, you will never get anywhere." -Sidestrafe
In the case of a "Recovery Operation", it could be another dynamic mission..
. Scale of objects and inferior use of the Crytech engine for battles. Good point about world of tanks doing more on a older engine in terms of maps and destructible environments. I also feel "trapped" or "boxed in" in maps because of their scale and size. HPG manifold is a good map but so much of the map is out of bounds limits...
I know its a old video (10 months) but its still very relevant for MWO.
Edited by zolop, 21 March 2014 - 08:58 AM.