Agent 0 Fortune, on 21 March 2014 - 09:41 AM, said:
(I wanted to make this a Poll, but either I am too dumb to figure out how to make one, or naive enough to believe a public forum was a good place for gathering consensus)
Paul said autocannons are getting an adjustment, what do you think it should be and why? (Note these changes only apply to autocannons, not other projectile weapons like Gauss and PPC).
- Reduce maximum range from 3x to 2x
- Reduce projectile speeds
- Increase Cooldown (lower rate of fire)
- Burst fire (beam-like damage)
- Reduce Ammo per ton
- Increase critical slots by 1
- Recoil (based on impulse)
- Ammo location requirements (ammo has to be in same component or adjacent component)
- Convergence (based on weapon tonnage)
1) range would be a good item to play with, realistically they should consider changing balistic range to 2.5 and raising energy range and missle range. 2.5 would be good for energy range. Missle range maybe just a minor increase.
2) Projectile speeds lowered creates hit detection issues.
3) Not sure they need it. Also would only hurt brawlers, wich is probly a bad thing.
4) Burst fire could be interesting but if overdone could lead to imbalance with lasers. Also would take away from the different feel of weapons. There have been many suggestions along the lines of different manufacturers of weapons, some burst, some single slug, Having both in the game, one with shorter cooldown, one with longer, or heat differences, ranges, ammo, etc. could add both balance and more interesting variation.
5) Good possibility, but might be OP with community warfare depending how they work resources.
6) Would break stock mechs. Create other problems. Probly not a good idea.
7) Wouldnt have the effect you want, Wouldnt hurt jump snipers, just brawlers and fire supports. Not really a good idea.
8) Could be interesting actually. Might make case more worthwhile.
9) convergence works against hit detection.