Void Angel, on 21 March 2014 - 12:38 PM, said:
I would like to see most -or all -autocannons go to a burst fire system - not hitscan damage, but a true three-round burst. This would ameliorate the effect of targeted pinpoint damage by making it harder to place all of your damage on one hit location, leaving only PPCs and Gauss Rifles as true sniping weapons.
I agree. I don't at all want to change them into "shelled lasers". I want to see a variety of firing rates and caliber sizes so I can pick the AC20 I want, the AC5 I want, etc. Each of these should give me benefits and penalties, but be roughly equivalent in potential.
I don't think PPCs should be left alone, and have my ideas in a poll:
http://mwomercs.com/...__fromsearch__1
Gauss are good to go with the charge mechanic, IMO. It's actually really fun to use once you get the hang of it.
Void Angel, on 21 March 2014 - 12:38 PM, said:
The drawback, of course, and why I suspect I'll never see this implemented, is that it will make autocannons and lasers somewhat more similar, and could be seen as reducing the variety of feel. It would also benefit lights more than larger/slower 'mechs, altering balance on the battlefield (and likely requiring a final solution to hit registration before implementation.)
Not if different variations are implemented for each class. If 2-3 AC20s, 2-3 AC10s, 2-3 AC5s, and 2-3 AC2s are available, or even more, I don't think there will be any issue with people saying that they are all similar to lasers.
Void Angel, on 21 March 2014 - 12:38 PM, said:
Obviously, I believe that the drawbacks are worth the benefits, especially given the fact that while we do have big single-shot weapons, and little constant-fire weapons, we lack that satisfying "boom-boom-boom!" of a heavy burst-firing weapon. This change could actually be more lore-friendly, since most autocannons are described as rapid-fire weapons, and less tabletop-friendly, since ACs did all their damage to a single hit location in the tabletop game.
Technically, only missiles spread their damage in TT, so ALL other weapons did their damage to a single hit location in tabletop, including lasers. I get what you meant, but some people want to grab onto comments like that to argue...
Void Angel, on 21 March 2014 - 12:38 PM, said:
More likely, we'll see slight changes in heat or reductions in rate of fire, depending on how PGI's telemetry and testing leads them to believe the weapons are overperforming.
Unfortunately, you will probably be right, but baby steps... At least they are looking into them...