wanderer, on 28 March 2014 - 05:28 AM, said:
I hear this a lot. Lemme address it. It's not even your hit rate that matters here. It's "how much damage do I deliver?" I fire my large laser four times, getting grazing hits for 3 damage per shot. I hit every time. I fire my AC/10 four times. I hit twice. Not only did I deal 20 damage vs. 12, I put it in 10-10 instead of 3 damage spread across the target per hit. I may have half the accuracy with that AC, but what matters is how much damage I did- and generally, you have to be a REALLY bad shot for lasers to be more effective hitwise...which likely means you're missing so much with them that you likely whiff horribly, period.
1) If you are only getting 3 damage grazing hits every time using a large laser that sounds like "whiffing horribly" (i.e. beam is on target for 3/10ths of a second only).
2) You're not only assuming that you only graze the target 4 times for only 0.33s each time, the target also has lightning reflexes spreading that damage over their whole body during that time frame! So every 0.11s they are changing their body facing?
The average damage per hit for large lasers is probably more around 50% to 60% for most players, if we could edit out the grazing hits that do less than a certain threshold and just count them as misses that number would likely go up.
I also think this is partially a perception issue. AC 10 =/= LLAS.
They both do similar damage per hit (10 vs. 9), so they have similar
Alpha potential.
Their DPS design is completely different due to duration (LLAS = 1s vs. AC 10 = Instant), Recycle (LLAS = 3.25 vs. AC 10 = 2.5).
So as they are currently implemented, the AC 10s are by design better DPS weapons on a 1 to 1 comparison.
Is it fair to compare them on a 1 to 1 comparison though, when tonnage wise they are so different?
1 x AC 10 + 3 Tons Ammo = 15 Tons.
2 x LLAS + 5 DHS = 15 Tons.
Now the combined LLAS has an Alpha of
18 vs. the AC 10's alpha of
10, and a DPS of 4.24 vs. 4.
So a higher alpha, slightly lower max sustainable DPS (4 vs. 3.35 in smurfy), you give up pinpoint damage but gain unlimited ammo for what is effectively the same weight.
To me that actually sounds fairly balanced.
Edited by Ultimatum X, 28 March 2014 - 12:44 PM.