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Victor Feedback


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#1 Gyrok

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Posted 21 March 2014 - 04:33 PM

Ok, so after several days of playing these are my thoughts...

1.) The Highlander Nerf, while unappreciated, makes SOME sense...

2.) The Victor Nerf was very heavy handed.

Thoughts:

The reason the victor was so survivable before was because you could spread damage better. It had good mobility, but not any better than a mech that is a BORDERLINE assault mech should. I could understand if you nerfed the turning radius, but you did so excessively. If you wanted it to feel more like an assault mech, 5% would have been enough, 10% would have been too much and 20% is absurd. The torso twist rate nerf was unfounded, the mech is borderline unplayable now unless you just sit back and jump snipe with the chassis.

This patch has brought about ruining the few big mechs that could counter an LRM buff, and improved a feature that needed improvement (NARC) and buffed a feature that was really unneeding of a buff (LRMs).

I am completely dissatisfied with this patch's performance so far. Frankly, I am not sure what to do, I have TONS of money invested in this game and have tried to be confident and patient. This heavy handedness however is disheartening.

To quote Carl Sagan from Contact "Small moves Ellie, small moves".

Edited by Gyrok, 21 March 2014 - 04:34 PM.


#2 Cest7

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Posted 22 March 2014 - 01:26 PM

The highlander nerf was so minuscule I don't even notice it.

The victor nerf was much needed, an assault shouldn't have the maneuverability of a medium.

#3 Saint Scarlett Johan

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Posted 22 March 2014 - 07:26 PM

View PostCest7, on 22 March 2014 - 01:26 PM, said:

The highlander nerf was so minuscule I don't even notice it.

The victor nerf was much needed, an assault shouldn't have the maneuverability of a medium.


Except that's what it was described as having the maneuverability of a medium or heavy in the 3025 TRO and the books. The only thing this thing had going for it was it's maneuverability. The only thing the nerf did was make it good for poptarting, the fast striker Victor is dead. Long live the poptart Victor, that's what we wanted right?

#4 DeathlyEyes

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Posted 23 March 2014 - 09:29 AM

Why use a victor if it's so sluggish if you can use something heavier and just as maneuverable. Or I can use a Cataphract and be pretty maneuverable, though likely that will see the next nerf sitck until the only mechs useful are the atlas and light mechs. It was also only hyper maneuverable with a huge engine in it. Pretty soon nothing will be able to get into and out of cover anyway at the rate PGI is going. PGI is just covering up game design flaws by nerfing things.

Edited by SLDF DeathlyEyes, 23 March 2014 - 09:37 AM.


#5 Saint Scarlett Johan

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Posted 23 March 2014 - 09:47 AM

One of the things I always told people. The Victor and the 9M had a very particular niche of being a highly maneuverable assault class striker. For any other purpose, take a different assault mech. Now we pretty much only have the 9M as a highly maneuverable assault, I forsee light pilots bitching about my 4LPL 9M and getting the Awesome nerfed.

#6 Hillslam

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Posted 23 March 2014 - 07:05 PM

the victor nerf was way too high

#7 Gyrok

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Posted 24 March 2014 - 02:27 PM

View PostHillslam, on 23 March 2014 - 07:05 PM, said:

the victor nerf was way too high


Agreed, entirely too big a nerf

#8 Peiper

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Posted 24 March 2014 - 03:48 PM

Yeah, my Victor is really blah now. You know, with sized hardpoints...

But seriously, the REASON I piloted a Victor was BECAUSE it was agile. I liked the 'feel' of it. I sometimes can't help but think they mess with some mechs just to sell others. You know, how many people bought DDC's and Stalkers since the patch?

/shrug

#9 Solis Obscuri

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Posted 24 March 2014 - 04:10 PM

View PostPeiper, on 24 March 2014 - 03:48 PM, said:

Yeah, my Victor is really blah now. You know, with sized hardpoints... But seriously, the REASON I piloted a Victor was BECAUSE it was agile. I liked the 'feel' of it. I sometimes can't help but think they mess with some mechs just to sell others. You know, how many people bought DDC's and Stalkers since the patch? /shrug


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:)

#10 Gyrok

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Posted 24 March 2014 - 08:24 PM

View PostPeiper, on 24 March 2014 - 03:48 PM, said:

Yeah, my Victor is really blah now. You know, with sized hardpoints...

But seriously, the REASON I piloted a Victor was BECAUSE it was agile. I liked the 'feel' of it. I sometimes can't help but think they mess with some mechs just to sell others. You know, how many people bought DDC's and Stalkers since the patch?

/shrug


Exactly my point...it was not OP in any sense of firepower...and it was not THAT much more mobile than other assaults...

#11 Mazzyplz

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Posted 24 March 2014 - 08:35 PM

View PostJohanssenJr, on 22 March 2014 - 07:26 PM, said:


Except that's what it was described as having the maneuverability of a medium or heavy in the 3025 TRO and the books. The only thing this thing had going for it was it's maneuverability. The only thing the nerf did was make it good for poptarting, the fast striker Victor is dead. Long live the poptart Victor, that's what we wanted right?


no, the only thing the awesome has for it is the maneuverability, the victor flies and shoots autocannons without managing heat

they are the same tonnage

#12 Appogee

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Posted 24 March 2014 - 10:24 PM

The whole point of the Victor was its agility.

Now it's just an under-armored sluggish Assault... may as well take a Highlander and benefit from the heavier armor.

Poor decision, PGI.

#13 John80sk

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Posted 24 March 2014 - 11:48 PM

nonsensical nerf is nonsensical. Maneuverability, as I understand it, directly correlates to the mech's speed. So if the victors too maneuverable, I would think all assaults would be too maneuverable if similar engines relative to the mech's tonnage were placed in them. If all assaults are too maneuverable then the nerf should have been across the board on assaults... which I really wouldn't have minded (though 20% seems like about twice as much as it should be).

The thing in my mind that makes the victor so strong is its hardpoints, which is in turn a reflection of the current brokenness of certain weapon systems. As many before have mentioned, Victors utilizing said weapon systems are not effected. Balancing decisions lately confound me...

#14 DeathlyEyes

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Posted 25 March 2014 - 01:26 PM

View PostMazzyplz, on 24 March 2014 - 08:35 PM, said:


no, the only thing the awesome has for it is the maneuverability, the victor flies and shoots autocannons without managing heat

they are the same tonnage

Except that flaw isn't the Awesome's flaw it is a game design flaw. The way heat works as it currently does puts energy based designs at a massive disadvantage compared to balistic based designs. Furthermore the lack of jump jets on the Awesome further punishes the awesome because of it's low weapon mounts, fat torso and the effects of terrain movement. In all honesty even if it did have jump jets and was able to carry some balistic weapons, unless it were possible to either carry more weapons than the victor and had them on the same side of the mech, then no one would still use it. It is too fat, to easy to hit and doesnt have great weapon placement. These are all flaws of how the game was implemented, not necessarily flaws with mech specific balance, rather mechanic specific issues.

Edited by SLDF DeathlyEyes, 25 March 2014 - 01:26 PM.


#15 Gyrok

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Posted 30 March 2014 - 10:46 AM

This is an issue, and I hope they see it...





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